Tell my why this Merc list is bad (It'll help me in the long run!)

By ArbitraryNerd, in Imperial Assault Skirmish

Just looking for someone to dissect it. I think I know how to put Imperials together, and I feel like Rebels have some obvious answers, but I'm loving the influx of droids and wanted to start there, and would now love someone to slap me with some reality.

Here's the thought:

Onar Koma [6]
Weequay Pirate [7]
IG-88 w/ Fix [12]
eJawa Scavenger [3]
BT-1 w/ TC [7]
C-3P0 [2]
C1-10P [3]

I'm not sure if Onar is the right fit, and I'm not sure how needed C-3P0 is, considering BT-1 and IG are already self-focusing. I'm not sure if I have enough units on the board, but I feel pretty decently with seven activations, and I like the idea of Chop being dedicated to terminal control.

So, please let me know what you think! Once I've taken some feedback, I'll work on the command deck.

That looks pretty solid. You'll be focusing on the Hunter cards, obviously, since all of your main attackers are hunters. After that, though, you've got a mix of Droids and Smugglers. Are you going to use On the Lam and/or some other Smuggler cards, as well as some of the new Droid cards?

I'm afraid that will end up diluting your deck, so that you end up with some cards that you can't use after just a couple of units are defeated. I'm not saying that the first list can't work; it actually looks pretty strong. I'm just saying that you'll have a harder time using all of your CCs when you want to, because you've got a higher number of traits going around.

If you wanted to go more in one direction or the other, you could do something along these lines:

Cybernetics for Everyone!

-Pirates (-7)

-Onar (-6)

+rHK Assassins (+8)

...now you've got 5pts left over for other stuff, such as Greedo and Devious Scheme. This squad is centered around Hunters and Droids, so just about every one of your main attackers (except for Greedo, who doesn't need many cards anyway since he dies so quickly) can use any of the CCs in your deck. The question comes to whether this greater CC utility ends up being more helpful than the extra health and durability that Onar brings (HKs and Pirates are mostly equal).

Droid Heresy! (if you like the Yuuzhan Vong storyline)

-15 for the droid package (Jawa, BT-1, 3P0, Chopper)

+7 for another group of eWeequays (if you have them)

...that leaves you 8pts to work with to include Greedo, Vinto, Shyla, etc. This squad is focused on Hunters & Smugglers, and only includes Iggy because he's awesome (not because you're moving in a Droid direction).

Those are my suggestions. Take them for what you will! Even better, give each of the 3 or more options a solid playtest or two, to see which you prefer. One of the beautiful things about IA, from what I've found, is that developing the perfect squad/list is not as valuable as feeling comfortable with your pieces and knowing how to use them well. I really think that any of these squad ideas listed in this thread could do very well (or even win!) a competitive event; it's more a matter of player skill...and a bit of luck, because dice game.

21 minutes ago, thereisnotry said:

That looks pretty solid. You'll be focusing on the Hunter cards, obviously, since all of your main attackers are hunters. After that, though, you've got a mix of Droids and Smugglers. Are you going to use On the Lam and/or some other Smuggler cards, as well as some of the new Droid cards?

I'm afraid that will end up diluting your deck, so that you end up with some cards that you can't use after just a couple of units are defeated. I'm not saying that the first list can't work; it actually looks pretty strong. I'm just saying that you'll have a harder time using all of your CCs when you want to, because you've got a higher number of traits going around.

If you wanted to go more in one direction or the other, you could do something along these lines:

Cybernetics for Everyone!

-Pirates (-7)

-Onar (-6)

+rHK Assassins (+8)

...now you've got 5pts left over for other stuff, such as Greedo and Devious Scheme. This squad is centered around Hunters and Droids, so just about every one of your main attackers (except for Greedo, who doesn't need many cards anyway since he dies so quickly) can use any of the CCs in your deck. The question comes to whether this greater CC utility ends up being more helpful than the extra health and durability that Onar brings (HKs and Pirates are mostly equal).

Droid Heresy! (if you like the Yuuzhan Vong storyline)

-15 for the droid package (Jawa, BT-1, 3P0, Chopper)

+7 for another group of eWeequays (if you have them)

...that leaves you 8pts to work with to include Greedo, Vinto, Shyla, etc. This squad is focused on Hunters & Smugglers, and only includes Iggy because he's awesome (not because you're moving in a Droid direction).

Those are my suggestions. Take them for what you will! Even better, give each of the 3 or more options a solid playtest or two, to see which you prefer. One of the beautiful things about IA, from what I've found, is that developing the perfect squad/list is not as valuable as feeling comfortable with your pieces and knowing how to use them well. I really think that any of these squad ideas listed in this thread could do very well (or even win!) a competitive event; it's more a matter of player skill...and a bit of luck, because dice game.

The Cybernetics for Everyone list was my initial build, actually, but the Weequays just seemed too **** good to pass up (I JUST got Jabba's Realm).

