This forum right now.

By KCDodger, in X-Wing

4 minutes ago, Sekac said:

Yes it is. But I hardly think you can just write off every whine post as "pointing out its flaws".

"FFG hates imperials!" This is a game flaw?

"FFG is the new GW!" This is a game flaw?

"It's not fair that FFG is fixing bad scum ships that we've been asking them to fix because scum just won worlds!" This is a game flaw?

When someone asks how much it will cost them to build the world's winning list with their very first post on this forum and they get responses about how terrible a person that are for being jumpmaster curious, that's not "pointing out game flaws."

That's miserable, *** people being miserable and *** towards other people because the game doesn't function the way they believe it should.

Does the game have flaws? Yes, and I welcome intelligent discourse on it. But more and more, intelligent discourse has given way to pointless temper tantrums and lashing out. It's pathetic.

This. So much this.

I am getting sick of certain users who go from thread to thread saying the unreleased, unteased SKUs are "scum things that overpower the rest" or the next huge ship will be "scum and obsolete the rest of epic". None of this is pointing out flaws, it's being a miserable person who is out to make the rest of us miserable too.

Do I like scum ships? Sure do, did from before I even bought stuff and didn't know what was "good" or "not". Because lore.

Does that mean I think we have to have the very best toys? No.

Does that mean I hate rebels or imperials? No, and I own a significant amount of them. Most of both.

Am I willing to make concessions on my Jumpmasters for the sake of gameplay? Potentially. If it's more reasonable than the villagers with pitchforks who want it burned to the ground so hard they never see another one. All the scum hatred though is just making me want to find other venues for x-wing, because all I see on the forums now is negative people being miserable without productive answers.

No, ffg had no way of knowing who would worlds when the kirhaxz and viper pack was planned. It's not a conspiracy. Yes other factions have things coming too. Design time to testing to prod takes a while, so the offset is still such they are designing and/or testing the new imperial and rebel goodies.

I mean, if you want to get literal, the image macro is probably technically correct. From the start in Wave 6, scum was not great. Their "Starter" box was full of average or underleveled ships. Their initial OG small ships were not ideally costed. They basically had only one killer app ship and thus list in the Aggressor. The YV is a decent ship (though I'd say it has kind of a specific play style), the original Kihraxz was... questionable. It was a relatively unmodified equivalent to a ship which was showing it's age of 7 waves. Scum doesn't really "git gud" in a broad sense until 8 with the Jump - which is a hilarious overcompensation to the shortcomings of many previous large-based ships as evidenced by the fact that people just keep slotting it into new configurations despite several nerfs targeting specific lists with it. But even then, the lists are all built around the Jump. It isn't until Wave 9 which is still under a year old that I think scum got a real serious diversity - because lo and behold the Lancer and Protectorate are decent ships with decent upper level pilots. Of course Jumps are still amazing so netlisters gonna netlist.

But seriously, early Scum ships didn't have a good showing, at least not in the way, say, a starting floor Imperial player could go "Gee, if I just learn to fly as many TIE Fighters as humanly possible, I can do pretty good!". We are all still in a development cycle of trying to get Scum into a rhythm where they have their own unique tools and similar archetypes of tools to the other factions. It's not a secret conspiracy to push scum or make scum "better" than the other factions, Scum just have terrible to middling ship selection from the start especially if you wanna play "high level" (Which in Wave 6 would be what, Brobots or go home? With like 7 ships to choose from? That's bad.). Parts of that cycle have also handed Rebels and Imperials very good tools and ships, it's just FFG has (to use a colorful metaphor) stuck their foot in their **** and have yet to properly work it out - but that's probably an entirely different process than designing new releases.

Dont know what you people are talking about.

This game and its forum are just brilliant, if you are a Scum player. :D

Sorry, had to point that out yet again.

........

To explain things a little bit more, Ill give you some background about this rather negative mood.

I am a one faction player. A rebel. I buy most ships of the other factions, too, because I love the models and need the cards. But my local meta has grown this way: there are rebels, imperials and scum. We dont change that.

Thats better for the most part, because people identify with "their" faction and they dont have to buy all ships of all factions. Just the exteme enthusiasts, like me, still do.

We have started playing this game, because its a very smart, interesting, intelligent tactical game. And it is Star Wars. We just love Star Wars. I mean... we have watched the old movies when we were ten years old or something. And we have played the Tie Fighter PC game back in the 90s. Things like that.

Its great to have a Star Wars game back nowadays, decades later.

So here I am. Stuck with rebels. Its okay though, because thats the faction I identify myself with the most.

But of course it is very frustrating to see another faction, which already has got the strongest lists at the moment, receiving so much support by FFG.

