So true. You want to play that iconic ship? Why would you, you got something else that works in your faction, so be happy !
I definitely don't understand those people who dream about each ship having a role to play in the game (even a niche one).
Hasn't the X-Wing Already Been Fixed?
11 minutes ago, Schu81 said:But why dont you want to play your favorite Star Wars character in XWing? Imagine hed be about as viable as Norra... whats wrong with that?
I mean, if they decide to buff the X-Wing I won't be upset about it. I just don't think it's an immediate need. Especially when there's now three expansions in the works that may or may not include upgrades that could help them.
59 minutes ago, jwilliamson12 said:I know there is a lot of discussion about "fixing" the X-Wing, but hasn't it already been fixed? Isn't that why the T-70 was produced by the Resistance? It's a better version of the X-Wing. Just like the TIE f/o is a better version of the standard TIE. The T-70
hasexcellentaction economychoice of available actions, better stats, great pilot abilities, and not that more expensive given the added shield.
I don't think you understand, what the term "fix" means in this context. The game has a point system for balance, so a ship's absolute strength is almost meaningless, it says nothing about ship's performance. You have to compare the ship's strength relative to its point cost. The T-70 is better in absolute strength, but it is also more expensive, so it's not necessarily a more cost effective option than a T-65.
My dream for the X-wing is to be able to play Wedge Antilles as an arc-dodger. That means a green turn, so R2 Astromech, Push the Limit, boost, barrel roll, Autothrusters, and preferably some way to get an evade token. So ... the Vaksai title, I guess.
Wedge Antilles (29): Vaksai (0), Push the Limit (2), R2 Astromech (0), Engine Upgrade (3), Autothrusters (1), Vectored Thrusters (1) (36)
Is that too good?
5 minutes ago, TheHumanHydra said:My dream for the X-wing is to be able to play Wedge Antilles as an arc-dodger. That means a green turn, so R2 Astromech, Push the Limit, boost, barrel roll, Autothrusters, and preferably some way to get an evade token. So ... the Vaksai title, I guess.
Wedge Antilles (29): Vaksai (0), Push the Limit (2), R2 Astromech (0), Engine Upgrade (3), Autothrusters (1), Vectored Thrusters (1) (36)
Is that too good?
PTL, BB8, Engine Upgrade or PTL, R7-T1, Vectored Thrusters.
You can already do it (without the Autothrusters). But you should absolutely be able to take Integrated Astro with that too.
4 minutes ago, Ubul said:I don't think you understand, what the term "fix" means in this context. The game has a point system for balance, so a ship's absolute strength is almost meaningless, it says nothing about ship's performance. You have to compare the ship's strength relative to its point cost. The T-70 is better in absolute strength, but it is also more expensive, so it's not necessarily a more cost effective option than a T-65.
Are you indicating that the 65's strength is not balanced based on its current point cost? That's a fair assessment, and indeed a different way to think about it than I was. What changes could be made to balance its strength without getting too expensive?
It's not about the t65 being better than the t70. It's just that both should be balanced and fill a role. The t70 should be better in almost every aspect, I agree. But also more expensive.
Id be fine with a well-thought buff to both that doesnt overpower the pilots that are already used, like biggs and jess or to a lesser extent wes, poe and wedge.
And about action econ: try bb8 ptl.
Edited by MaxPowerAs far as Luke goes, he is pretty good if you load him up (I like R2-D2, Lone wolf, and Shield upgrade) he is just expensive, same for Wedge. I also like Garven a lot.
3 minutes ago, jwilliamson12 said:Are you indicating that the 65's strength is not balanced based on its current point cost? That's a fair assessment, and indeed a different way to think about it than I was. What changes could be made to balance its strength without getting too expensive?
I don't know it T-65 itself is balanced or not (I have never played Rebel), but yes, when you talk about balancing and ship strength in general, it always has to be relative to the point cost.
