Custom X-wing Fix Season 2!

By AwesomeJedi, in X-Wing

latest?cb=20090319165201

Inspired by my old thread,

I am pleased to announced the Custom X-wing Fix Season 2! This season I have the folowing requirements. I would like a print copy of you custom card , but it isn't required. If you have a print copy of your custom card that is ready for submission, post it here: https://goo.gl/photos/SEcoDaLk18dcn9GK9

We now have the following requirements:

Name: (of card)

Type: (Title, torpedo, astromech, Modification, Pilot, etc.)

Restrictions: (X-wing only, etc.)

Text: (What your card does. If you have a dual card, list side A and side B.)

Cost: (How much your card costs.)

References: (Why does your card make sense with the fluff?)

This season is different. It is not aimed for T-65 X-wings, so T-70 upgrades are allowed too. I will be putting the cards to vote for in upgrade type groups.

Remeber, if you want to make a restriction so T-70 X-wings cannot take it, use "Rebel Alliance only." I cannot tell you how much it bugs me to see "T-65 X-wing only." or "you cannot equip this if you have the tech upgrade icon or if your shield value is 3. There is no T-65 X-wing and it is way simpler to say "Rebel Alliance only."!

All submissions are due June 28.

If you have any questions, post it. If you have complaints, post it somewhere else.

Thank you, and may the force be with you!

Edited by AwesomeJedi

Type: Erratta

...and rookiee stays unchanged.

Explanantion: The Rookiee pilot is only a little weaker than most of the imperial lineup, post IA. The ability to take a 0 cost droid and potentially another modification should push it up to par, a point cheaper than the blue squadron that also needs a tiny buff. But that leaves the rest of the Xwings- biggs on the high side, Red squadron on the low side.

Biggs goes up in cost despite dropping in PS, to give people more opportunity to kill him and less room in lists that take him. Exact price change TBD.

Red squadron goes up in PS and gains an EPT, making it a realistic choice compared to the more efficent Rookiee pilot, but not a strictly better option.

I did not consider pilot cards, but I guess it is okay to have those too.

Here is what I want to see with the requirements.

https://photos.google.com/share/AF1QipMHEcs_mfxqgcti0jfCcklkFVAUovAe4GwgJ9zzJBuLBZDOoEpB3QTbWSny13wDPQ/photo/AF1QipNtNPGLNP28dE1KbRp7sn3rgHrwt8A6W5SYin65?key=MHZIenNjeXlIdWYzWjRlZmoxelk4RktJV1hfSXB3

Name: Strike Fighter

Type: Torpedo

Restriction: X-wing only. Limited.

Text: Your upgrade bar gains the torpedo icon. If you equip a torpedo upgrade, its squad point cost is reduced by 2 (to a minimum of 0).

Cost: 0

References: X-wings are bombers. They carry torpedoes and hurt other ships. This is better than a Chardaan Refit style upgrade because it doesn't banish the use of torpedoes.

Here's some I did for the CCL a while back.

But now we have seen new title cards for Scum, I may go back to the drawing board and try out some new ideas.

Let's be honest here. If FFG wanted to release a T-65 Title, it would read "T-65 X-Wing only". It would be released in a pack with updated generics and some new aces that all had the new ship name on it, and they would errata the old cards to read the same, with a "T-65 X-Wing" rules tip card in the box that listed the effected pilots.

It would be easier than breathing for them.

They're not going to use any sort of goofy work around, especially not "Rebel Alliance only" because that's going to be endlessly confusing for new players, when they can just fix things the sensible way.

21 minutes ago, Mangipan said:

Let's be honest here. If FFG wanted to release a T-65 Title, it would read "T-65 X-Wing only". It would be released in a pack with updated generics and some new aces that all had the new ship name on it, and they would errata the old cards to read the same, with a "T-65 X-Wing" rules tip card in the box that listed the effected pilots.

It would be easier than breathing for them.

They're not going to use any sort of goofy work around, especially not "Rebel Alliance only" because that's going to be endlessly confusing for new players, when they can just fix things the sensible way.

1 hour ago, AwesomeJedi said:

If you have any questions, post it. If you have complaints, post it somewhere else.

Plus it would be to much work for FFG to change it that much.

Title (T65 x wing only):

Attack Squadron (dual sided)

Side A : If you are in range 1 of another ship equiped with this title , when attacking turn one red dice to a hit result.

side B: if you at range one of another ship with this title, increase your agility value by 1.

At the end of the round , you may flip this card. If you do, flip all cards of the same type in your squad.

a boost to flying in a pack . Brings back formation flying and boosts generic though not exclusively.

It always bugged me that Integrated Astromech uses the modification slot. This is what I wish IA had been, it frees up the modification slot, still lets you equip an astromech and gives both x-wing types a needed point reduction.

Edited by Bullox

Name: • Red Leader

Type: Title

Restrictions: X-Wing Only, Unique Pilot Only, PS 6 or Higher

Text: If you do not attack this round, you may perform a free coordinate action

Cost: -2

References: During the attack on the Death Star, when he was not dog fighting, Red Leader coordinated the attack, managing both fighter cover and the run on the vulnerable exhaust port.

----

Name: Yavin Veteran

Type: Title

Restrictions: X-Wing Only, Cannot be equipped with BB8

Text: After performing a free action you may add 1 (focus) result to your attacks this round

Cost: -2

References: X Wings proved effective at maximizing their damage when their attacks were organized and coordinated by their squadron leader.