Somehow a lot of the Scum ships look & feel broken right from the box. Just like the Brobots for example. I know that they are not so strong anymore, but when I saw them for the first time, I was shocked by the number of green maneuvers on their dial and their ability to share their skills and the free actions and free second attacks. And 3 green dice! This seemed pretty OP back then, because the Brobots would literally get 3 dice PLUS one evade token almost every round, while most of my ships have got 1 green only.

Scum pilots seem to be better in general. Even if its one and the same character (Boba or Kath - imperial & scum). They have got a YWing pilot with an eliteskill plus a very mighty pilot ability. Rebels have only got Dutch and Horton.

I think I dont have to start talking about the Jumpmaster next. You know what I mean.

Scum has got the best small ship ace at the moment, which is Fenn Rau. Would love to fly him for the rebels. Exactly the ship Id love a lot.

Scum has got the fastest large base ship in the game. With ridiculous green maneuvers at high speeds. Shouldnt the falcon be faster?

Scum has got access to the whole set: regen, TLTs, high agility, high firepower, superb dials, things of which the other factions only got a few but not all of it.

Alright..... and now keep that in mind, when I tell you that Scum is about to get an epic ship including a mighty fix for their undeperforming m3a.

And another fix for their other 2 underperforming small ships.

Rebels have been asking for a T65 and Ywing fix for years. Imperials are in no better state. But we seem to be getting mediocre ships (uwing) or new updated pilots, which are even worse than their older counterarts (Han & Chewy).

So yes. This is frustrating. And people tend to react with sarcasm then.

Thats why this forum looks like this at the moment.

6 minutes ago, Schu81 said:

Scum has got the fastest large base ship in the game. With ridiculous green maneuvers at high speeds. Shouldnt the falcon be faster?

If the game took place in hyperspace, yes the falcon would be faster

edit: plus we're only going off the word of a man who didn't really know what he was saying for claiming it's the fastest ship in the galaxy

Edited by DeathstarII
2 hours ago, UnitOmega said:

I mean, if you want to get literal, the image macro is probably technically correct. From the start in Wave 6, scum was not great. Their "Starter" box was full of average or underleveled ships. Their initial OG small ships were not ideally costed. They basically had only one killer app ship and thus list in the Aggressor. The YV is a decent ship (though I'd say it has kind of a specific play style), the original Kihraxz was... questionable. It was a relatively unmodified equivalent to a ship which was showing it's age of 7 waves. Scum doesn't really "git gud" in a broad sense until 8 with the Jump - which is a hilarious overcompensation to the shortcomings of many previous large-based ships as evidenced by the fact that people just keep slotting it into new configurations despite several nerfs targeting specific lists with it. But even then, the lists are all built around the Jump. It isn't until Wave 9 which is still under a year old that I think scum got a real serious diversity - because lo and behold the Lancer and Protectorate are decent ships with decent upper level pilots. Of course Jumps are still amazing so netlisters gonna netlist.

But seriously, early Scum ships didn't have a good showing, at least not in the way, say, a starting floor Imperial player could go "Gee, if I just learn to fly as many TIE Fighters as humanly possible, I can do pretty good!". We are all still in a development cycle of trying to get Scum into a rhythm where they have their own unique tools and similar archetypes of tools to the other factions. It's not a secret conspiracy to push scum or make scum "better" than the other factions, Scum just have terrible to middling ship selection from the start especially if you wanna play "high level" (Which in Wave 6 would be what, Brobots or go home? With like 7 ships to choose from? That's bad.). Parts of that cycle have also handed Rebels and Imperials very good tools and ships, it's just FFG has (to use a colorful metaphor) stuck their foot in their **** and have yet to properly work it out - but that's probably an entirely different process than designing new releases.

UnitOmega, just wanted you to know I really enjoy your posts, you're the voice of reason on this forum when things sway a little too far either way (game is great, nothing at all wrong! Games terrible, why do I even play this!). Keep fighting the good fight brother!

Edited by Evenflow30
17 minutes ago, Schu81 said:

So here I am. Stuck with rebels. Its okay though, because thats the faction I identify myself with the most.

...

So yes. This is frustrating. And people tend to react with sarcasm then.

Thats why this forum looks like this at the moment.

I, also, almost exclusively play rebels. I don't feel stuck because I'm not (and neither are you), I could play something else. I don't feel frustrated because I fly what I like, I'm good enough that I have levels of success I'm satisfied with, and I have fun doing it.

Not trying to say your feelings are invalid, just pointing out that frustration is a choice. It's a choice that makes you more unhappy and can infect those you interact with negatively too. So why go down that road?