1 minute ago, MaxPower said:It's not about the t65 being better than the t70. It's just that both should be balanced and fill a role. The t70 should be better in almost every aspect, I agree. But also more expensive.
This. This is what balance is in a point based roster. It doesn't matter if it's the T-65, T-70, Hawk, TIE Interceptor or Jumpmaster. The points should equal the ship's unique strengths and weaknesses.
This is very hard to do in practice and many games have done far worse. FFG tries to bring things back into balance but to just throw fixes at things in rapid succession risks destabilizing the whole game... Er... so does releasing a ship that's very undercosted.
The T-65 is not that far off, but you don't get what you pay for is the real issue.
1 hour ago, michigun1 said:
I think most of the whinging about this is regarding the T65. We have to be fair and say these are all T70s.
1 hour ago, Stoneface said:Not a troll.
Don't worry if you don't say the T65 is a pile of garbage and try to point its good points Schu81 thinks you're a troll.
I don't think any of us are saying the X-Wing is great in the game - it is a good ship.
Actually the "fix" if you were to call it such was the Rebel transport.
The issue is it came out in Wave 3 when a fix for the X-wing wasn't as badly needed. It wasn't until Wave 4 the X-wing began to start showing it's age.
As for the T-70, that wasn't fixing the X-wing. The T-70 was replacing the X-wing. Much like how the TIE Phantom replace the TIE Interceptor before it got hit with a Nerfton torpedo.
Edited by MarinealverIf you check MetaWing.com which I highly recommend
You will see that Rookie Pilots are pretty high up the list, farther than you would expect honestly.
Slot #54
AKA one of the best generics in the game! one of the ONLY generics in the top 100
The T65 for 22 points is a pretty decent jouster and general purpose formation flyer, it lacks the agility or the defense needed to survive as an ace right now (unless you invest a billion points into it) But I really think the rookie pilot is a diamond in the rough, a lot of 4-5 ship rebel lists have been taking them to town lately.
The X Wings, both T-65 and T-70, aren't bad. They just cost too many points now compared to what FFG has been putting out lately. Create a card like Chardaan Refit that reduces points cost for all X Wings by a few points in exchange for removing the rarely used torp slot (or if you want to be true to the movies make it an X wing only modification that allows an additional modification). Errata Biggs so his ability can be used once per round.
Edited by Joe CensoredResistance Refit (0): Your upgrade bar loses the torpedo and gains Tech. Luke & Comm Relay would be nice as long as you have Jan crew on the table. Or add 2 points to the title to gain a boost action. Essentially, make it a T-70 that you can fly with 65 pilots. Seems viable to me.
2 hours ago, Giledhil said:So true. You want to play that iconic ship? Why would you, you got something else that works in your faction, so be happy !
I definitely don't understand those people who dream about each ship having a role to play in the game (even a niche one).
Well, that's a position of someone who cares more for the competitive stats/cost ratio. I myself would prefer to fly the ships that drew me into the game to begin with. Ones that were in the Original Trilogy, not some scraps from EU or Legends, however that is called now.
35 minutes ago, Joe Censored said:The X Wings, both T-65 and T-70, aren't bad. They just cost too many points now compared to what FFG has been putting out lately. Create a card like Chardaan Refit that reduces points cost for all X Wings by a few points in exchange for removing the rarely used torp slot (or if you want to be true to the movies make it an X wing only modification that allows an additional modification). Errata Biggs so his ability can be used once per round.
problem with more chardans is that is you start to increase the overall point cost of alternative builds. Thus keeping the ship with only one optimal build and when that build is finally surpassed you kill the ship for good, not even Biggs could save it after that.
And speaking of Biggs, we don't need any more NerF.A.Q.s Tell me how good was the last one? Oh look Jumpmasters on the top and Imperials nearly pushed out of the top cut, the last FAQ was a Total and Complete Failure , and all it did was rally and encourage the scruffy looking nerf herders like you thinking that Nerfratas is the solution to all problems for X-wing . It is NOT!
