Luke & IG88 List?

By Deadfool, in Imperial Assault Skirmish

I thought I saw a list combining these two, anyone got any ideas?

Iggy

Temp

Luke

Hera

rHired Gun

rJawa

Vinto

I think the defining feature of Luke and Iggy is their command cards. Getting to activate twice in the same turn is quite possibly the strongest effect in the game right now, especially since they can each attack twice per activation (and Luke sometimes 3 times with Pummel). As such, I think you'd want some droids that can reliably play Devotion. And since you'll be using hunter cards, you'll want at least one other hunter so the cards aren't wasted if Iggy gets focused down. How about this:

Iggy w/ Focused on the Kill

Temporary Alliance

Jedi Luke

C3PO

Vinto

Greedo

rUgnaught

Black Market

I am liking the idea of this

Temp Alliance

Jedi Luke

R2D2

IG-88

eJawa

BT-1

Copper

Copper and R2 can control a terminal and counter the other Copper with R2 healing. R2 for extra card draw. Luke, IG and BT will have to do all the heavy hitting and will need the cards. The eJawa can run objectives.

20 minutes ago, Mep said:

I am liking the idea of this

Temp Alliance

Jedi Luke

R2D2

IG-88

eJawa

BT-1

Copper

Copper and R2 can control a terminal and counter the other Copper with R2 healing. R2 for extra card draw. Luke, IG and BT will have to do all the heavy hitting and will need the cards. The eJawa can run objectives.

Sounds good but BT is imperial

That's why the ejawa comes in

@Tysonk28 Hence the eJawa bringing in BT and Copper.

I am wondering if dropping the eJawa, Copper and BT and bringing in Jabba and 3 rJawa wouldn't be better. Can hide Luke and IG with Jabba until your hand is full of cards and have the Jawas running around doing objectives and harassing. They are actually fairly resilient and can wear down the opponent figures.

1 hour ago, Mep said:

I am wondering if dropping the eJawa, Copper and BT and bringing in Jabba and 3 rJawa wouldn't be better. Can hide Luke and IG with Jabba until your hand is full of cards and have the Jawas running around doing objectives and harassing. They are actually fairly resilient and can wear down the opponent figures.

How are 3-health rJawas "resilient" in any way? Because they roll a white die?

Edited by caseycheesecake

They die when sneezed at. Resilient they are not. Maybe I'm not understanding you right but this seems like a way to lose a game, if you wait, you let the opponent kill your support, stock up their own command cards and set up coordinated attacks to take out Luke and IG88. Luke and IG88 are beat sticks. They can actually take a few licks which is why their command cards are so good, they wade out in the deep waters and kill enemy figures and stay out there and keep chopping down enemy figures. They are about as plug and play as imperial assault gets

Edited by buckero0

IG88

Temp Alliance

Luke

Leia

BT-1

Targeting Computer

Not many activations, but it hits hard with potential multiple attacks from Battlefield Leadership and reuse of Son of Skywalker and Glory of the Kill.

4 hours ago, caseycheesecake said:

How are 3-health rJawas "resilient" in any way? Because they roll a white die?

They have built in defense. So a very hardy, 2 pt, 3 health. Note, not a bantha. Sure there are some things that can one shot them and surely anything focused, but they aren't auto killed with one shot.

1 hour ago, Mep said:

They have built in defense. So a very hardy, 2 pt, 3 health. Note, not a bantha. Sure there are some things that can one shot them and surely anything focused, but they aren't auto killed with one shot.

You mean their "Take Cover"? That only swaps an evade (if they rolled one) for a usually worse option of block.

1 hour ago, caseycheesecake said:

You mean their "Take Cover"? That only swaps an evade (if they rolled one) for a usually worse option of block.

No it doesn't. It applies minus one evade and plus one block if you want. It doesn't depend on the defense roll at all. You can use it when you roll blank to get a free block. Hell you can use it when you roll an x man if you're really feeling it :)

18 hours ago, turkishvancat said:

I think the defining feature of Luke and Iggy is their command cards. Getting to activate twice in the same turn is quite possibly the strongest effect in the game right now, especially since they can each attack twice per activation (and Luke sometimes 3 times with Pummel). As such, I think you'd want some droids that can reliably play Devotion. And since you'll be using hunter cards, you'll want at least one other hunter so the cards aren't wasted if Iggy gets focused down. How about this:

Iggy w/ Focused on the Kill

Temporary Alliance

Jedi Luke

C3PO

Vinto

Greedo

rUgnaught

Black Market

I like the look of this and have all the units, besides son of skywalker what else should I be looking to put in the command deck?

This will be my first skirmish list, I'm trying to get some practice in before a store champs next month

3 hours ago, Deadfool said:

I like the look of this and have all the units, besides son of skywalker what else should I be looking to put in the command deck?

