What if the game was just a little bit like 40k? Yes, that sounds horrible on the surface. I, like many here, am a 40k survivor. With the sheer amount of stuff out there for X-Wing now, I think there's one thing we could borrow from that wallet eating, rules spewing monster.
I would suggest a V2 rulebook. We've had a lot of v2 suggestions on this forum, but I'm not suggesting we go and rewrite the game. Keep the basics. The system is a good one, no reason to reinvent the wheel. With the amount of content out now, however, we could do with something that re balances the game. What I'm suggesting is a rulebook/codex in one. Firstly, as stated, it would give designers a chance to re balance old ships to calibrate them to the current state, or new, state of play. Secondly, we could cut down on proxying and more people could do tournaments. Getting started, I loved the card system. All your rules were right there in front of you. No rummaging through a book. Now, however, instead I might have to buy a ship I'd never fly for the sake of an upgrade that comes with it (lookin' at you autothrusters . . . and lightweight frames). I use 'yet another squad builder' to print out proxy lists for casual stuff already, but it would be nice to bring those lists to a tournament.
Maybe it's a terrible idea, but I think it could be a good way to make a lot of sweeping changes people are looking for (nerf U-Boat, fix the X-Wing, make old 2 dice ships relevant, bring back the HWK 2-90 holy **** that's right that ship is in this game you guys, the list goes on). Maybe there's even a way to marry it with the current card system.
Thoughts? Ideas? Legitimate reasons this wouldn't work? Biting personal remarks regarding my character?