I was particularly excited about the upcoming Vaksai and Starviper title cards, and I was thinking about what kind of title might work for TIE interceptors. Specifically the issue is that it shouldn't compound with RGP, and to be honest, shouldn't give similar benefits, shouldn't always eclipse it, and if anything, make them more fragile.
Key aims:
- The upgrade should give at best a marginal boost to Carnor Jax, and Soontir Fel, and
- The upgrade should give a heavy boost to all ps 4-7 Interceptor pilots, which does not involve increased maneuverability, hull, shields or any kind of improved evasion.
- The upgrade should make these ships easier to kill outright than an RGP Autothrusters/Stealth device ship, but give improvement in some other category
- You should not be able to fit 4 interceptors in a squad if they take autothrusters.
- Saber Squadron should feel outrageously elite
Rationale:
I thought that perhaps along the line of these pilots being "
the very best TIE unit in the Empire" at the time they started using blood stripes, giving them the benefits of extremely high PS, without any way of adding enough hull to make it overpowered could be a great way of creating some exciting options for the interceptor. These ships become pure arc dodgers, but suffer all the problems of being 3 hull ships with no stealth devices.
Suggested card:
How is this balanced?:
The method to the madness of such crazy PS here is a dual penalty. The upgrade costs 0 but you MUST spend 6 to use the title, and your only mod spot will probably end up being autothrusters or you're going to be splatted by PWTs in no time flat. This effectively levies a mandatory 8-9pt cost on top of the pilot cost to use the title, with the second penalty being the loss of using both SD and AT. Yes, your interceptor is wildly skillful, but it's also a whopping 35ish points for 3 hull with no stealth device. You probably get an offensive boost from your second EPT, like predator or expertise or outmaneuver, but the loss of the SD or shield is going to sting very badly.
This means the absolute minimum cost of one of these ships is 27 points, and 29 with autothrusters, which leaves little room for abuse of the generic saber squadron pilot. The strength of the ships becomes their high PS, which natively puts them above every other ship typically seen in the game, barring a VI vader. Most importantly, you can fly a
canonical 3-ship saber squadron
that packs a punch. The 1ps higher means there is a strong incentive to Soontir to take the title, but he does become more fragile in return for better offense, crucially, this upgrade doesn't make him invincible, but a little more survivable against ps9 aces. He still is probably the best pilot choice of all the interceptors with the extra focus token, on par with carnor. Carnor mind you probably
prefers
the old title in some squads, as survivability (and AT+SD) is what he needs, not more offense.
Interested in your thoughts if you think this has some merit or is ludicrous. I get that initially it may look horribly OP, but consider the point cost penalties and modification slot penalties. You are still super sensitive to stress and bombs. You've only got 3 hull, Palp just isn't as powerful anymore. One block and you're still toast, if not more so. But there is the strong possibility that all of a sudden, you feel like you're flying a 181st interceptor.
Also fixes Fel's Wrath ;). With apologies to Darren Tan for altering his artwork.