Vaksai and Star Viper MK.II titles! Talk!

By Zazaa, in X-Wing

So let's get this TITTLE speculation going here! Probably the best news so far in whole year! Big bomb and huge changes for Kihraxz and Star Viper!

swx73-vaksai.png swx73-starviper-mk-ii.png

Here we go!

Edited by Zazaa

See here for the discussion:

2 minutes ago, Slugrage said:

See here for the discussion:

Thanks! I hope to keep this purely dedicated for those two tittles and the options they open up! :ph34r:

It's an amazing expansion- and the ships needed it. However, Scum on the whole DOESN'T need any help. Scum is just going to utterly dominate this game for the next year or more. I look forward to next worlds where the top 32 are all Scum, and you literally never see any Imps and only the occasional Rebel list.

3 minutes ago, Johen Dood said:

It's an amazing expansion- and the ships needed it. However, Scum on the whole DOESN'T need any help. Scum is just going to utterly dominate this game for the next year or more. I look forward to next worlds where the top 32 are all Scum, and you literally never see any Imps and only the occasional Rebel list.

Well I feel that these tittles are able to break up bit the existing meta where we have JM5K's etc. If Scum vs. Scum wouldn't exist then it would be true that Scum doesn't need any help. Also those two ships are one of the coolest ships of the game and I would love them being more competitive and now it seems that Vaksai and also MKII tittles are going to fix that issue.

I personally think that Vaksai will open some really strong and crazy combinations for Kihraxz. I haven't even started yet to explore those options we have here.

I do have questions here too, that Vaksai tittle let's you put three modification upgrades, right? You could get three hull upgrades or shield upgrades with -1p each, right? And that tittle also drops all the upgrade costs by one, so if I would like Expertise, it would be only 3p instead of 4p, right? If so, I can't wrap my head around this yet! :o

19 minutes ago, Zazaa said:

Thanks! I hope to keep this purely dedicated for those two tittles and the options they open up! :ph34r:

But that's basically all there is to talk about in the other thread. The only other bit of new information given was the PS7 Khiraxz pilot.

Just now, PhantomFO said:

But that's basically all there is to talk about in the other thread. The only other bit of new information given was the PS7 Khiraxz pilot.

Okay, I didn't realize that. And to be honest, I found all the topics very unappealing and I went and did add photos, I feel like a jerk now though! :(

Like I said in the other thread, these titles are insane. A huge point discount for one ship. THREE mods slots and upgrade discounts for another?

That is 100% pure power creep. Or at least, response to power creep.

I'm disappointed that the Vaksai is only a title and doesn't get to be it's own ship. I'm curious now if the Dunelizard is just going to end up as a Scyk title.

1 hour ago, Johen Dood said:

It's an amazing expansion- and the ships needed it. However, Scum on the whole DOESN'T need any help. Scum is just going to utterly dominate this game for the next year or more. I look forward to next worlds where the top 32 are all Scum, and you literally never see any Imps and only the occasional Rebel list.

This just means scum has some actual options besides the protectorate, shadowcaster and jumpmaster. And Neither are quite as good with mindlink as those 3 since they don't have green hard turns, so it's possible we MIGHT see more non-mindlink lists (if it hasn't already been nerfed by the time this actually releases in like 6 months).

1 hour ago, Zazaa said:

Well I feel that these tittles are able to break up bit the existing meta where we have JM5K's etc. If Scum vs. Scum wouldn't exist then it would be true that Scum doesn't need any help. Also those two ships are one of the coolest ships of the game and I would love them being more competitive and now it seems that Vaksai and also MKII tittles are going to fix that issue.

I personally think that Vaksai will open some really strong and crazy combinations for Kihraxz. I haven't even started yet to explore those options we have here.

I do have questions here too, that Vaksai tittle let's you put three modification upgrades, right? You could get three hull upgrade s or shield upgrade s with -1p each, right? And that tittle also drops all the upgrade costs by one, so if I would like Expertise , it would be only 3p instead of 4p, right? If so, I can't wrap my head around this yet! :o

Says 3 different modifications, so no triple hull or triple shield. Expertise would indeed be 3 points though.

For one thing the Mk II title gives a BBBBZ type of option for Scum. 5 ships. Lots of ways to maneuver and set up blocks, lots of overlapping arcs and lots of red and green dice.

I find it funny how everyone wants to throw 3 SD's or shield upgrades on these things. Reading is fundamental.

3 minutes ago, migs6000 said:

I find it funny how everyone wants to throw 3 SD's or shield upgrades on these things. Reading is fundamental.

3 stealth devices. 5 agility baby!

But yea clearly meant to be different mods same as royal guard title.

Edited by markcsoul

I love what these titles represent: hope for a T-65 fix in the form of a title.

14 minutes ago, VanderLegion said:

This just means scum has some actual options besides the protectorate, shadowcaster and jumpmaster. And Neither are quite as good with mindlink as those 3 since they don't have green hard turns, so it's possible we MIGHT see more non-mindlink lists (if it hasn't already been nerfed by the time this actually releases in like 6 months).