Maybe all you need is a little perspective. Instead of comparing faction balance (this game is not rebels vs imperials vs scum, it's my list vs yours), look at the total number of viable ships. FFG making 2 more ships viable is good, regardless of which faction they fly for.

Maybe take a break. Get outside for a bit. Play other games until the next wave comes out. Play epic/narrative. But if the solution is whine until FFG changes the game to suit you (not you personally, Schu81, but all y'all who have nothing to contribute but negativity), do the rest of us a favor who are still trying to enjoy the game, imbalances and all, and just stop. Stop posting for our sake, and stop playing for yours.

To be honest, I still love and enjoy this game a lot. And I feel confident, that I can still find a way to win a decent number of my matches.

But I really hope that FFG might be reading this forum as one (of multiple) souce of information, to find out about the feelings and wishes of their customers. It would be smart of a company to do that.

So when people whine about a certain problem, FFG might get to the solution to change something.

I know they wont be doing any changes just for me. That would be ridiculous, even though Id love it personally :D

But after reading all the different statements of many different people on this forum, they might find out that they have pushed Scum more than enough for the moment. Scum is VERY strong already and is now getting an epic ship, including an m3a fix and another box with a Starviper and Kurxixux fix.

Ok. So be it. Well.

Now FFG go ahead and help underperforming ships of rebels and imperials. They are far more iconic anyways.

17 minutes ago, Schu81 said:

Dont know what you people are talking about.

This game and its forum are just brilliant, if you are a Scum player. :D

Sorry, had to point that out yet again.

........

To explain things a little bit more, Ill give you some background about this rather negative mood.

I am a one faction player. A rebel. I buy most ships of the other factions, too, because I love the models and need the cards. But my local meta has grown this way: there are rebels, imperials and scum. We dont change that.

Thats better for the most part, because people identify with "their" faction and they dont have to buy all ships of all factions. Just the exteme enthusiasts, like me, still do.

We have started playing this game, because its a very smart, interesting, intelligent tactical game. And it is Star Wars. We just love Star Wars. I mean... we have watched the old movies when we were ten years old or something. And we have played the Tie Fighter PC game back in the 90s. Things like that.

Its great to have a Star Wars game back nowadays, decades later.

So here I am. Stuck with rebels. Its okay though, because thats the faction I identify myself with the most.

But of course it is very frustrating to see another faction, which already has got the strongest lists at the moment, receiving so much support by FFG.

Somehow a lot of the Scum ships look & feel broken right from the box. Just like the Brobots for example. I know that they are not so strong anymore, but when I saw them for the first time, I was shocked by the number of green maneuvers on their dial and their ability to share their skills and the free actions and free second attacks. And 3 green dice! This seemed pretty OP back then, because the Brobots would literally get 3 dice PLUS one evade token almost every round, while most of my ships have got 1 green only.

Scum pilots seem to be better in general. Even if its one and the same character (Boba or Kath - imperial & scum). They have got a YWing pilot with an eliteskill plus a very mighty pilot ability. Rebels have only got Dutch and Horton.

I think I dont have to start talking about the Jumpmaster next. You know what I mean.

Scum has got the best small ship ace at the moment, which is Fenn Rau. Would love to fly him for the rebels. Exactly the ship Id love a lot.

Scum has got the fastest large base ship in the game. With ridiculous green maneuvers at high speeds. Shouldnt the falcon be faster?

Scum has got access to the whole set: regen, TLTs, high agility, high firepower, superb dials, things of which the other factions only got a few but not all of it.

Alright..... and now keep that in mind, when I tell you that Scum is about to get an epic ship including a mighty fix for their undeperforming m3a.

And another fix for their other 2 underperforming small ships.

Rebels have been asking for a T65 and Ywing fix for years. Imperials are in no better state. But we seem to be getting mediocre ships (uwing) or new updated pilots, which are even worse than their older counterarts (Han & Chewy).

So yes. This is frustrating. And people tend to react with sarcasm then.

Thats why this forum looks like this at the moment.

The forum looks like this at the moment because people are incapable of reacting to changes in the meta in a calm reasonable manor and like to blame their game losses on everything but themselves. This is a cyclical thing that's happened repeatedly over the years changing the target of complaint from fat PWTs, to Soontir Fel, to TLTs to Palpatine exc. The big difference this time is that the dedicated faction players who are used to dominating things are now on the outside generating a much bigger wave of wangst.

I play Empire almost exclusively and yeah things are a bit harder now but I've still been managing to get top three consistently in tournaments. The balance has shifted a bit but nowhere to the degree people are making it out to be, you can still run nearly any ship you want to run, with a small handful of exceptions, and do well if you build it right and know how to fly your ships. That last bit is more important than anything, people always try to hard to completely retailer their list to the meta every time it shifts and don't stick with one list long enough to get to the point where they can do well no matter what they are facing.

