How come the Protectorate Starfighter gets 3 attack dice?

By Kingsguard, in X-Wing

It only has two lasers and a Proton Torpedo tube. Even an A-Wing has more firepower than that...

Because on it's pilot card there's a big red "3" next to the red laser blast symbol.

/snark

This game has never had a realistic guns/red dice ratio. If that were the case then the very first ship in the game, the x-wing, would have four.

Because 2-dice attack ships are near useless, particularly with the direction they wanted to take the Protectorate (ie. close-range brawler), and lumping another ship on that pile wouldn't have done anyone any favours.

Who would ever play with protectorate if it would have been 2 attack ship, none! Why to ruin awesome design with lousy guns?! Empire has lotsof them but they all pretty much have some wicked abilities and natural evades so they can survive bit longer to chew some damage and they are cheap as dingdong!

1 hour ago, Jturn314 said:

Because on it's pilot card there's a big red "3" next to the red laser blast symbol.

/snark

This game has never had a realistic guns/red dice ratio. If that were the case then the very first ship in the game, the x-wing, would have four.

I Demand Real Scale X-wing

  • X-wings and TIE Interceptors have 4 Red Dice (and can be fired single, dual linked, or quad linked) B-wings are only single and tri-link. And dual lasers are single or dual.
  • YT-1300 only have 4 primary mobile firing arc, but a falcon title can change that to 8 primary and can split in half between two different firing arcs
  • Lambda shuttle gets 7 firepower and an aux arc with 2 firepower.
  • You can only roll your green dice up to number of red dice fired up to your agility value. So if your agility is 3 and you are defending against single fire you only roll 1 green die per attack (4 single green die). If you are defending against a quad-linked attack (4 red dice) you may roll 3 green dice. After all you can only dodge the same laser bolt once.
  • Ion Cannons are only 2 firepower but each ion token not only does one damage but reduces your revealed speed and your firepower and agility stats by 1.
  • Tractor beam tokens force you to rotate your relieved dial maneuver to a bank if a turn, a straight if a bank or if a straight treat it as one speed lower.
  • You may assign a weapons disabled token to perform a boost or gain one shield.
  • Slam works twice.

X-wing 2.0 coming to you with Real Scale X-wing rules.

:P

Edited by Marinealver
49 minutes ago, Marinealver said:

I Demand Real Scale X-wing

  • X-wings and TIE Interceptors have 4 Red Dice (and can be fired single dual linked or quad linked)
  • YT-1300 only have 4 primary mobile firing arc, but a falcon title can change that to 8 primary and can split in half between two different firing arcs
  • Lambda shuttle gets 7 firepower and an aux arc with 2 firepower.
  • You can only roll your green dice up to number of red dice fired up to your agility value. So if your agility is 3 and you are defending against single fire you only roll 1 green die per attack (4 single green die). If you are defending against a quad-linked attack (4 red dice) you may roll 3 green dice. After all you can only dodge the same laser bolt once.
  • Ion Cannons are only 2 firepower but each ion token not only does one damage but reduces your revealed speed and your firepower and agility stats by 1.
  • Tractor beam tokens force you to rotate your relieved dial maneuver to a bank if a turn, a straight if a bank or if a straight treat it as one speed lower.
  • You may assign a weapons disabled token to perform a boost or gain one shield.
  • Slam works twice.

X-wing 2.0 coming to you with Real Scale X-wing rules.

:P

You know, that's not actually all that bad a basis for a system variant...

I always thought the firepower was more abstract.

I mean, did Academy Pilot really shoot exactly two bolts at a time?

I just figured when you roll those dice, each die represents a brief barrage of laser fire.

2 hours ago, Kingsguard said:

It only has two lasers and a Proton Torpedo tube. Even an A-Wing has more firepower than that...

My guess is that, while both the A-Wing and Protectorate fighters have 2 guns each, the Protectorate's guns have a much higher rate of fire resulting in the 3 attack dice...

3 hours ago, Kingsguard said:

It only has two lasers and a Proton Torpedo tube. Even an A-Wing has more firepower than that...

The better question is how come those A-Wings don't have a heavy options to go with three attack dice as well. Those phoenix squadron ones are not the same ones as seen in the battle of endor. ;-)

36 minutes ago, SEApocalypse said:

The better question is how come those A-Wings don't have a heavy options to go with three attack dice as well. Those phoenix squadron ones are not the same ones as seen in the battle of endor. ;-)

Of course not, the Phoenix squadron pilots are all dead :P

5 hours ago, T70 Driver said:

My guess is that, while both the A-Wing and Protectorate fighters have 2 guns each, the Protectorate's guns have a much higher rate of fire resulting in the 3 attack dice...

Uh they fire single shots almost throughout that whole scene. Compare that to the A-Wings who take out the Executor's shield generators in jedi.

7 hours ago, Zazaa said:

Who would ever play with protectorate if it would have been 2 attack ship, none! Why to ruin awesome design with lousy guns?! Empire has lotsof them but they all pretty much have some wicked abilities and natural evades so they can survive bit longer to chew some damage and they are cheap as dingdong!

Yes, why ruin an awesome design with only 2 attack dice.....A-Wings have been wondering that for a while now.

I want 4 attack dice and ion cannons without having to take the upgrade on my Defenders.

43 minutes ago, Kingsguard said:

Yes, why ruin an awesome design with only 2 attack dice.....A-Wings have been wondering that for a while now.

