Should I hold a funeral for TIE interceptors?

By DarthCognis, in X-Wing

They were my favorite ship when I started playing, but the fact that they are held together by "wet tissue paper and prayer" means that my beloved sabers dont really have a place outside of designated scenarios, niche roles.

Im okay with this, I lost my Interceptor but gained a lot of really cool first order stuff that better fits my play style anyway.

Still, lets have a moment of silence for the iconic ship that at some points, really kicked *** with its best pilots.

Just give it +1 hull in casual games and rejoice. The game's a game, after all.

Then go to a tourney and crush people with the might of the First Order Space Nazis.

3 minutes ago, DarthCognis said:

They were my favorite ship when I started playing, but the fact that they are held together by "wet tissue paper and prayer" means that my beloved sabers dont really have a place outside of designated scenarios, niche roles.

Im okay with this, I lost my Interceptor but gained a lot of really cool first order stuff that better fits my play style anyway.

Still, lets have a moment of silence for the iconic ship that at some points, really kicked *** with its best pilots.

Please! Just give some time for FFG to get things out.. There will be like 6-8months before "guns for hire" is out and before that there will be FAQ and bunch of nerfs.

Combine Soontir with the SFs. Profit.

8 minutes ago, Admiral Deathrain said:

Combine Soontir with the SFs. Profit.

Combine soontir with Punishers. Laugh as your opponent can't figure out what to shoot first. Cry when you fly soontir over your own conner net.

Yes, cause your voice is drowned in a sea of community propaganda saying you should only care about the x-wing.

I don't even know how you go about buffing the Squint. There are just some many things out there that can just negate them now. Their maneuverability doesn't matter and their action economy is commonplace.

Edited by Jo Jo

NO!

TIE interceptors are great ships. But this is a game, so you have to figure out what you want out of it. Do you want to win? If yes: a) practice the heck out of them, or b) play a different ship. If no: just fly them anyway! This kind of game is a cycle, and TIE interceptors will have their day once again, so let's not go burning/burying them just yet.

By the way, they are incredibly efficient in Epic play. Just saying.

I still think a fully tooled-up Soontir Fel will beat an equivalent number of points of Vaksai 9 times out of 10.

7 minutes ago, Parakitor said:

NO!

TIE interceptors are great ships. But this is a game, so you have to figure out what you want out of it. Do you want to win? If yes: a) practice the heck out of them, or b) play a different ship. If no: just fly them anyway! This kind of game is a cycle, and TIE interceptors will have their day once again, so let's not go burning/burying them just yet.

By the way, they are incredibly efficient in Epic play. Just saying.

So, I have a hard time with squints in Epic. What's your secret?? (Because I'm with the OP. . .I got into this game to fly squints, but they seem outgunned these days.)

Carnor.

9 minutes ago, FTS Gecko said:

I still think a fully tooled-up Soontir Fel will beat an equivalent number of points of Vaksai 9 times out of 10.

Talonbane Cobra (28)
Veteran Instincts (1)
Black Market Slicer Tools (1)
Autothrusters (2)
Engine Upgrade (4)
Vectored Thrusters (2)
Vaksai (0)

Total: 33

Soontir is not safe/effective at any range band. He's not hitting Cobra at 3. At 2 he's in BMST range and at range 1 Talonbane has the red dice advantage. All for 2 less points to boot. Of course you'll likely be running Mindlink instead of VI. But for a one on one scenario VI would be the preferred to negate Soontirs re-positioning antics.

Edited by Jo Jo
9 minutes ago, Darth Meanie said:

So, I have a hard time with squints in Epic. What's your secret?? (Because I'm with the OP. . .I got into this game to fly squints, but they seem outgunned these days.)

There are two ways to make them sing. 1) Mass attack, and I mean LOTS of them. If you have eight of these ships on the board, the sheer firepower/price is enough to overwhelm the best defenses of your opponent. The agility value of 3 is just a bonus, because sometimes they'll live longer than you expect. I've heard more reports than I can count about TIE interceptors just dominating the field, and eating up huge ships alive.

2) Load them on a TIE carrier. Now, there are two subheadings here. The obvious is to put your Soontir Fel or Carnor Jax (or both) on board, and wait until a more favorable end-game situation to launch those terrors into battle. If Soontir dives into the scrum, he's target number one, and gets blown to space dust. Of course, you have to weigh the fact that you're keeping 30+ points out of the fight, so have something else scary, too. Maybe make the Gozanti an ordnance carrier, and have TIE defenders flying support (this was used against me. It hurt).

The other really awesome use is to have low PS generics on board the Gozanti. Gozanti moves after all other ships, so you can launch those little buggers safely out of arc of enemy ships. 18 points for 4 dice and no return fire? Yes, please! This is my preferred use for them. Your opponent doesn't want to bother with them when you have potentially bigger threats/juicier targets (TIE advanced throwing crits left-and-right, Howlrunner, etc.), and they are only 18 points. They can really do some work.