56 minutes ago, Schu81 said:

Shouldnt the falcon be faster?

No. I mean, FFG could have been more creative with the original Falcon title (the new one is cooler, basically giving it 3 sloops) but the Lancer is a pursuit craft . It has two GIANT ENGINES practically the size of the whole ship bolted onto the side. It should be fast, it's supposed to catch ships which might be modded. And your dear rebels have the Ghost which has a 5K. At it's enormous size and 0 Agility. The falcon is a hot-rodded space truck.

I think a lot of people get too into this whole faction identity thing - you take it too seriously when your favored faction "does bad" or "doesn't get nice things", or when other factions get stuff you don't. Never mind that there's no point in factions at all if all the ships can play the same way. While FFG certainly does try for players who only buy and play one single faction (as evidenced by certain upgrades gradually appearing in newer materials in different factions so you don't always need to buy obscure old stuff), I also don't think necessarily their intent is for you to just pile in on one faction entirely - I mean you have to buy a core with both Imperials and Rebels to get started. You're expected to probably buy out of all factions and FFG does seem to have intent to let you get your mileage out of what you buy, eventually.

Like, Wave 8 was real good for Scum. But it was also really good for Rebels and Imps. Rebels got the Ghost, their first 4 ATK ship (something Scum doesn't have, probably because of their nasty offensive toolkit) which also included a lot of great crew. Like Sabine. Who when combined with the Rebel K-Wing basically made Rebel lists with bombs a thing - still a very powerful thing which hunted out some of the strongest ships in the game before. Now, you may not like to play K-Wings. You might not even know what a K-Wing is - but that does not apply to everyone. Some people really like them, because this is a game and the K-Wing has a certain style of play. Who knows, there's probably one guy out there who really liked the Black Fleet Crisis and loves K-Wings. It gave Rebels the T-70 and Poe, another very strong contender - and Poe is a major movie character. Eventually, HotR gave the Rebels Rey in the Falcon, and more T-70 pilots who are actually worth it. Wave 8 brought the pocket aces to Imperials. The Inquisitor and TIE/FO (primarily Omega Leader), with OL still being seen in the modern environment.

I mean, I know people want to take shots because Scum got "fixed" versions of some stuff - but if FFG had done Scum from the start, the Imperial Firespray probably wouldn't exist. On the other hand, maybe the Scum firespray wouldn't be as good if it was released in Wave 2. It suffers from mistakes many early gen ships did which required fixing. Scum Ys are arguably the same way, though technically FFG put a bandaid on the EPT problem with R2-D6 about a year earlier. Obviously this didn't work, which is probably why the Scum Y-wing gets a single pilot with an EPT. Of course, they also can't take R2-D6 so who knows maybe FFG says this is working as intended.

Which is kind of the point I'm wrapping around to. People get too deep into the emotional angle of the game because they really like a ship or a faction, or whatever. If you want to fly casual that's cool, the game still does work great for that - but FFG works on the "high level" play on a much bigger scale which isn't necessarily about "people really want to fly [blank]". Want to know my favorite Star Wars ship? The classic X-Wing. I reread the novel series at least once every 6 months. Close second place is the TIE Hunter which isn't even in this game. I would love for them to be amazing, and to have more of my favorite pilots in them (yub-yub commander, Wraiths 4 lyfe). And hey, some people actually still do good with X-Wings which are not biggs. And FFG put a lot of work into the X-Wing already, its in a core, a blister and an epic. But I look at the whole game, and try and see the angle. Scum have *** ship selection, even now. Rebels don't, per say, though some of that is because people do use Biggs as a crutch yes - he gives them the ability to field their general style of ships more easily against the current trend of offensive stacks and alpha strikers - but people still fly a lot of other Rebel variety. Imperials got squished a little by recent shifts in meta-style, but have newer ships which are worth fielding - and they got their miracle fix of a ship which was worthless last year - so much so that FFG had to dial it back. And they're finally about to be allowed into the turret club. But, people are mad right now, Scum are still on a rip-tear. FFG has tried to cut the knees out from under the jumpmaster, but more like they've chipped off a couple toes. Maybe an ankle. Probably when Wave XI is about to hit, or before the next regional season starts they will find a way to sort that out. But this is after a long history of high level rebel play, and Imperials have always had the edge in the Humble TIE Fighter (though if you hear them tell it, Rebels stole that from them and now have the superior TIE). The game has errors and early installment problems - the designers didn't have their math sorted or their ideas firmly planted, some early stuff suffers for it. And some new stuff based on early stuff suffers for it. But your "pain" as an X faction player is not any better or worse than anybody else's. We're all playing the same game, even if for different things, we should all be able to understand each other a little. Serious "scum players" are getting the small ships they wanted after a couple of years. Be happy for them, it gives them more **** to do. Don't be mad your faction isn't magically the best because it's yours. Your dog will have it's day. And more importantly, everything is in context. Imperials wish their bombers did as much bombing as the Rebel ones do. We already talked how they think the Rebel TIE is better. And I know a lot of imperial players who would kill for the Lambda to have the U-Wing dial. On the flipside I know Rebel players going "if only we had our own Palpatine to put on the U-Wing!". Everybody has their own little pond of context, and if your pool is narrow every wave seems like a tsunami. But really it's a pool filled with tiny plastic spaceships - and the guy in the next pond over is complaining about the same thing.