Says 3 different modifications, so no triple hull or triple shield. Expertise would indeed be 3 points though.

I got so overwhelmed that missed the key word!

I agree with you 100% that now Scum does have more options than just few lists! We needed this! Next will be Rebel and Imperial buffs! I'm going to say that Scum has come to the point where we can be happy of the faction, now there is just few downgrading nerfs to be done for Scum and I think after this article people can accept those changes better, at least I can.

(100)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

13 minutes ago, migs6000 said:

I find it funny how everyone wants to throw 3 SD's or shield upgrades on these things. Reading is fundamental.

I think that's normal when people gets very excited about news! I totally went for that trap!

3 minutes ago, VanderLegion said:

(100)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

Cartel Marauder (23) - Kihraxz
XX-23 S-Thread Tracers (1), Black Market Slicer Tools (1), Vaksai (0), Guidance Chips (0), Munitions Failsafe (1)

You have one too many! But looks excellent! There is still 8p to be used if use those four ships.

Edited by Zazaa
  • Black Sun Ace - 23, Title - 0, Mindlink - 0, Proton Rockets - 2, Scavenger Crane - 1, Chips - 0, Vectored Thrusters - 1, Stealth - 2

Barrel roll into Range 1, get a focus from a pal, roll 5 Red dice with a focus and chips. Blow something up. Use Crane. Repeat. Probably not great, but too fun not to try.

Two of them with two Heavy Tansarri Points Vets, one with Tractor and one with Ion to make sure you put the other guys right where you want them.

Edited by pickirk01
12 minutes ago, Zazaa said:

You have one too many! But looks excellent! There is still 8p to be used if use those four ships.

Nope. I haev to do a full update to aurora through the app store to get the -1 point per upgrade implemented so for now you have to manually adjust. All the 1 point upgrades become free with the Vaksai title, so it's 5 ships, 20 points each.

16 minutes ago, VanderLegion said:

Nope. I haev to do a full update to aurora through the app store to get the -1 point per upgrade implemented so for now you have to manually adjust. All the 1 point upgrades become free with the Vaksai title, so it's 5 ships, 20 points each.

I see, point cost threw me off, exactly same price than Black Sum Aces.

38 minutes ago, BlodVargarna said:

I love what these titles represent: hope for a T-65 fix in the form of a title.

Agreed, the first thought that came into my mind after seeing this expansion, was that this is the test run for an X-Wing fix. If it turns out that overpriced and action inefficcient ships can be salvaged with titles without making them horrendously overpovered, they'll figure something out for our beloved T-65.

I have a feeling that FFG is doing a lot of these fixes recently. The C-ROC will make the Scyks usable, Wave 11 has at least 1 card (intensity) that will open up a lot of currently sidelined ships (T-70, A-Wing, Interceptor, etc.), and now this. Let's hope FFG will keep up the trend, and we'll get an X-Wing fix relatively soon in one shape or form.

And Punisher fix.

Honestly, Punisher fix (or at least, an improvement to them) might be bundled into the H-6 pack. That seems a little weird, but remember it also has a rebel pilot card in it - if it had upgrades which benefit the Imperials then FFG has done something amazing and made a expansion that every faction would want to buy in.

And if it's not enough, but is good for the Punisher, it can be reprinted in a "fix" release.

48 minutes ago, UnitOmega said:

Honestly, Punisher fix (or at least, an improvement to them) might be bundled into the H-6 pack. That seems a little weird, but remember it also has a rebel pilot card in it - if it had upgrades which benefit the Imperials then FFG has done something amazing and made a expansion that every faction would want to buy in.

And if it's not enough, but is good for the Punisher, it can be reprinted in a "fix" release.

Since no Punisher pilots can take EPTs (so no Intensity. :( ) the fix has to come in some form of title or modification card. Maybe that Bomb generator thing is the answer...

I CAN READ!

I . . . I just realized that you reduce the cost of all upgrades by one, not just Modifications.

Now I get why it's good.

Well for the titles the concern is is there an "overcorrection" on that part.

For the Kihrax it is a super Royal Guard Pilot with no pilot skill restrictions so that includes Cartel Marauders. Not only does it allow you to equip 3 modifications but all your upgrades that are >0 point costs are reduced by 1 point. So potentially it has the ability to be a -6 point title.

Speaking of negative squadron point cost the Star Viper mk 2 not only comes at a -3 squadron point cost (traditionally it was -2) but also one that doesn't take away any upgrade slots, not even the title so it can be paired with the Virago title as well. The only downside well isn't a downside because the curved barrel-roll is superior to the straight barrel-roll.

Bottom line, both titles are auto-include and I detest auto-include no drawback titles. You could say maybe the SVmk2 title barrel roll is the only reason to not take it so in terms of balance I like that title better. In terms of power I think the Vaksai and also that the Vaksi is not unique is the superior title of the two. That title is literally one single point modification away from beating Jumpmasters in terms of power.