FN-2199 Effect

By KyloStrawberry, in Star Wars: Destiny

So I have been watching people play FN-2199 with his effect that "After you play a weapon on this character, roll that weapon die, if able. You may immediately resolve it."

I've seen people resolve that die, put it back onto the card, and then take another action such as ready FN, or play another upgrade by discarding. Isn't that another action? To see exactly what I'm talking about, go to 9:57 on this YouTube link: https://www.youtube.com/watch?v=nuZG3MvrRbo

Thanks for any and all help!

Vibroknife has ambush, thats the reason.

1 minute ago, Hennessy said:

Vibroknife has ambush, thats the reason.

There are many weapons with Ambush, this would allow what the OP is seeing. Otherwise, no. The action would end after the player resolves the weapon dice.

Unless the upgrade had ambush, the only thing the FN player can do is play the upgrade, resolve the die if you can, if you cannot it stays in the pool. If the upgrade had ambush, then the FN player can overwrite or ready FN or any other action.

If fn plays riot baton and then rerolls it due to riot baton card text can fn resolve it then or has the opportunity passed?

No, FN must finish his ability before Riot can activate its ability. If you activate Baton ability, you can no longer use FN ability to resolve the die.

Thought this was the case. Thanks

1 hour ago, pitsch said:

No, FN must finish his ability before Riot can activate its ability. If you activate Baton ability, you can no longer use FN ability to resolve the die.

More accurately the Riot Baton ability triggers after you roll it, but since you are in the middle of resolving FN's ability it has to wait in the queue.

When it's time for it to resolve, if you resolved the die with FN's ability the die is gone, if you didn't you can resolve the Baton's ability to reroll the die.

This was already discussed at length

I'm actually of the opinion that you can reroll the dice then resolve it because the triggers are simultaneous, therefore you get to choose the order (similar to FFGs official ruling on Blackmail with Fast Hands).

2 minutes ago, Kieransi said:

This was already discussed at length

I'm actually of the opinion that you can reroll the dice then resolve it because the triggers are simultaneous, therefore you get to choose the order (similar to FFGs official ruling on Blackmail with Fast Hands).

No they aren't.

FN's ability triggers when you play the card on him.

Baton's ability triggers while resolving FN's ability, when you roll the die.

Just now, netherspirit1982 said:

No they aren't.

FN's ability triggers when you play the card on him.

Baton's ability triggers while resolving FN's ability, when you roll the die.

I don't know why, but I'm just really having trouble with this one. People keep telling me that this doesn't work this way, but the card is a legendary and it has FN-2199's picture on it, so it makes absolutely no sense for it not to synergize with him.

3 minutes ago, Kieransi said:

I don't know why, but I'm just really having trouble with this one. People keep telling me that this doesn't work this way, but the card is a legendary and it has FN-2199's picture on it, so it makes absolutely no sense for it not to synergize with him.

While it would be great if it worked like that, theme and flavor have to give way to rules.

It doesn't make sense that a character can actively use 3 Light sabers at the same time (2x Lightsaber and Luke's/Kylo's) but that's how the rules work.

Edited by netherspirit1982
7 minutes ago, netherspirit1982 said:

While it would be great if it worked like that, theme and flavor have to give way to rules.

It doesn't make sense that a character can actively use 3 Light sabers at the same time (2x Lightsaber and Luke's/Kylo's) but that's how the rules work.

Well, unless that character is General Greivous, in which case it's lame that he can't have four! :D

I mean, they still synergize somewhat, because you can just take an action to resolve that die and then roll it into your pool again when you activate him. It just seems like I should get more from a legendary.

Edited by Kieransi
Just now, Kieransi said:

Well, unless that character is General Greivous, in which case it's lame that he can't have four! :D

I mean, they still synergize somewhat, because you can just take an action to resolve that die and then roll it into your pool again when you activate him. It just seems like I should get more from a legendary.

Yeah Grievous's ability should have that he can have 4 weapon upgrades equipped at once. That would have been fun.

2 hours ago, Kieransi said:

It just seems like I should get more from a legendary.

Obi Wan laughs at your desire for more out of your legendaries.

Just now, Stu35 said:

Obi Wan laughs at your desire for more out of your legendaries.

Honestly, Obi Wan isn't the worst. I'm gonna try IG-88 at a tournament later today - I'm guessing he's a pretty lame legendary too. Quadjumper's pretty terrible too...

9 hours ago, Kieransi said:

Well, unless that character is General Greivous, in which case it's lame that he can't have four! :D

I mean, they still synergize somewhat, because you can just take an action to resolve that die and then roll it into your pool again when you activate him. It just seems like I should get more from a legendary.

It DOES Synergize with him. It doesn't have any modified sides. You have a 2/3 chance of getting a resolvable face, and a 50% chance to deal automatic damage after you play it. Most weapons have worse odds, because most weapons have a modified side.

11 hours ago, Kieransi said:

I don't know why, but I'm just really having trouble with this one. People keep telling me that this doesn't work this way, but the card is a legendary and it has FN-2199's picture on it, so it makes absolutely no sense for it not to synergize with him.

Haha i understand the feeling, but this is the least rational reason as to why it would work that way.

The timings are pretty clear, as is having to resolve 1 ability before moving to the next one

Its not like the interaction is bad as it is. Roll and get something good? resolve. Roll and get something bad? Reroll and have another chance at something good next turn then just roll him in and get a double dip.

Thanks to all for the help! Appreciate it!