Okay, so Fenn Rau is the acest ace right now. He's been out like 8 months. Now, I wasn't playing when imperial aces hit, but that was in 2014. And Soontir Fel used to be the guy everybody considered the ace of aces when I got into the game last year, and only phased out about 2016 Worlds. I wasn't in at the time so I'll have to ask someone with experience - was Fel immediately top tier when Imperial Aces dropped, meaning he had like a good two years of superiority, or did he need to wait for Palpatine in the Raider in late 2015 to really take off? Because if he was running hot for like two years then Fenn's still nothing to sneeze about. He too will get eaten up.

9 minutes ago, Schu81 said:

They are far more iconic anyways.

I never liked the way people around here use "iconic". Made a whole thread about it once. It also involved me using the word "context" a lot.

Edited by UnitOmega

What I don't get is why everybody's gotta play meta to enjoy this game. We've got tons of ships.

If you're just playing to win, you're not playing a game anymore.

11 minutes ago, UnitOmega said:

No. I mean, FFG could have been more creative with the original Falcon title (the new one is cooler, basically giving it 3 sloops) but the Lancer is a pursuit craft . It has two GIANT ENGINES practically the size of the whole ship bolted onto the side. It should be fast, it's supposed to catch ships which might be modded. And your dear rebels have the Ghost which has a 5K. At it's enormous size and 0 Agility. The falcon is a hot-rodded space truck.

I think a lot of people get too into this whole faction identity thing - you take it too seriously when your favored faction "does bad" or "doesn't get nice things", or when other factions get stuff you don't. Never mind that there's no point in factions at all if all the ships can play the same way. While FFG certainly does try for players who only buy and play one single faction (as evidenced by certain upgrades gradually appearing in newer materials in different factions so you don't always need to buy obscure old stuff), I also don't think necessarily their intent is for you to just pile in on one faction entirely - I mean you have to buy a core with both Imperials and Rebels to get started. You're expected to probably buy out of all factions and FFG does seem to have intent to let you get your mileage out of what you buy, eventually.

Like, Wave 8 was real good for Scum. But it was also really good for Rebels and Imps. Rebels got the Ghost, their first 4 ATK ship (something Scum doesn't have, probably because of their nasty offensive toolkit) which also included a lot of great crew. Like Sabine. Who when combined with the Rebel K-Wing basically made Rebel lists with bombs a thing - still a very powerful thing which hunted out some of the strongest ships in the game before. Now, you may not like to play K-Wings. You might not even know what a K-Wing is - but that does not apply to everyone. Some people really like them, because this is a game and the K-Wing has a certain style of play. Who knows, there's probably one guy out there who really liked the Black Fleet Crisis and loves K-Wings. It gave Rebels the T-70 and Poe, another very strong contender - and Poe is a major movie character. Eventually, HotR gave the Rebels Rey in the Falcon, and more T-70 pilots who are actually worth it. Wave 8 brought the pocket aces to Imperials. The Inquisitor and TIE/FO (primarily Omega Leader), with OL still being seen in the modern environment.

I mean, I know people want to take shots because Scum got "fixed" versions of some stuff - but if FFG had done Scum from the start, the Imperial Firespray probably wouldn't exist. On the other hand, maybe the Scum firespray wouldn't be as good if it was released in Wave 2. It suffers from mistakes many early gen ships did which required fixing. Scum Ys are arguably the same way, though technically FFG put a bandaid on the EPT problem with R2-D6 about a year earlier. Obviously this didn't work, which is probably why the Scum Y-wing gets a single pilot with an EPT. Of course, they also can't take R2-D6 so who knows maybe FFG says this is working as intended.

