So I've been playing X-Wing for about two years now, and I honestly don't feel like I'm getting any better at it. In terms of maneuvering, I'm usually decent-- I wouldn't call anything I do particularly brilliant, but my spatial awareness is good enough now that I rarely bump my own ships or hit obstacles and I can usually line up good-to-great shots. The big problem I continually run into is the lists I fly: namely, that I'm godawful at creating viable squadrons. Either I set things up around situational abilities that never come into play, or my opponent brings some insane alpha-strike list that shreds my ships in the first exchange (the guy in my gaming group I play against most frequently has a real fondness for ordnance). Nine times out of ten I lose, and more often than not, I feel like I lost before the game even started. It's seriously disheartening, to the point where I've honestly started to hate playing.
Still, I want to give the game as much of an honest try as possible, and I've seen other players work wonders with the ships I've got. So rather than just quit in a huff, I'm throwing myself upon the mercy of the community to try and figure out how to turn my collection into something worthwhile.
This is what I'm working with:
T-65 X-Wings (x4) [Includes Rebel Transport]
T-70 X-Wings (x3) [Includes HotR]
YT-1300 (x2) [Includes HotR]
B-Wings (x2) [Includes Rebel Aces]
A-Wings (x2) [Includes Rebel Aces]
K-Wing (x1)
E-Wing (x1)
ARC-170 (x1)
Z-95 Headhunter (x1)
YT-2400 (x1)
I don't really do tournament play, so assume any usable upgrade cards are available to proxy. I've been putzing around with this stuff and so far haven't come up with much that a) doesn't go down in flames after two turns, and b) is actually fun to fly. Any and all help would be appreciated.
Edited by Cayse