1 hour ago, DarthCognis said:If you check MetaWing.com which I highly recommend
You will see that Rookie Pilots are pretty high up the list, farther than you would expect honestly.
Slot #54
AKA one of the best generics in the game! one of the ONLY generics in the top 100
The T65 for 22 points is a pretty decent jouster and general purpose formation flyer, it lacks the agility or the defense needed to survive as an ace right now (unless you invest a billion points into it) But I really think the rookie pilot is a diamond in the rough, a lot of 4-5 ship rebel lists have been taking them to town lately.
I took 2 x Rookies with R2 Astromech, 2x Blue Squadron B-Wings with Collision Detector, and a Bandit to top 4 at my store championships and top 8 at Campaign against Cancer. I think they're definitely in a better spot than most people think.
8 minutes ago, Marinealver said:problem with more chardans is that is you start to increase the overall point cost of alternative builds. Thus keeping the ship with only one optimal build and when that build is finally surpassed you kill the ship for good, not even Biggs could save it after that.
And speaking of Biggs, we don't need any more NerF.A.Q.s Tell me how good was the last one? Oh look Jumpmasters on the top and Imperials nearly pushed out of the top cut, the last FAQ was a Total and Complete Failure , and all it did was rally and encourage the scruffy looking nerf herders like you thinking that Nerfratas is the solution to all problems for X-wing . It is NOT!
The A Wing with its lack of a droid socket has significantly fewer build options compared to the X Wings. Reducing the X Wings' build cost by a few points, and possibly losing the rarely used torp slot, won't significantly reduce the X Wings' options in the same way that taking away a missile from the A Wing does.
Ironically nerfing Jumpmasters would likely be the best solution to the problem you mention, and you can be sure it is coming.
43 minutes ago, jwilliamson12 said:Essentially, make it a T-70 that you can fly with 65 pilots. Seems viable to me.
T67X Prototype
(Rebel Alliance X-wing only. May not be equipped to moustachioed dead heros)
3 points
Your ship gains shield upgrade, engine upgrade, Tech slot and, what the h***, a red 3 Talon Roll.
That should (just about) do it. Only missing the 3 green straight now but I guess it's a prototype! ?
4 hours ago, jwilliamson12 said:If the frustration is with not having a competitive way to fly with iconic pilots like Luke and Wedge, that's a different discussion altogether.
I believe that IS the real issue. The most iconic pilots in the most iconic ship in the game are not worth playing competitively. And the T-70 doesn't fix that.
Edited by DarthEnderX4 hours ago, jwilliamson12 said:I know there is a lot of discussion about "fixing" the X-Wing, but hasn't it already been fixed? Isn't that why the T-70 was produced by the Resistance?
The dev's have commented more than once that the T-70 is not the 'fix' for the T-65, and were not intended to be a replacement for that ship. So whether the T-65 needs a fix or not has nothing to do with the T-70.
The Resistance's T-70's get destroyed in an attack and Poe has to jump into a T-65 that had been just broken out of mothballs.
FFG releases a The Last Jedi related expansion with Poe in a T-65 with multiple upgrade cards to fix the old school X-Wing.
Or, ya know, just the T-65 version of the Vaksai title.
There was much rejoicing.
Then everyone complains as the only X-Wing seen in play is flown by Poe.
With The Black One getting blown up, we at least know he's going to be flying something different.
1 hour ago, Mef82 said:
1 hour ago, Mef82 said:Well, that's a position of someone who cares more for the competitive stats/cost ratio. I myself would prefer to fly the ships that drew me into the game to begin with. Ones that were in the Original Trilogy, not some scraps from EU or Legends, however that is called now.
That was sarcasm ^^ I just want to play with my T65s also.
Edited by Giledhil1 hour ago, VanorDM said:The dev's have commented more than once that the T-70 is not the 'fix' for the T-65, and were not intended to be a replacement for that ship. So whether the T-65 needs a fix or not has nothing to do with the T-70.
I attempted to find documentation about this before posting, and there was zilch.