Norra and her four actions per turn

By Tombold1313, in X-Wing Squad Lists

Hello,

I wanted to know the communities opinion about my setup on Norra , possible ships that would fit into this list and if I made there a mistake regarding the rules:

Norra Wexley (41)

  • BB-8 (2)

  • Push the Limit (3)

  • Kyle Katarn (3)

  • Alliance Overhaul (0)

  • Engine Upgrade (4)

First question is, if my theoretical activation phase would be correct or not:

Take one of her six green manouvers, reveal it,

1) trigger BB-8 for a barrel roll, >

2) trigger Push the Limit for Boost or Target Lock, >

3) take the stress from PtL, >

4) get rid of the stress because of the green manouver, >

5) trigger Kyle Katarn to get a Focus for removing the stress, >

6) take Boost or Target Lock as your regular action.

If I'm correct then Norra could get all her four available actions without beeing stressed at the end of the phase, could use her pilot ability during combat and maybe got herself into a better position because of barrel roll and boost.

Of course, this setup is not using the synergy of PtL and R2-D2. The question is, if it is worth the risk?

Last question is which ships are useful at the side of the ARC?

Maybe Rey with her classic setup?

Would be nice to get some feedback!

I'm not sure. Simply because ARCs are agility 1 ships. Some kind of defensive addon (like, the ability to get 2 focus tokens, either with Kyle or with Recon Spec) or shield regen is more important in my personal opinion, than repositioning, because of the auxiliary firing arc. Ofc there are times when a barrel roll in a right moment or a boost into Range 1 can make a lot of difference, but your Norra build seems a bit too fragile to me. Especially to ordnance. One missile hit and all your shields are gone.

This norra build can destroy just about anything lower PS than her. Higher PS, and her b-roll and boost will be guesses or safety maneuvers. Pair her with something REALLY dangerous like Expertise Rey. A ship people wont want to ignore while they hunt Norra.

Otherwise, pair her with Biggs and that leaves you with 33pts. Enough for Braylen stressbot/gunner.

It is a more fragile build than including R2-D2, that's true, but regarding the defensive addons, two focus token each turn is possible since Kyle is in the crew slot.

I also thought about pairing Norra with Rey. Biggs is also a good idea, but I don't have a second ARC. So maybe Norra, Biggs and Horton Salm with TLT, R2-D6 and VI? (to bring more hitpoints to the list and the possibility to get rid of some focus and/or evade tokens.)

Posting the two possible lists below:

1) Norra & Rey (100):

Norra Wexley (41)

  • Push the Limit (3)
  • BB-8 (2)
  • Engine Upgrade (4)
  • Kyle Katarn (3)
  • Alliance Overhaul (0)

Rey (59)

  • Expertise (4)
  • Smuggling Compartment (0)
  • Finn (5)
  • Kanan Jarrus (3)
  • Millennium Falcon (Segnor's Loop) (1)
  • Inertial Dampeners (1)

2) Norra, Biggs & Horton (100)

Norra Wexley (41)

  • Push the Limit (3)
  • BB-8 (2)
  • Engine Upgrade (4)
  • Kyle Katarn (3)
  • Alliance Overhaul (0)

Biggs Darklighter (26)

  • R4-D6 (1)
  • Integrated Astromech (0)

Horton Salm (33)

  • Twin Laser Turret (6)
  • R2-D6 (1)
  • Veteran Instincts (1)

I would consider getting a second ARC to pair Norra with Shara.

First of all two ARCs are just super cool on the table. And then there is the synergy.

I ran the winning Stele Open list a couple of times and it's really fun to fly (and quite good as well):

Norra Wexley (29)
Push the Limit (3)
Kyle Katarn (3)
BB-8 (2)
Alliance Overhaul (0)

Shara Bey (28)
Adaptability (0)
Jan Ors (2)
R2-D2 (4)
Alliance Overhaul (0)

Jess Pava (25)
R3-A2 (2)
Primed Thrusters (1)
Integrated Astromech (0)

Total: 99

View in Yet Another Squad Builder

Play very aggressivley and joust straight into range 1 to dive missiles/torps.

Shara typically gets ignored in the early game so she can take TLs for Norra and is a beast in the late game.

Norra will eventually die, but the bb-8 shenanigans with focus + evade (via Jan) let her stick around long enough. She hits like a truck:

2 (ship) + 1 (title) + 1 (range) + 1 focus (her TL) = 5 red dice fully modified with Sharas TL.

Jess is surprisingly tanky with 2 rerolls while attacking AND defending. You can easily replace Jess with Biggs/Braylen/Thane and different Astromechs depending on your playstyle. Of course Biggs really helps keeping Norra alive longer.

To answer your activation rules question: yes, that's how it works. And with Jan on Shara you can turn 1 of your 2 focus token into 1 evade.

Edited by Cassan

Why put VI on Horton? He's already PS8 so shoots before Norra.

He likes having Vectored Thrusters or he could use R3A2 if you wanted?

I use 2 ARCs plus Biggs myself and I've tried a lot of different load outs on Norra. BB8 and Kyle works ok with Rey but badly for flying in formation, and requires you to be able to outfly your opponent or she dies in 2 rounds. However, it's the most enjoyable build.

