If you've played a mini-campaign you know that there's no way to get reward cards that would normally come from side missions. Some of the missions in the mini-campaign are side missions and have their own rewards, and if your hero comes from the mini-campaign you might play their mission and get their reward. But there's no way, for example, for Diala to get her lightsaber in the Bespin Gambit campaign.
This isn't a huge deal (the designers obviously planned for it), but I was thinking about how you might include those rewards. @a1bert has come up with a system for integrating side missions into a mini-campaign, but I wanted a system that does it without increasing the length of the campaign.
So I realized that there are some side missions that award the rebels with Credits. I think the reward is usually about 100 credits per hero (sometimes it changes based on degree of success in the mission), which for 4 heroes is 400 credits. If that's the mission reward that's placed alongside other side missions as an option then maybe 400 credits is approximately the value of a lot of these mission rewards? So maybe you could add the side mission rewards to the item pool, or have a separate shop where you sell them for 400 credits each. Do you think that would be reasonable? Or does it depend too much on the particular reward? Or are credits missions a lot easier for the Rebels?
tl;dr: Could side mission rewards be offered in the item shop for 400 credits each, because that's the reward for a side mission that just awards credits?