In the fluff, A-wings were lighter in the firepower department over x-wing. Get used to it.

2 minutes ago, ScummyRebel said:

In the fluff, A-wings were lighter in the firepower department over x-wing. Get used to it.

A-Wings were also far better at hitting small, agile targets or attacking from unusual angles due to the fact that their guns were on a swivel mount. But hey, lets pretend only X-Wing advantages matter....

Edited by Kingsguard
8 hours ago, Jturn314 said:

This game has never had a realistic guns/red dice ratio.

No, but it should.

So the issue is the dice abstraction is not a clear measure of any single parameter.

If n guns = n red dice, then:

- what about ships with few but big guns? How do you treat HLC?

- what about rate and pattern of fire?

You could fix this with different dice for different weapons but then what about accuracy, how many of your shots hit?

If 1 green dice per shot (I.e. each green dice is now a measure of the shot accuracy) then:

-How is the innate agility of certain ships modeled. It should be harder to hit an A wing with a single shot than it is to hit the falcon with the same single shot?

-What about patterns of fire? When firing linked the X-wing cannons converge on a single point. The falcon's quads fire in pairs. Sure the Lambda has lots o guns but some are fixed and some only pivot in 2D.

Again you could fix this with moar dice and moar rules to separate firepower quantity, strength and accuracy and ship agility but then we are back to the many X wing 2.0 threads.....

It pains me too that in the combat phase A wings don't feel like the agile swivel gunned pew machines they should be. Perhaps a swivel gun title is required along the lines of "when attacking, you may roll 1 additional attack die. After the compare results step if there are more than 2 uncancelled hit or crit results, cancel one of these results". Gives you more chance to pew, and preserves the possibility of a 3 hit at range 1.

1 hour ago, DarthEnderX said:

No, but it should.

If that were the case, based on the number of guns the model has, the TIE Defender would be rolling 14 attack dice.

...

Nevermind, I'm all for this.

3 hours ago, Kingsguard said:

Uh they fire single shots almost throughout that whole scene. Compare that to the A-Wings who take out the Executor's shield generators in jedi.

Single shots yes. But a lot more of them in a single burst than even those A-Wings in your video. That's why they gave the Protectorate 3 attack dice.

Personally, I think the A-Wing should have had a rear arc with the defender getting a -1 agility.

11 hours ago, Marinealver said:

I Demand Real Scale X-wing

  • X-wings and TIE Interceptors have 4 Red Dice (and can be fired single, dual linked, or quad linked) B-wings are only single and tri-link. And dual lasers are single or dual.
  • YT-1300 only have 4 primary mobile firing arc, but a falcon title can change that to 8 primary and can split in half between two different firing arcs
  • Lambda shuttle gets 7 firepower and an aux arc with 2 firepower.
  • You can only roll your green dice up to number of red dice fired up to your agility value. So if your agility is 3 and you are defending against single fire you only roll 1 green die per attack (4 single green die). If you are defending against a quad-linked attack (4 red dice) you may roll 3 green dice. After all you can only dodge the same laser bolt once.
  • Ion Cannons are only 2 firepower but each ion token not only does one damage but reduces your revealed speed and your firepower and agility stats by 1.
  • Tractor beam tokens force you to rotate your relieved dial maneuver to a bank if a turn, a straight if a bank or if a straight treat it as one speed lower.
  • You may assign a weapons disabled token to perform a boost or gain one shield.
  • Slam works twice.

X-wing 2.0 coming to you with Real Scale X-wing rules.

:P

I always figured that if you wanted to uber math it then the attacker would roll red dice and the defender would roll green dice equal to the defender agility minus the attacker agility.

Because Mandalorians are the Klingons of Star Wars.

12 hours ago, Marinealver said:

I Demand Real Scale X-wing

  • X-wings and TIE Interceptors have 4 Red Dice (and can be fired single, dual linked, or quad linked) B-wings are only single and tri-link. And dual lasers are single or dual.
  • YT-1300 only have 4 primary mobile firing arc, but a falcon title can change that to 8 primary and can split in half between two different firing arcs
  • Lambda shuttle gets 7 firepower and an aux arc with 2 firepower.
  • You can only roll your green dice up to number of red dice fired up to your agility value. So if your agility is 3 and you are defending against single fire you only roll 1 green die per attack (4 single green die). If you are defending against a quad-linked attack (4 red dice) you may roll 3 green dice. After all you can only dodge the same laser bolt once.
  • Ion Cannons are only 2 firepower but each ion token not only does one damage but reduces your revealed speed and your firepower and agility stats by 1.
  • Tractor beam tokens force you to rotate your relieved dial maneuver to a bank if a turn, a straight if a bank or if a straight treat it as one speed lower.
  • You may assign a weapons disabled token to perform a boost or gain one shield.
  • Slam works twice.

X-wing 2.0 coming to you with Real Scale X-wing rules.

I do like a lot of those ideas but you'd likely spend an extra 10-20 minutes rolling dice per game if you were rolling attacks 1 die at a time.

As others mentioned, 2die attacks generally suck. Sure theres exceptions, usually in a specific pilot though.

Had it been priced for a 2die attack, you might still see a decked out Fenn because APT shenanigans and a dirt cheap old Teroch to mess with tokens, but that'd be it. It has nothing to ramp up its damage, and 2die attacks w/o snapsnap or a pilot ability generally doesnt do much.