Small Ship Only upgrades on the Firespray?

By Underachiever599, in X-Wing

I've been kicking this idea around for a while, and the more I think about it, the more I like it as a solution. Giving the Firespray a title that lets it be treated as a small ship would probably be a huge boon for an otherwise purposeless ship.

With such a title, it could equip Vectored Thrusters, Juke, and other outstanding upgrades, giving you a reason to take it over other largw base ships. What do you guys think? Too much? Not enough?

Edited by Underachiever599

I think from a fluff perspective it would make the Firespray fly like it appeared in the movies. It's interesting it was supposed to be an immensely maneuverable patrol craft, but in the game it just isn't. By the by, Boba Fett is my favourite Star Wars character, has been since about 1980, I would for his ship to get a bit of game love.

Personally I'd like to see two different fixes for the Firespray - one Scummy and one Imperial, to give the ship a different feel in each faction. I thought somethign along these lines, woudl need a lot of playtesting for balance:

Title: Customs Patroller. Imperial Only. Firespray only. Gain a crew slot. Add Barrel Roll to your action bar. You may equip [elite] upgrades which are Small Ship Only. 0 points.

Illicit: Retrofit Cabin: 1 point. Gain a crew slot. You cannot equip unique crew upgrades. (Yes, that's usable by anyone. But limiting the entire ship to generic crew only, it's very limited in how useful it could be to most small base Scum ships, and at its best probably on the Falcon)

Title: Gunrunner. Scum Only. Firespray only. When you reveal a 1 bank manoeuvre, you may instead execute a white 1 turn manoeuvre in the same direction. Add Barrel Roll to your action bar. 0 points.

Modification: Stolen Transponder Codes. Unique. Scum only. Firespray only. You ignore restrictions on unique Title upgrades. 0 points. (Yes, this has the potential to go super wonky, but I don't think there are any current unique upgrades that do that, and I'm not sure exactly which ones WOULD give it that potential)

This really gives the two 'sprays different capacities. The Imperial one can potentially use Juke (though without an extra focus except from an outside source), Deadeye, etc, whilst the Scum one gets a much, much better dial. The Imp one might still need a little more, actually - I'm looking for it to be a Hux caddy really, so adding more green tto the dial, maybe. Just blanket adding 'you may equip small ship upgrades' would leave open the awkward question of how to handle large ship decloaks...

Bounty Hunter:

No change

Krassis Trelix:

Prepend ‘You may attack with secondary weapons from your auxiliary arc’.

Imp Kath Scarlet:

No change.

Imp Boba Fett:

When you reveal a bank manoeuvre, you may change its speed OR bearing to any bank manoeuvre of the relevant direction or speed.

(Basically Bobagator mostly rolled into one card leaving the crew slot free, and adding the benefit of stress clearing with all three banks in a direction (rather than rotating the dial), or directional flexibility.)

Mandalorian Mercenary:

No change.

Emon Azzameen:

Add EPT to upgrade bar.

Scum Kath Scarlet:

No change

Scum Boba Fett:

No change.

Well, I'm fine with it, because it means I can tractor beam a firespray onto a rock, making it even less useful than it was before.

Intensity, RecSpec and Vectored Thrusters could be fun. :D

1 minute ago, Stevey86 said:

Intensity, RecSpec and Vectored Thrusters could be fun. :D

RecSpec has no synergy with Intensity, except making it a little easier to retain tokens in order to flip it on the off turns.

6 minutes ago, thespaceinvader said:

RecSpec has no synergy with Intensity, except making it a little easier to retain tokens in order to flip it on the off turns.

That was the reason :)

That's a lot to pay to get the card back. Better just to break off, flip it, and come around for another pass. Maybe put K4 on to bank a TL for the return journey instead.

20 minutes ago, thespaceinvader said:

Maybe put K4 on to bank a TL for the return journey instead.

Why does everyone always assume nobody flies an Imperial Firespray? ;)

4 hours ago, Archangelspiv said:

I think from a fluff perspective it would make the Firespray fly like it appeared in the movies. It's interesting it was supposed to be an immensely maneuverable patrol craft, but in the game it just isn't. By the by, Boba Fett is my favourite Star Wars character, has been since about 1980, I would for his ship to get a bit of game love.

