Working on a campaign that will include strong Mystery/Detective aspects. Trying to figure out a way the PCs won't have to roll "Perception" in every location in order to discover or investigate the mystery. I was thinking about a Custom Skill called "Investigation," and perhaps the PCs would earn custom XP when they discover certain bonuses throughout the campaign, even if it's not relevant to the overall mystery. I'm hoping to encourage an exploration narrative that rewards turning over every strange stone.
I've also been considering creating Talents that would compliment a skill like this. For example, a "Forensic Science" Talent where the character would get a Boost die on an "Investigation" check if they are attempting to notice things like: fingerprints, blood spatter, hair follicles, etc.
Thoughts??