That being said, I like the utility of Greedo, and it's something my first list lacks (who's going to open doors/run out and grab questionable objectives, etc...), so I'll def try both out.

I don't plan on every doubling up on box expansions, and I don't know what the secondary market is (I assume it's obnoxious), so I won't worry about any double eWeequay lists for now.

If you're looking for basic utility then I'd also suggest rHired Guns. Both have 5 Speed, so they are fabulous for simple jobs like doors and objective running. They are utter @#$$ for combat, though, so don't even try it...but that's not their purpose anyway. It really depends on what you need for those 4 pts...utility or attack power?

52 minutes ago, ArbitraryNerd said:

The Cybernetics for Everyone list was my initial build, actually, but the Weequays just seemed too **** good to pass up (I JUST got Jabba's Realm).

That being said, I like the utility of Greedo, and it's something my first list lacks (who's going to open doors/run out and grab questionable objectives, etc...), so I'll def try both out.

I don't plan on every doubling up on box expansions, and I don't know what the secondary market is (I assume it's obnoxious), so I won't worry about any double eWeequay lists for now.

I, too, am limited to only 1 eQuay card. Since all the most competitive Scum lists usually have 2 eQuays, I came here today to ask what people use to substitute? These two elite pirates are easily the best value for 7 points, so I feel pretty disadvantaged only having 1. I find myself using Onar or BT1, but two eQuays can easily do 10+ damage at crazy range and I find my lists not having enough firepower. Or if they do, they don't have enough activations/support.

Edited by caseycheesecake

It seems to me there are two branches one can take,

Jabba, 3PO, Gideon, 2x eWeequays

or

IG-88, 1x rHK, BT, eJawa

The droids are more self contained and there fore easier to play with. The Weequays are cheaper. There is always room to throw in IG-88 or eWeequays into either pool, but you seem to have the droid package or the focusing package. Not sure which is best.

I adjusted to Cybernetics for Everyone above, and added Devious Scheme & Greedo to the group.

For command cards, I had some questions about the viability of some:

Overdrive - Dunno how viable it really is, but I thought it could be an interesting combo with Element of Surprise, and help push a lot of the droids into position for a clutch round... But is it worth the points?

Dirty Trick - Good defense against Luke (and eventually Vader), or is it not worth worrying about/too situational?

Shoot the Messenger - I feel like this reads great, but is my inexperience getting the best of me?

In the Shadows - Again, thinking of a clutch round where IG moves in to murder folks, then gets a bit of cover. Or helpful for crossing a killing field to an objective, maybe.

Stroke of Brilliance - Is this worth taking? I feel like there are too many opportunities for Greedo to get killed well before it's drawn.

I currently have all but SoB in my tentative command deck, which includes most of the new Droid cards, as well as the staples of Negation and Take Initiative.

1 hour ago, ArbitraryNerd said:

I adjusted to Cybernetics for Everyone above, and added Devious Scheme & Greedo to the group.

For command cards, I had some questions about the viability of some:

Overdrive - Dunno how viable it really is, but I thought it could be an interesting combo with Element of Surprise, and help push a lot of the droids into position for a clutch round... But is it worth the points?

Dirty Trick - Good defense against Luke (and eventually Vader), or is it not worth worrying about/too situational?

Shoot the Messenger - I feel like this reads great, but is my inexperience getting the best of me?

In the Shadows - Again, thinking of a clutch round where IG moves in to murder folks, then gets a bit of cover. Or helpful for crossing a killing field to an objective, maybe.

Stroke of Brilliance - Is this worth taking? I feel like there are too many opportunities for Greedo to get killed well before it's drawn.

I currently have all but SoB in my tentative command deck, which includes most of the new Droid cards, as well as the staples of Negation and Take Initiative.

Overdrive: I don't see how this is very good at the moment.
Dirty Trick: No opinion
Shoot the Messenger: I used to think this was good, but really, what's most important is keeping cards out of their hand as most skirmishes are basically over before you get 1/2 through your command deck. Discarding three cards from the top of the deck doesn't prevent card draw or discard any from their hand, so it may be cool if you happen to get rid of Assassinate or SoS, but it doesn't help you in the moment.
In the Shadows: No opinion
Stroke of Brilliance: To me, Greedo's main purpose is to rush into the middle of their junk, do a huge sucker punch, then wait to die and do another huge sucker punch. That card might make them waste +1 action on killing him, but that's not worth it. He's somebody you generally don't try to protect, so why waste a point trying?

*I'm a noob who has lost 75% of my casual skirmishes.

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This is what Ive been toying around with, I do have the 2x eWeequay but wanted to try out Hera and Mr Chopper.

Edited by Tripedge

I like shoot the messenger, it's 0pts it really takes the wind out of your opponents sails when they lose a figure and then lose 3 cards. If you're playing IG88, or any other strainer (bossk) the opponent can really lose their deck fast or take on serious damage quick.