In no particular order
1. Is there a way to raise Defense aside from Armor/Shields? Is there such a thing as a lightly armored, but highly defensive character?
2. Can Parry and Block be used in response to the same attack?
3. Please describe how Delay works when used to modify initative?
4. Maybe the FAQ explains this, but, how does Power come back when it's BELOW equilibrium?
5. Can you "buy" stuff with the money that you get from your wealth before the game begins?
6. If a GM calls for observations checks, and you have 4 PCs.. doesn't it take a long time to assemble 4 dice pools and 4 rolls of dice. Would it be easier to just have on PC make the check and maybe use Fortune dice for "Aiding"?
7. In the Bestiary what does the white square symbol after a creature's stat mean?
8. If a Delay is rolled, can you put delay counters on the power that was just used?
9. At the End of an Episode or Act.. should All cards Refresh?
10. In the section on Conditions and Difficulties. It refers to 1d, 2d, 3d, "conditions". Are they talking about Challenge Dice here or Misfortune Dice?
11. Do Henchmen have A/C/E? If so do they share it as a pool? Or does each one get his own?
12. Hencmen attack as one creature, with a +1 fortune die per additional creature, is there a +2 fortune die if the creature is "trained"? (similar to standard aiding rules).