What kinds of TIE interceptors do you fly, and what kinds of experiences have you had with them in Epic?

Don't count interceptors out yet, I'm sure they'll release a Stolen TIE Interceptor with an illicit slot soon! Then you can fly the best Interceptor in the game........with Rebels... :angry:

C-f-WRSm_400x400.jpeg

Don't mind Sabine here, she's just helping with FAQ art adjustments for FFG. She's really helpful!

Edited by Johen Dood
Added Sabine Hotness
6 minutes ago, Johen Dood said:

Don't count interceptors out yet, I'm sure they'll release a Stolen TIE Interceptor with an illicit slot soon! Then you can fly the best Interceptor in the game........with Rebels... :angry:

I for one, welcome our new Ewok pilot overlords.

(inb4 nobody gets it)

6 minutes ago, Johen Dood said:

Don't count interceptors out yet, I'm sure they'll release a Stolen TIE Interceptor with an illicit slot soon! Then you can fly the best Interceptor in the game........with Rebels... :angry:

Oh how cute! it's not like there was an episode of Rebels that involved a stolen tie fighter or anything...

Just now, Ebak said:

Oh how cute! it's not like there was an episode of Rebels that involved a stolen tie fighter or anything...

Yeah but did they have to make it the best TIE/ln in the whole game?

22 minutes ago, Jo Jo said:

Talonbane Cobra (28)
Veteran Instincts (1)
Black Market Slicer Tools (1)
Autothrusters (2)
Engine Upgrade (4)
Vectored Thrusters (2)
Vaksai (0)

Total: 33

Soontir is not safe/effective at any range band. He's not hitting Cobra at 3. At 2 he's in BMST range and at range 1 Talonbane has the red dice advantage. All for 2 less points to boot. Of course you'll likely be running Mindlink instead of VI. But for a one on one scenario VI would be the preferred to negate Soontirs re-positioning antics.

Or there's my preferred variant, with the Cloaking Device, Stygium and Mindlink instead of VI, Slicer and Thrusters. It's 34 points, but will potentially let Cobra get that R1 shot with a focus, evade and target lock.

I don't think Interceptors are dead for good, but I think they'll need a new EPT or modification. There are too many things that specifically hurt PTL builds, which were the Interceptor's bread and butter. Intensity will probably be a good start for Turr or Carnor.

2 minutes ago, Johen Dood said:

Yeah but did they have to make it the best TIE/ln in the whole game?

I missed the episode where Wampa joined the Rebels?

And they made Scum Y-Wings better than Rebel. What's your point? FFG don't make bad abilities on purpose, however time and mets changes and warns the perception of what is good. Plus the Reb Tie is only good when with an escort, alone it is just like any other TIE Fighter aka, not good.

Edited by Ebak
2 minutes ago, Ebak said:

Oh how cute! it's not like there was an episode of Rebels that involved a stolen tie fighter or anything...

The New Republic has been stealing TIE fighters since at least 1998, thank you very much.

2 minutes ago, Johen Dood said:

Yeah but did they have to make it the best TIE/ln in the whole game?

Debatable. Swarms were always the ideal place (and the original optimal build) for Imperial TIEs, you can never play Rebel TIEs like that.

4 minutes ago, Ebak said:

Oh how cute! it's not like there was an episode of Rebels that involved a stolen tie fighter or anything...

Imperial security really seems to suck, they tend to have a lot of stuff stolen (they couldn't even keep a lambda from the rebels)

1 hour ago, Jo Jo said:

I don't even know how you go about buffing the Squint. There are just some many things out there that can just negate them now. Their maneuverability doesn't matter and their action economy is commonplace.

Probably focus on what they are supposed to be all about - speed. At the moment, you just don't feel that in the game, as the way the movement system works keeps basically everything (especially 'large' ships) moving too close in speed to them to matter.

Adding a '...perform a free boost after executing a maneuver' to the 'Royal Guard' title might help emphasize that more? Changing how movement is done would be another way that would help in the same way

1 hour ago, Parakitor said:

What kinds of TIE interceptors do you fly, and what kinds of experiences have you had with them in Epic?

Either the royal guard or the saber. My experience is they can't arc dodge and so explode far too easily before being able to kill off their targets.

I am willing to concede it could be a git gud thing. I will be exploring them tomorrow again in prep for the Grayskull event with the Shuttle Tydirium guys.

10 minutes ago, Darth Meanie said:

Either the royal guard or the saber. My experience is they can't arc dodge and so explode far too easily before being able to kill off their targets.

I am willing to concede it could be a git gud thing. I will be exploring them tomorrow again in prep for the Grayskull event with the Shuttle Tydirium guys.

The answer is the lowly Alpha.

Twice the heallth and twice the attacks for the same cost as the typical Fel build.