Probably nothing revolutionary, but here goes:
I've been running the following Norra build for a while and looking for a wingman/wingmen that made sense:
Norra Wexley- PTL, R2D2, C3PO, Allaince Overhaul
It's a fairly solid build as very few ships can beat it 1v1 and it transitions easily from tank mode easily mitigating 3-4 damage a turn into offensive mode, easily hitting for 3-4 damage a shot. The restriction to green maneuvers isn't ideal, but with 6 options and an auxilliary arc that's only marginally worse than the primary, it's still flexible enough. The problem with finding a wingman or wingmen is that her primary weakness is the initial joust. It's difficult to set up a joust where your opponent doesn't have a greater than normal chance of getting every ship to fire on Norra at once and with her dice modification mostly limited to a single target, this is...problematic.
This is where Rey comes in. She's pretty well suited to be a jouster if suitably kitted.
Rey- Finn, Recon Spec, Expertise, Engine Upgrade
the concept is pretty straightforward. Rey takes up the lead on the initial joust with Norra following behind and takes the double focus with the Recon Spec. With her innate re-roll and expertise, the attack roll is fully modified without the need for actions, so the Recce Spec's double focus is exclusively defensive. In practice, she's been able to trade damage favorably with 2 ships pretty much every time (even multi-attackers like Dengar or Quickdraw), 3 ships semi-consistently and even does somewhat well against 4 unless all 4 can get within range 2 or better. Even if the dice go poorly, the high base shields and hull means it's harder to go catastrophically. If the other player ignores Rey and tries to chase down Norra, Norra can basically just kite for a fairly ridiculous period of time and wait for Rey to start thinning the herd from behind.
It's not perfect and so far the biggest hindrance has been me. It's been a long time since I've regularly played large ships, so accurately guessing where a template will land them (and also pretty importantly what the arc orientation will be) is still something I'm far less good with especially in relation to plotting flight paths for Norra, but so far it's been doing pretty well. Putting in Kanan and the new Falcon title is something I've considered, but it presents two problems. Losing the second focus token hurts the ship in the initial joust a fair bit and that's the entire reason she's here. Second, I would still need to get points for the Falcon title somewhere and Engine Upgrades is far too useful after the initial joust for a large based turreted ship (sure I won't get most of my bonuses if they're out of arc, but I'm out of theirs it's basically a free shot). The list also presents an unintended dilemma. Rey usually takes minor damage on the initial joust and doesn't regenerate, but still has a lot of hp and her dial is very open. Norra, on the other hand, may be at full health, but is also going to be **** near impossible to kill if you're down to 1 ship (and in many cases is actually mathematically impossible to kill), so you might not be able to afford to leave her for last especially if the initial joust went poorly. Do you keep trying to take down a ship with 5 shields and 8 hull hoping that you'll have enough left to get Norra, or switch focus to the likely full health regenerator?
Anywho, more playtesting ensues!