Which is kind of the point I'm wrapping around to. People get too deep into the emotional angle of the game because they really like a ship or a faction, or whatever. If you want to fly casual that's cool, the game still does work great for that - but FFG works on the "high level" play on a much bigger scale which isn't necessarily about "people really want to fly [blank]". Want to know my favorite Star Wars ship? The classic X-Wing. I reread the novel series at least once every 6 months. Close second place is the TIE Hunter which isn't even in this game. I would love for them to be amazing, and to have more of my favorite pilots in them (yub-yub commander, Wraiths 4 lyfe). And hey, some people actually still do good with X-Wings which are not biggs. And FFG put a lot of work into the X-Wing already, its in a core, a blister and an epic. But I look at the whole game, and try and see the angle. Scum have *** ship selection, even now. Rebels don't, per say, though some of that is because people do use Biggs as a crutch yes - he gives them the ability to field their general style of ships more easily against the current trend of offensive stacks and alpha strikers - but people still fly a lot of other Rebel variety. Imperials got squished a little by recent shifts in meta-style, but have newer ships which are worth fielding - and they got their miracle fix of a ship which was worthless last year - so much so that FFG had to dial it back. And they're finally about to be allowed into the turret club. But, people are mad right now, Scum are still on a rip-tear. FFG has tried to cut the knees out from under the jumpmaster, but more like they've chipped off a couple toes. Maybe an ankle. Probably when Wave XI is about to hit, or before the next regional season starts they will find a way to sort that out. But this is after a long history of high level rebel play, and Imperials have always had the edge in the Humble TIE Fighter (though if you hear them tell it, Rebels stole that from them and now have the superior TIE). The game has errors and early installment problems - the designers didn't have their math sorted or their ideas firmly planted, some early stuff suffers for it. And some new stuff based on early stuff suffers for it. But your "pain" as an X faction player is not any better or worse than anybody else's. We're all playing the same game, even if for different things, we should all be able to understand each other a little. Serious "scum players" are getting the small ships they wanted after a couple of years. Be happy for them, it gives them more **** to do. Don't be mad your faction isn't magically the best because it's yours. Your dog will have it's day. And more importantly, everything is in context. Imperials wish their bombers did as much bombing as the Rebel ones do. We already talked how they think the Rebel TIE is better. And I know a lot of imperial players who would kill for the Lambda to have the U-Wing dial. On the flipside I know Rebel players going "if only we had our own Palpatine to put on the U-Wing!". Everybody has their own little pond of context, and if your pool is narrow every wave seems like a tsunami. But really it's a pool filled with tiny plastic spaceships - and the guy in the next pond over is complaining about the same thing.

Okay, so Fenn Rau is the acest ace right now. He's been out like 8 months. Now, I wasn't playing when imperial aces hit, but that was in 2014. And Soontir Fel used to be the guy everybody considered the ace of aces when I got into the game last year, and only phased out about 2016 Worlds. I wasn't in at the time so I'll have to ask someone with experience - was Fel immediately top tier when Imperial Aces dropped, meaning he had like a good two years of superiority, or did he need to wait for Palpatine in the Raider in late 2015 to really take off? Because if he was running hot for like two years then Fenn's still nothing to sneeze about. He too will get eaten up.

I never liked the way people around here use "iconic". Made a whole thread about it once. It also involved me using the word "context" a lot.

Fel had been top tier almost since his release in Wave 2. He had a few slump periods but none that were really significant after the release of Autothrusters removed turrets as a hard counter.

@UnitOmega if you really take the size of their engines as an indicator about how fast a ship is in this game, then the Tie Fighters must be in serious trouble. But I am sure that we both know, that this is not about correct physics or anything. Its just a game about a fantasy Star Wars universe.

So Star Wars should matter. And their most iconic characters should matter.

Luke and Wedge should be a thing, which dont get roflstomped by 60% of the competitive lists out there.

Why isnt Wedge as powerful as Fenn Rau? I am sure that FFG can make this happen, if it suits their business plan.

And I still dont get why somebody who just loves XWings and has got a Luke avatar seems to be discussing against such a fix ;)

Cant you just join the party? Its just about a little more XWings in the XWing game. Will be fun to fly Luke again in a competitive way :)

Lets give Scum all their fancy toys, but wed love some cool ones, too. Thats all.

Schu81, I think every memeber of this forum would like to see FFG give the x-wing a little nudge (Biggs excluded). No one is arguing against such a fix.

We just wish to play, enjoy and discuss our game in a non-toxic and relaxed enviroment. The game cannot be perfect... It is however very, very good (imo)

I mean, my Avatar is luke because FFG is skimpy on the Star Wars Icons. On the XWM reddit I use a T-65 and emblazoned with "Yub-Yub Commander" which tells you all you need to know about me. I'm probably eternally boned, because FFG will not release a Wraith Squadron title. Nor will Rebels or Scum get a TIE Interceptor piloted by an Ewok who mysteriously has the same PS and Pilot ability as Wedge - wasted future proofing opportunity on Captured TIE.

