Stimulants and Parting Shot

By Idgit, in Imperial Assault Skirmish

Alright, I have another odd situation where I'm at a loss. I was playing a game earlier this week and I played the card stimulants. "(special action): You or a friendly adjacent figure suffers 1 damage, gains 1 movement point, and becomes focused" (not exact wording) but anyway I was wondering if I used it on a hired gun and it caused fatal damage, would I still get the step and the focus before beginning parting shot or does taking the fatal damage interrupt the rest of the card's/action's effect? At the time we played it out as I got the focus, but in hindsight I think we misplayed that, anyway any help you guys can offer would be appreciated.

Edited by Idgit

I think there is a presidence that the order of effects is up to the one using it, if an ability doesn't specify otherwise (e.g. Jundland Terror or Call the Vanguard), so a case could be made that you could do those three in any order, allowing you to move the figure, make it focused, only to take the fatal damage last.

At least the Jundland Terror case is in FAQ 2.3.

It has also been confirmed for some of the campaign missions.

As opposed to and allowing to perform the parts in the order of the ability's performer's choice, ", then" or generally a separate item or sentence means that a sequence must be followed.

thank you guys SO much, this was a very important moment in the game in question, at the time we just rolled with it, but i'm glad to know we played it as others would have.

Also, if I may add, nice move. ;)

haha, thanks my store does these community achievements and the one for Imperial Assault this week was kill an opposing figure with parting shot, so I built a list with 4 guns and greedo

So there is only 1 tricky bit here: Stimulants gives a movement POINT, not 'move x spaces'.
As long as it is your own activation, movement points go into your movement pool, to be used later.

What this means is, if the Hired Gun (or Greedo) used Stimulants on himself and died, you get the focus, but the movement point would go into the pool. So even if you choose the order 'Focus, movement point, damage', you don't have the time to spend the movement point in between 'movement point' & 'damage' as it is one resolution. So the damage would be lethal and you are doing a focussed parting shot at your current location.
But... if another guy used Stimulants on the Hired Gun or Greedo, it would not be their activation, thus the movement *must* be spent right away. In this case you get the point and the focus (just to the order right and deal the damage last).

Please correct me if I am wrong, but I think the above is true.
If the card had said 'move 1 space' then in both cases you could get the move, but since it specifically says 'movement point' (which goes into pools), it is a bit different.

Edited by Soulflame
more clarifications

I was under the impression that when you gain a movement point, you don't have to then spend an action moving to get the +1 movement point. You get it for free and can choose when/if you want to use it.

As opposed to when it says "move x spaces" which means you have to move those exact number of spaces immediately.

Neither of those options would require you to use one of your two actions on movement to be able to access the movement bonus.

55 minutes ago, caseycheesecake said:

I was under the impression that when you gain a movement point, you don't have to then spend an action moving to get the +1 movement point. You get it for free and can choose when/if you want to use it.

As opposed to when it says "move x spaces" which means you have to move those exact number of spaces immediately.

Neither of those options would require you to use one of your two actions on movement to be able to access the movement bonus.

You don't have to use an action to get the movement point but with the scenario you don't have a chance to use it because the hired guns die before you can take any more actions. Because and movement points gained during your turn go to your pool to use but the command card resolves and kills you before you can use that movement point.

56 minutes ago, caseycheesecake said:

I was under the impression that when you gain a movement point, you don't have to then spend an action moving to get the +1 movement point. You get it for free and can choose when/if you want to use it.

As opposed to when it says "move x spaces" which means you have to move those exact number of spaces immediately.

Neither of those options would require you to use one of your two actions on movement to be able to access the movement bonus.

He wasn't talking about having to spend an action to use that movement point. Basic moving of a figure is never an action - the move action just gains the points into the pool.

What they were noting is specifically the difference between gaining a movement point during that figure's activation, in which case it enters the pool and is not an interrupt which means it cannot be spent before death in this case because the hired gun will die before the stimulants action ends.

But if stimulants was used by say the second hired gun onto the hired gun who's activation it currently isn't, then that movement point is considered part of an interrupt and must be spent immediately during the stimulant action window or the movement point is lost, as there is no out of activation movement point pool.

Normally I'd think OP played correctly, but Stimulant uses "then" for separation, not "and"

Exact wording of Stimulant:

Special: You or an adjacent figure suffers 1 damage, then gains 1 movement point and becomes Focused

So if you Stimulant yourself (ex. Greedo), shouldn't the 1st part triggers right away and Greedo dies, thus Greedo does not get the 1MP + Focus?

15 minutes ago, ricope said:

Normally I'd think OP played correctly, but Stimulant uses "then" for separation, not "and"

Exact wording of Stimulant:

Special: You or an adjacent figure suffers 1 damage, then gains 1 movement point and becomes Focused

So if you Stimulant yourself (ex. Greedo), shouldn't the 1st part triggers right away and Greedo dies, thus Greedo does not get the 1MP + Focus?

But HG or Greedo can perform attacks AFTER they suffer damage equal to their health. So it makes sense to me that if they can shoot before death, why not become focused and move as well? Actually removing them from the game is the last step of their activation.

Edited by caseycheesecake

Greedo also has a "Then" as well.

3 hours ago, ricope said:

Exact wording of Stimulant:

Special: You or an adjacent figure suffers 1 damage, then gains 1 movement point and becomes Focused

And, that's why you should always check the wording when you ask the question (and usually when you answer).

(On the other hand, everything in my answer was correct, and mentioned ", then", but I should've checked the card.)

Edited by a1bert

So the correct answer is the hired gun would not become focused before its parting shot because it takes the damage and parting shots, then is defeated. THEN the rest of stimulants triggers but there is no figure to gain the focus or movement point? Just checking.

Jep. The rest of the ability would not be resolved because the figure is no longer on the map.

Was just coming back to this thread after actually reading the wording, to fix my response, but see that it's already sorted.

Ya that's dirty (in good way like the kids say). Awesome!

21 hours ago, a1bert said:

Jep. The rest of the ability would not be resolved because the figure is no longer on the map.

So order of events is

  • Play Stimulants
  • Take one Damage
    • Perform Parting Shot
    • Become Defeated
  • Become Focused
  • Gain Movement points

On 5/31/2017 at 11:27 AM, TheUnsullied said:

You don't have to use an action to get the movement point but with the scenario you don't have a chance to use it because the hired guns die before you can take any more actions. Because and movement points gained during your turn go to your pool to use but the command card resolves and kills you before you can use that movement point.

Correct me if I'm wrong, but movement points from stimulants would fall under the movement points from special action rule. Therefore those movement points don't go into the pool and must be spent or lost as part of the stimulants action?

True that.

And you cannot perform special actions outside of your activation. (Except in very special cases in at least one campaign mission.)

Edited by a1bert
6 hours ago, a1bert said:

True that.

And you cannot perform special actions outside of your activation. (Except in very special cases in at least one campaign mission.)

And Vader's future end of round force choke

That's still not a special action. It is just performing an attack or performing a force choke. You are not gaining an action to spend.