Regen Norra can be the most durable and works well as an end-game ship. I use VI, Rey crew, and EU. PTL and C3PO is better more often but I can't outfly opponents consistently enough to not have high PS!

I've used this a couple times. This Shara is really good at keeping Biggs alive. He can take a focus or evade and then Shara can eat a crit for him and regen with R2D2 next turn. Meanwhile Norra is doing her thing. After Biggs dies Norra can focus, evade, target lock, and barrel roll every turn.

Double Arc (100)

Norra Wexley (37) - ARC-170
Push The Limit (3), Kyle Katarn (3), BB-8 (2), Alliance Overhaul (0)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Shara Bey (37) - ARC-170
Draw Their Fire (1), Jan Ors (2), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)

4 hours ago, imrandy85 said:

I've used this a couple times. This Shara is really good at keeping Biggs alive. He can take a focus or evade and then Shara can eat a crit for him and regen with R2D2 next turn. Meanwhile Norra is doing her thing. After Biggs dies Norra can focus, evade, target lock, and barrel roll every turn.

Double Arc (100)

Norra Wexley (37) - ARC-170
Push The Limit (3), Kyle Katarn (3), BB-8 (2), Alliance Overhaul (0)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Shara Bey (37) - ARC-170
Draw Their Fire (1), Jan Ors (2), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)

I like this list. Nice synergies between the ships. Perhaps it's time to get this second ARC.

Another good option is Dash. He deals heavy damage and Nora covers his range 1 well. These are 2 builds to choose from.

Dash 58

push the limit

outrider

heavy laser cannon

engine upgrade

kanan

Nora 41

push the limit

bb8

engine upgrade

Kyle Katarn

Alliance overhaul

or

Dash 58

push the limit

outrider

heavy laser cannon

engine upgrade

Kyle Katarn

Nora 42

push the limit

R2D2

engine upgrade

Jan Ors

Alliance overhaul

I agree that the BB8 model is more fun to fly but the R2D2 model is way more durable. Depends on your preference

On 5/31/2017 at 8:05 PM, imrandy85 said:

I've used this a couple times. This Shara is really good at keeping Biggs alive. He can take a focus or evade and then Shara can eat a crit for him and regen with R2D2 next turn. Meanwhile Norra is doing her thing. After Biggs dies Norra can focus, evade, target lock, and barrel roll every turn.

Double Arc (100)

Norra Wexley (37) - ARC-170
Push The Limit (3), Kyle Katarn (3), BB-8 (2), Alliance Overhaul (0)

Biggs Darklighter (26) - X-Wing
R4-D6 (1), Integrated Astromech (0)

Shara Bey (37) - ARC-170
Draw Their Fire (1), Jan Ors (2), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)

@imrandy85 - I just posted this same list, only with VT on Norra instead of Shara. Is there a reason you've only used it a couple times? Is it not truly competitive?

1 hour ago, gennataos said:

@imrandy85 - I just posted this same list, only with VT on Norra instead of Shara. Is there a reason you've only used it a couple times? Is it not truly competitive?

Just only had the chance to play it a couple times. I actually think it's in a pretty good place in the meta right now outside of ordinance lists. Played it twice again last night, went 1-1 against a Dengar + Bossk. That match up is a little rough because they can shoot around Biggs. Not sure I like the Vectored Thrusters on Norra here because if you use BB-8 you can't barrel roll again that turn. I've actually been considering dropping Vectored Thrusters, since I don't use them that often, in favor of M9-G8 on Biggs.

On 30.5.2017 at 4:44 PM, Tombold1313 said:

Take one of her six green manouvers, reveal it,

1) trigger BB-8 for a barrel roll, >

2) trigger Push the Limit for Boost or Target Lock, >

3) take the stress from PtL, >

4) get rid of the stress because of the green manouver, >

5) trigger Kyle Katarn to get a Focus for removing the stress, >

6) take Boost or Target Lock as your regular action.

I think you are unable to remove the stress at point 4. The way I remeber the rules you remove stress after executing a green manouver. The you perform your action(s). I think this is rather strict concerning timing. Correct me if I am wrong.

23 minutes ago, SOLAR FLARE said:

I think you are unable to remove the stress at point 4. The way I remeber the rules you remove stress after executing a green manouver. The you perform your action(s). I think this is rather strict concerning timing. Correct me if I am wrong.

They key here is that 1-3 happen BEFORE you do your green maneuver because of BB-8. It might be more clear to say:

  1. Reveal green maneuver
  2. BB-8 barrel roll action
  3. Push the limit for 2nd action + stress
  4. Do your green maneuver
  5. Clear stress
  6. Get Focus from Kyle Katarn
  7. Do your normal action for the turn

The only issue I've had with action efficiency Norra is that she doesn't have the win condition that tank Norra (R2, 3P0, AO & PTL) does i.e. if you only have 1 ship it's very likely that killing tank Norra is mathematically impossible. With that in mind, my general take is Tank norra or dirt cheap Norra (Just expertise and AO). The middle ground Norra's are interesting, but crazy maneuverability is less good at only PS 7 as she's about 1 shy of the bare minimum ace PS (and equipping VI largely removes the gimmick, so why bother at that point).

Definitely try it, but my results weren't great (3 shields and 6 hull goes by faster than you'd think with only 1 agility...poor B-Wings)