But Wedge is still winning some Store champs. He does okay (better than some ships) and has done okay since Wave 1. I take that as pretty good personally, looking at a lot of other things. FFG has said they know the X-Wing isn't the greatest and I am sure they will do something, because the market is great for it. I think one of the developers said during the '16 Worlds that they knew X-Wings were underperforming (along with Kihraxz also being explicitly mentioned IIRC). It hasn't been a full year since that event, and I know planning takes time, especially if they have to stop and readjust relative to things going on in the meta (both in the game, and the property. LFL doesn't give them free reign with new materials, so if you want stuff from R1 which is like serious they need a while after the film actually hits). But they also can't see the future.

But more importantly, I see no reason to get mad because Scum players can fly StarVipers, Kihraxz fighters and Sycks (or will in like 6 months) They can fly the ships they want to fly - and good on them. They get what works for them and is cool, and it fits some flavor of the works. I'm excited to see what else Guns For Hire brings. Any man (or woman) who flies is my brother in spirit - we are all pilots. And I have spent a long time watching and listening to different parts of this community. Some things, everyone agrees on (Jumps are too good). Some stuff people don't agree on. It's a big, diverse group, people saying lots of things - not listening to others. Get caught up in their own bubble, they stop getting that we're all part of the same team.

I also have had this argument about what "most iconic" is. Even if they're somewhat big in the original films, X-Wings really don't get a wealth of screen time. TFA had a way better showing for both /FOs and T-70s than ANH did with TIE Fighters and X-Wings. It's all a contextual thing, and you never know what the other player's experience is with the ships they find memorable, favorable or "iconic". Unless you ask them. And I am surprised by nothing - given how much love this game has for Galaxies ships I bet there are lots of people who played that game and get into the minis because it has their favorite ship from that game and they put way more hours into it than ol' GL did fighters in Star Wars in '77. Also hell, TIE Defenders showed up in Rebels during the time when they were at their best in XWM. Millions of people watch those episodes.

Edited by UnitOmega

I think all the salt comes from that T-65s were screwed from the get go by poor costing, frame, and Biggs. And that last one is the major problem. Coming in the starter set he´ s got to be seen as untouchable by FFG and so tied their hands as to implementing a solid, not stupid (PS4-/PS6+), upgrade for the ship.

But the campaign box (filling all the missing numbers with parallel releases) will fix all your favourite OT ships in one fell swoop (pun intended). But the balancing, as well as making it fun, is taking time...

I think all the Imps and Rebs are going to be ecstatic when it´ s released. And the scum will feel left out due to them having no place at the campaign party!

3 hours ago, Sarcon said:

Basically it all comes down to this: "Execute SWX66"

Sorry, but 42 > 66 ;)

the-meaning-of-life.jpg

Edited by Marinealver
for those that don't get it, look up SWX42
1 hour ago, UnitOmega said:

I mean, my Avatar is luke because FFG is skimpy on the Star Wars Icons. On the XWM reddit I use a T-65 and emblazoned with "Yub-Yub Commander" which tells you all you need to know about me. I'm probably eternally boned, because FFG will not release a Wraith Squadron title. Nor will Rebels or Scum get a TIE Interceptor piloted by an Ewok who mysteriously has the same PS and Pilot ability as Wedge - wasted future proofing opportunity on Captured TIE.

YES! I would buy the "Hawkbat Squadron" interceptors the second I could! My HotAC handle for my weekend group is "Kettch".

What I think is really weird is that when the meta changes, people complain about whatever's new, but when the meta stays the same, people complain that it's oppressive and that one squad is ruining the game. I mean, palp aces was about as thematic as it gets, and people were so angry about how powerful it was! Then when it gets nerfed, everyone complains about how broken scum is. Look ahead, #scumwing complainers! What's gonna happen when they nerf Attani and JumpMasters? You'll all be complaining about how broken TIE Defenders and Miranda/Biggs are! The endless cycle of complaining and demanding errata will never end, because one faction or another will always be more powerful than another if you keep demanding that FFG make errata that change the fundamental balance of the game they've created!

Even in the Roman forums they were decrying scum and villainy. This has literally been going on for thousands of years.

Forget what they say, just go and play

On ‎01‎-‎06‎-‎2017 at 8:17 AM, Zazaa said:

Was this sarcasm or provocation?

I'm so tired of shortsightedness that I'm choosing the later options and say c'mon dude, drop it! I'm so glad I'm not living inside that kind of mind that won't see further away, I only see bright and diverse future for us X-Wing players, this game is getting just better all the time, all the factions! Key word is patience!

I am asking this in all seriousness.

