After a week of loading every card in wave 1, as well as cards I feel fit the same expansion (For instance, the Raider Advance pilots and upgrades) into Strange Eons, I'm finally ready to share with the world.
Part of my approach is to expand the range generics cover. PS1-3 are all novice tier ("Predator"-bait) pilots, but PS1s are more defensive- almost impossible to block, and able to save their offensive focus for defense until every other pilot has fired. PS3 is offensive, able to arcdodge lower novices and shoot first, killing without reply- which is pretty much the Ywing's only defense. The same applies to the Veteran tier, covering PS4 through PS6, and usually including elite talents to make up for being stuck "man in the middle" between Novices and Heros. Hero tier isnt split the same way, it breaks down by what the meta calls "Pilot skill bids" at PS7, at PS8, and at PS9. A group of PS7 Black Squadrons can kill Red Leader Garven Dres (PS5) over Yavin, but are still in trouble when Luke and Wedge start down the trench run.
I'm looking for feedback, for costs and for the fixes I slipped in on under-performing abilities. Each image has a blurb explaining the changes and usually my intent behind them.
I welcome your thoughts.
Edited by Rakaydos