Harpoon Missile!

By MrMaggles, in X-Wing

Let's talk about what we can see on this new Missile...

It has its own little token to put on its victim.

It has its own condition card:

Harpooned - When you are hit by an attack, if there is at least 1uncancled crit result, each other ship at range 1 suffers 1 damage, then discard this card and receive one facedown damage card...

(rest of card hidden)

speculations?

Could it be something similar to a tractor beam?

10 bucks says Imperials won't be able to use it.

18 minutes ago, Johen Dood said:

10 bucks says Imperials won't be able to use it.

That would suck

I do like however that the condition when triggered deals a damage through shields on the target lol

Edited by MrMaggles
Quoted wrong guy lol
27 minutes ago, Johen Dood said:

10 bucks says Imperials won't be able to use it.

It's got to be scum only. calling it now.

I was looking some references for harpoon missiles from Star Wars world, but there was nothing. But I ran into real life harpoon missiles that are anti ship missiles, apparently strong ones too, but I don't imagine that these have to do anything with those.

These are probably more like "harpoons" just thinking if you're "harpooned" so I would imagine that when these hit the target you give them that condition token and card, but it is hard to imagine that how it would distribute damage at range 1 to other ships when cancelled one critical hit. Obviously it makes the target more vulnerable to the next hit if you cancel one critical hit.

I would love that old forum crew how used to speculate the poop out of these reviews! I still can't really wrap my head around these, but I would like to know if these are promising for gameplay with exciting information?

On 5/30/2017 at 1:26 PM, spartan1128 said:

It's got to be scum only. calling it now.

Noooooo I need more toys for my A-Wings!

8 minutes ago, AngryAlbatross said:

Noooooo I need more toys for my A-Wings!

Might be, sounds like a "dirty" weapon, not sure though, but hard to imagine that it would be in Empire or Rebel ships.. I think that it's actually good thing that we have one faction "only" upgrades.

Sounds like if the harpoon missile hits, then the token goes on that ship like 'Score to Settle' from Rex. And anytime that ship has an uncanceled crit go through, it deals that assault missile type splash damage. Works like Assault Missile, but instead of instant splash, it waits until a crit result goes through. So Biggs could get harpooned, then ships may not want to be by him anymore.

4 minutes ago, wurms said:

Sounds like if the harpoon missile hits, then the token goes on that ship like 'Score to Settle' from Rex. And anytime that ship has an uncanceled crit go through, it deals that assault missile type splash damage. Works like Assault Missile, but instead of instant splash, it waits until a crit result goes through. So Biggs could get harpooned, then ships may not want to be by him anymore.

Only thing I would like, is that the condition would stay bit longer or at least this would be very cheap, 1 to 2 points.

The most plausible explanation I've seen ( here ) equates it to a Sticky Bomb , or perhaps a Limpet Mine .

A risky weapon to use if you can't ensure the timing of the subsequent Crit, as your own ship(s) may be within R1 by the time it happens.

14 minutes ago, Zazaa said:

21 minutes ago, wurms said:

... So Biggs could get harpooned, then ships may not want to be by him anymore.

Only thing I would like, is that the condition would stay bit longer or at least this would be very cheap, 1 to 2 points.

Ah - good call that it's potential anti-Biggs gear...

... I'd fully expect it to be much cheaper than an Assault Missile, since you can't guarantee the timing of the splash without external synergy.

Edited by ABXY
On ‎5‎/‎30‎/‎2017 at 0:56 PM, MrMaggles said:

Harpooned - When you are hit by an attack, if there is at least 1uncancled crit result, each other ship at range 1 suffers 1 damage, then discard this card and receive one facedown damage card...

(rest of card hidden)

speculations?

"To the last, I grapple with thee; From Hell's heart, I stab at thee; For hate's sake, I spit my last breath at thee."

Then, remove your ship from play and do 25 attack dice to all remaining ships on the board. Remove the play mat from the table and place a "New Planet" token in the center of the table.

Edited by Darth Meanie

sounds like something to pair with another ship at lower/same PS with Calculation

Edited by Jetfire
15 hours ago, Darth Meanie said:

"To the last, I grapple with thee; From Hell's heart, I stab at thee; For hate's sake, I spit my last breath at thee."

Then, remove your ship from play and do 25 attack dice to all remaining ships on the board. Remove the play mat from the table and place a "New Planet" token in the center of the table.

Superior Intellect - EPT - 3 points
When someone tells you your shields are dropping, you may tell them to raise them.

Discard all shield tokens from your pilot card and acquire a shocked look on your face.

Your opponent may now look smug.

My guess:

it's a 1 or 2 points missile (depending on if they want it to actually see play or not) with 4 dice that does no damage by itself, but assigns the condition on a hit.

Edited by Elavion
52 minutes ago, Elavion said:

My guess:

it's a 1 or 2 points missile (depending on if they want it to actually see play or not) with 4 dice that does no damage by itself, but assigns the condition on a hit.

It would be almost too expensive with 2p if it wouldn't do any damage, taking up the slot as ordanance is very good at the moment.

2 puts it on par with the Seismic Torpedo. This would probably be about right - there's no RNG on the damage to the surrounding ships, but rather it comes in from the crit generation to trigger the condition.

I personally don't see a good mechanical reason to make it Scum Only - I could see it to encourage scum missile holders like Kihraxz, H-6 or Heavy Syck with missiles but I don't think it would hurt anybody if the other factions can use it.

30 minutes ago, UnitOmega said:

2 puts it on par with the Seismic Torpedo. This would probably be about right - there's no RNG on the damage to the surrounding ships, but rather it comes in from the crit generation to trigger the condition.

I personally don't see a good mechanical reason to make it Scum Only - I could see it to encourage scum missile holders like Kihraxz, H-6 or Heavy Syck with missiles but I don't think it would hurt anybody if the other factions can use it.

Nothing else makes me think than it sounds like shenanigan or "dirty" trick so it could be "scum only"..

It's a highly specialized card that is very thematically very appropriate in Scum, but would feel weird in other factions.

That, and I'm personally a fan of making as many of the new cards faction-specific as possible- faction identity is very diluted right now. Every faction can do roughly the same things, therefore the question becomes "who can do it better" (Fenn being essentially a better Soontir, for example).

Edited by Elavion

Along the lines of seismic torp, it could be action based ordinance. For scum theme, may be an illicit. It also may allow you to target a friendly ship. Put the condition on a Z 95 with deadmans switch then shove it into the enemy formation. Fun if not competitive.

The thing is Rebels actually use harpoons in ESB, they just attach cables instead of explosives, so there is really no logical reason it would be Scum only.

If this card is 1 pt it would be really scary. You could run 5 Kihraxz with free Harpoons.

3 hours ago, Elavion said:

It's a highly specialized card that is very thematically very appropriate in Scum, but would feel weird in other factions.

That, and I'm personally a fan of making as many of the new cards faction-specific as possible- faction identity is very diluted right now. Every faction can do roughly the same things, therefore the question becomes "who can do it better" (Fenn being essentially a better Soontir, for example).

That would be great!

On 6/6/2017 at 0:20 PM, Elavion said:

...the question becomes "who can do it better" (Fenn being essentially a better Soontir, for example).

U wot m8? U wanna dance!?

I'd argue that Fenn is only better at range 1, and staying out of r1 while maintaining arc can be difficult, so Fenn is comparable to Fel but has a better dial and is easier to fly at the cost of having a shorter range and less ability to evade

Edited by mad mandolorian
Them's fightn' words