After suffering under the reign of Fat Han/Dash, seeing swarms fade away due to red dice creep, having been "forced" to fly mono-builds with Palp (yuck) in order to do well, and now being left with either subpar or janky builds - in order to compete, how much longer must we wait?

I bought X-Wing the Miniatures Game(tm), an exciting dogfighting game of TIE Fighters versus X-Wings!

Not a game of fat turrets, or ordnance which doesn't work on dedicated Bombers, or entire factions being sidelined (first Rebels, now Imps).

I want to see TIE Fighters and X-Wings (dang-nabbit!) and my patience is running out. :)

I am a little bit surprised that TIE swarms haven't made a bit of a comeback now that the green dice creep has reversed itself.

On ‎6‎/‎1‎/‎2017 at 2:21 PM, UnitOmega said:

Which is kind of the point I'm wrapping around to. People get too deep into the emotional angle of the game because they really like a ship or a faction, or whatever. If you want to fly casual that's cool, the game still does work great for that - but FFG works on the "high level" play on a much bigger scale which isn't necessarily about "people really want to fly [blank]". Want to know my favorite Star Wars ship? The classic X-Wing. I reread the novel series at least once every 6 months. Close second place is the TIE Hunter which isn't even in this game. I would love for them to be amazing, and to have more of my favorite pilots in them (yub-yub commander, Wraiths 4 lyfe). And hey, some people actually still do good with X-Wings which are not biggs. And FFG put a lot of work into the X-Wing already, its in a core, a blister and an epic. But I look at the whole game, and try and see the angle. Scum have *** ship selection, even now. Rebels don't, per say, though some of that is because people do use Biggs as a crutch yes - he gives them the ability to field their general style of ships more easily against the current trend of offensive stacks and alpha strikers - but people still fly a lot of other Rebel variety. Imperials got squished a little by recent shifts in meta-style, but have newer ships which are worth fielding - and they got their miracle fix of a ship which was worthless last year - so much so that FFG had to dial it back. And they're finally about to be allowed into the turret club. But, people are mad right now, Scum are still on a rip-tear. FFG has tried to cut the knees out from under the jumpmaster, but more like they've chipped off a couple toes. Maybe an ankle. Probably when Wave XI is about to hit, or before the next regional season starts they will find a way to sort that out. But this is after a long history of high level rebel play, and Imperials have always had the edge in the Humble TIE Fighter (though if you hear them tell it, Rebels stole that from them and now have the superior TIE). The game has errors and early installment problems - the designers didn't have their math sorted or their ideas firmly planted, some early stuff suffers for it. And some new stuff based on early stuff suffers for it. But your "pain" as an X faction player is not any better or worse than anybody else's. We're all playing the same game, even if for different things, we should all be able to understand each other a little. Serious "scum players" are getting the small ships they wanted after a couple of years. Be happy for them, it gives them more **** to do. Don't be mad your faction isn't magically the best because it's yours. Your dog will have it's day. And more importantly, everything is in context. Imperials wish their bombers did as much bombing as the Rebel ones do. We already talked how they think the Rebel TIE is better. And I know a lot of imperial players who would kill for the Lambda to have the U-Wing dial. On the flipside I know Rebel players going "if only we had our own Palpatine to put on the U-Wing!". Everybody has their own little pond of context, and if your pool is narrow every wave seems like a tsunami. But really it's a pool filled with tiny plastic spaceships - and the guy in the next pond over is complaining about the same thing.

Nailed it.

On ‎6‎/‎1‎/‎2017 at 2:27 PM, Captain Lackwit said:

What I don't get is why everybody's gotta play meta to enjoy this game. We've got tons of ships.

If you're just playing to win, you're not playing a game anymore.

Also nailed it.

On ‎6‎/‎1‎/‎2017 at 11:52 AM, Sekac said:

That's miserable, *** people being miserable and *** towards other people because the game doesn't function the way they believe it should.

Like the guy that says "this thread is bad you should feel bad." Because that's so helpful.

On ‎6‎/‎1‎/‎2017 at 3:15 PM, Marinealver said:

Sorry, but 42 > 66 ;)

the-meaning-of-life.jpg

I got married on October 10th, 2010. 10/10/10. 101010. 42.

My wife is the meaning of my life. So, I get it. :)

On 6/1/2017 at 2:36 PM, DeathstarII said:

If the game took place in hyperspace, yes the falcon would be faster

edit: plus we're only going off the word of a man who didn't really know what he was saying for claiming it's the fastest ship in the galaxy

As opposed to...?

Honestly what we really need is a separate subforum for people proposing their 'fixes' and complaining about the meta. That way they can ***** all they want without choking out all other topics on the board.