Edited by Joe Censored

I love the ideas.....I'm hoping FFG releases a dual pack with a T-65 and a TIE/LN with Titles and upgrades for the old cannon ships that put them back in the Meta; oh, dreaming!

6 hours ago, Lord Jimfish said:

Title (T65 x wing only):

Attack Squadron (dual sided)

Side A : If you are in range 1 of another ship equiped with this title , when attacking turn one red dice to a hit result.

side B: if you at range one of another ship with this title, increase your agility value by 1.

At the end of the round , you may flip this card. If you do, flip all cards of the same type in your squad.

a boost to flying in a pack . Brings back formation flying and boosts generic though not exclusively.

I like this. Give the same to TIE Fighters and Interceptors too.

20 hours ago, Lord Jimfish said:

Title (T65 x wing only):

Attack Squadron (dual sided)

Side A : If you are in range 1 of another ship equiped with this title , when attacking turn one red dice to a hit result.

side B: if you at range one of another ship with this title, increase your agility value by 1.

At the end of the round , you may flip this card. If you do, flip all cards of the same type in your squad.

a boost to flying in a pack . Brings back formation flying and boosts generic though not exclusively.

Yes!

14 hours ago, Lobokai said:

I like this. Give the same to TIE Fighters and Interceptors too.

Double YES YES!!

I will say, I think adding a red die might be better for TIE Fighters . But applaud the idea and think the change to a hit is right for T65s and Interceptors

In fact, call the card "Veterans of Endor" and let it apply to A-Wings, X-Wings, B-Wings, Y-Wings, TIE Fighters, Interceptors, Bombers, but with the caveat that no secondary weapons can be equipped (or that they cannot benefit from the card and fire a secondary in the same turn).

Edited by Lobokai
On 5/31/2017 at 11:39 AM, Mangipan said:

Let's be honest here. If FFG wanted to release a T-65 Title, it would read "T-65 X-Wing only". It would be released in a pack with updated generics and some new aces that all had the new ship name on it, and they would errata the old cards to read the same, with a "T-65 X-Wing" rules tip card in the box that listed the effected pilots.

It would be easier than breathing for them.

They're not going to use any sort of goofy work around, especially not "Rebel Alliance only" because that's going to be endlessly confusing for new players, when they can just fix things the sensible way.

This is a little like my proposed T-65 expansion pack fix:

superiority-starf...la-carte-5277d01.png

Up for the X-Wing, not for Biggs.

Edited by Wedge Nantillais
2 hours ago, Wedge Nantillais said:

superiority-starf...la-carte-5277d01.png

Up for the X-Wing, not for Biggs.

when does the free action trigger?

After moving and check stress step, as usual.

2 hours ago, Wedge Nantillais said:

After moving and check stress step, as usual.

The barrel roll should have an explicit trigger like the "when attacking ..." second part of your card does. The nature of the trigger can give the free barrel roll ability completely different game affects. For example; If you make it "At the beginning of the Combat Phase you may ..." it could be a pretty nice defensive ability which seems pretty complimentary to the second part. If you make it "After you perform an action you may ..." it would be a lot like a pseudo PTL.

Edited by Bullox
I choose not to choose :

Name: alternate fire mode- stutter fire

Back side:

Alternate fire mode- quad fire

Type: dual card title

Restrictions: (X-wing only)

Text: stutter fire- when attacking with your primary weapon, you may roll 1 additional dice. If you do, you must cancel 1 die result during the modify dice step.

You may flip this card over during the end phase.

quad fire- when attacking with your primary weapon during the compare results phase, if your attack hits, you may then add 1 hit result to your roll.

You may flip this card over during the end phase.

Cost: 0

References:

Note: i did not come up with these ideas myself. I believe I read them somewhere else on the forums before, but I thought I would share them here because I really liked those ideas. The x wing was famous in the old video games for being able to change the mode of laser fire. Stutter fire made the lasers more accurate, while quad fire linked all the lasers together onto a single target. If all 4 of those lasers hit their mark, they did quite a bit more damage. The idea behind this upgrade was to make the xwing a stronger jouster, being able to change their fire based on the type of enemy, like a multipurpose superiority fighter should be able.

Stutter fire makes the shots more accurate without making them more damaging. You roll more dice, but then you can cancel a blank result afterwards. This will give you a higher hit percent rate. I don't know the numbers because I am not a math person. Sorry.

Quad fire doesn't change the standard hit rate, but if the shot does hit, then you get a free hit result. This can help the x wing push damage through those tanks with low agi, but high hull and shields. It will not help you push damage through those high agi small craft if they manage to dodge the shot in the first place.

Lastly, this upgrade does not help biggs. :) so that's a bonus. It just makes the x wing better at shooting different targets, letting it adapt to different types of enemy ships and changing modes to get the best results.

Hope you like it.

Edit: if someone would be so kind to help me out and put this into card format, I would really appreciate it. Thanks!

Edited by Isophane

I am disappointed to say this, but the Card Contest is cancelled. Thank you for your time, and I appreciate your work.

5 hours ago, AwesomeJedi said:

I am disappointed to say this, but the Card Contest is cancelled. Thank you for your time, and I appreciate your work.

Shame... here is my "X-Wing fix" .