This will be my first skirmish list, I'm trying to get some practice in before a store champs next month

Maybe something like this?

Son of Skywalker

Assassinate

Blaze of Glory

Heightened Reflexes

Pummel

Pummel

Negation

Primary Target

Draw!

Element of Surprise

Take Initiative

Devotion

Opportunistic

Force Rush

Positioning Advantage

Edited by turkishvancat

I'll be honest, i'm not a fan of pummel with luke. As a long time RGC player, you don't want one of your centerpeices stuck in the middle of the enemy where they are going to get shot to hell. Take your attacks, then move them back. It forces your opponenet to extend out to attack your units, and gives you better shots.

9 hours ago, TheUnsullied said:

No it doesn't. It applies minus one evade and plus one block if you want. It doesn't depend on the defense roll at all. You can use it when you roll blank to get a free block. Hell you can use it when you roll an x man if you're really feeling it :)

Why would anybody ever apply a "minus one evade"?

If you don't have to swap an existing evade for a nonexistent block, why would it say "minus one evade" at all? Why not just +1 block? If you can roll a blank and still get the block, then it's free, is it not?

Edited by caseycheesecake
19 minutes ago, caseycheesecake said:

Why would anybody ever apply a "minus one evade"?

If you don't have to swap an existing evade for a nonexistent block, why would it say "minus one evade" at all? Why not just +1 block? If you can roll a blank and still get the block, then it's free, is it not?

It needs the -1 Evade because if you do roll an evade you'd have to get rid of it in order to gain the block.

Example 1:

Die roll comes up with 1 evade and 1 block. You have the option to leave it as-is or change it to 2 blocks.

Example 2:

Die roll comes up with a blank. You can change this to 1 block.

Example 3:

Die roll comes up with 1 block. You can change this to 2 blocks.

This works similarly to the awesome Vibrogenerator item in campaign mode. You can still apply the -1 evade to gain +1 block even if you didn't roll any evades.

9 minutes ago, ManateeX said:

It needs the -1 Evade because if you do roll an evade you'd have to get rid of it in order to gain the block.

Example 1:

Die roll comes up with 1 evade and 1 block. You have the option to leave it as-is or change it to 2 blocks.

Example 2:

Die roll comes up with a blank. You can change this to 1 block.

Example 3:

Die roll comes up with 1 block. You can change this to 2 blocks.

This works similarly to the awesome Vibrogenerator item in campaign mode. You can still apply the -1 evade to gain +1 block even if you didn't roll any evades.

Oh, thank you! I understand now.

@caseycheesecake You have to compare them to something like Hired Gun or Greedo. Even as Utinni bombers with Last Resort and Blackmarket is interesting. They be a major part of the meta if they had 5 speed which is their real down side. Otherwise they have better defense than Hire Gun and better surges, giving them a bit of bite. They are pawns for sure but pawns that have to be accounted for and possibly dealt with over a couple of attacks. Of course they don't have Parting Shoot either.

How does this list look?

Capture.JPG

4 hours ago, Deadfool said:

How does this list look?

Capture.JPG

It looks good if the skirmish objective is points-weak and you just have to smash the opponent. Unfortunately, with only 5 activations, you'll most likely get out-maneuvered and won't get enough kill-points unless you get both SoS and BoG for the extra activations.

4 hours ago, Deadfool said:

How does this list look?

Capture.JPG

Will be tough to run missions, and tough to get cards. Black market helps, but who are you putting the damage on? The Weequays don't need any help dying. What is your plan with 3PO? With the adjacency guideline is he staying back with Weequays?

If you considered dropping vinto and 3PO, you could fit in Hired Guns and Gideon. No adjacent requirement from gideon, and he can actually attack when needed. You could also include Take it Down for a situation attack by one of the heavy hitters if wanted. The hired guns prevent your weequay from having to be the door knockers, they also allow a target for the damage from black market, and with the parting shots they aren't bad blockers on the front line for any of the other attackers.

Good luck,

4 hours ago, ImperialOfficer said:

Will be tough to run missions, and tough to get cards. Black market helps, but who are you putting the damage on? The Weequays don't need any help dying. What is your plan with 3PO? With the adjacency guideline is he staying back with Weequays?

If you considered dropping vinto and 3PO, you could fit in Hired Guns and Gideon. No adjacent requirement from gideon, and he can actually attack when needed. You could also include Take it Down for a situation attack by one of the heavy hitters if wanted. The hired guns prevent your weequay from having to be the door knockers, they also allow a target for the damage from black market, and with the parting shots they aren't bad blockers on the front line for any of the other attackers.

Good luck,

I haven't actually played a single skirmish game yet so these are questions I don't have the answer to but I know five activations is ****!

I am happy to take amy and all advice and tips