How much maneuvering does it really do in the movie though? I mean the most agile thing it does is pitch upwards at full speed flying out of the cave which was blind luck on Jango Fett's part that there was no asteroid in his path...

Other than that, the Slave 1's flight was basically a series of gentle course adjustments as Jango followed Obi-Wan who for some reason made no attempt to maneuver or outrun an obviously slower and less agile ship.

Just now, Kingsguard said:

How much maneuvering does it really do in the movie though? I mean the most agile thing it does is pitch upwards at full speed flying out of the cave which was blind luck on Jango Fett's part that there was no asteroid in his path...

Other than that, the Slave 1's flight was basically a series of gentle course adjustments as Jango followed Obi-Wan who for some reason made no attempt to maneuver or outrun an obviously slower and less agile ship.

By that logic the Quadjumpers dial should have a 0 on it as we never see it fly. There is more to the Firespray than just one scene.

Just now, Archangelspiv said:

By that logic the Quadjumpers dial should have a 0 on it as we never see it fly. There is more to the Firespray than just one scene.

No, there isn't. This is the most maneuvering the ship does in any movie to my knowledge.

2 minutes ago, Kingsguard said:

No, there isn't. This is the most maneuvering the ship does in any movie to my knowledge.

So the QuadJumper still should have a 0 dial?

Can you show me where the JM5K's insane dial come from?

Give me a moment and I will find the info.

Edited by Archangelspiv
Just now, Archangelspiv said:

So the QuadJumper still should have a 0 dial?

Give me a moment and I will find the info.

Why would the quadjumper have a 0 dial? That's a silly response.

1 minute ago, Kingsguard said:

Why would the quadjumper have a 0 dial? That's a silly response.

All it did in the movies was stand still...

1 minute ago, Kingsguard said:

Why would the quadjumper have a 0 dial? That's a silly response.

7 minutes ago, Kingsguard said:

This is the most maneuvering the ship does in any movie to my knowledge.

If we're only going by movies, completely disregarding cartoons, comics, novels, games, etc. Then the Quadjumper does not move. Not one inch. Hence the 0 dial.

1 minute ago, costi said:

All it did in the movies was stand still...

Yes, which means we can only guess at it's handling. Slave 1 on the other hand was shown in combat .

1 minute ago, Stevey86 said:

If we're only going by movies, completely disregarding cartoons, comics, novels, games, etc. Then the Quadjumper does not move. Not one inch. Hence the 0 dial.

Did you happen to read the thing I was originally replying to? Because the guy says "fly like it did in the movies" and so YES I am only speaking of what it did in the movies.

I wouldn't even go by the comics anyways. Of course they're going to say it's a super ship in a Boba Fett comic book....

I think referencing episode #<4 you automatically lose any argument. I could be wrong but I think those are the rules.

FFG could simply toss an errata into the next FAQ for the Firespray. "You may equip Small Ship Only upgrades." It's still a large ship but has access to Vectored Thrusters, Juke, and Cloaking Device.

Just now, gamblertuba said:

I think referencing episode #<4 you automatically lose any argument. I could be wrong but I think those are the rules.

FFG could simply toss an errata into the next FAQ for the Firespray. "You may equip Small Ship Only upgrades." It's still a large ship but has access to Vectored Thrusters, Juke, and Cloaking Device.

I do so for the firespray. After all, it doesn't even pitch upwards in the original trilogy. Merely flies in a straight line and takes off from a landing pad.

Anyways, I disagree. Some upgrades specify small ship only because they would be unbalanced on a large ship.

I've touting this as my idea for a firespray fix for a while. I think it would bump the power without making it too good and it would certainly make it a unique platform as well.

An interesting idea that I hadn't considered. I'm sure there are a bunch of specific downsides to this, but love the idea of the Firespray being made more useful.

as it is, I'm always thrilled when I see one in play as it means an easy victory... ;)

2 minutes ago, Bojanglez said:

I'm always thrilled when I see one in play as it means an easy victory... ;)

That mentality has given me more than one easy victory when I'm flying a Firespray. ;)

30 minutes ago, Kingsguard said:

I do so for the firespray. After all, it doesn't even pitch upwards in the original trilogy. Merely flies in a straight line and takes off from a landing pad.

Anyways, I disagree. Some upgrades specify small ship only because they would be unbalanced on a large ship.

Which? I've gone through the list and I can't find any.

Cloak?