am i mistaken that you could bring ally saboteur to armed and operational?
saboteur side mission armed and operational
Not really, due to component limitations. (Figures from the Rebel Saboteur pack replace their tokens from the core game. You can thus only have only one Rebel Saboteur group in play at a time.)
The special setup just isn't explicit about it.
Edited by a1bert
go read reflexive property, then tell me that i couldn't use the little cardboard(whatever i don't know what it is) pieces the game came with.
Rebel Saboteur Ally Pack, Ruleshee, REBEL SABOTEURS said:This pack provides the Rebel Saboteur plastic figures that can
be used to replace their ally tokens when playing a mission. The
other components in this expansion are incorporated as follows:
The real solution is that you should not be able to take Rebel Saboteurs to Armed and Operational, because they can only be earned as rewards from green side missions and you cannot include two side missions that reward the same ally.
So, if you are playing Armed and Operational, you have not been able to earn them as allies, or you can't be playing Armed and Operational, because you already played Target of Opportunity.
i.e. if you have both Armed and Operational and Target of Opportunity in the side mission deck, you have constructed it incorrectly.
Edited by a1bertA better example would be Gideon's side mission vs the ally mission for the Rebel Troopers.
If you've already earned them from Gideon's mission, could you bring them on the ally mission for the Rebel Troopers?
7 hours ago, Majushi said:A better example would be Gideon's side mission vs the ally mission for the Rebel Troopers.
If you've already earned them from Gideon's mission, could you bring them on the ally mission for the Rebel Troopers?
Due to how the win conditions work in Brace for Impact, taking Rebel Troopers as allies would make it easier for the imperial player.
(My current opinion is that you still should not be able to, due to component limitations. But you're welcome to house-rule it.)
In Return to Hoth it was ruled that the one mission that gives you elite echo Base troopers allows you to bring the regular ones as allies if you earned them. So I suppose it depends on situation.
And spoiler : doesn't Jabba's Realm give saboteurs?
1 hour ago, neosmagus said:And spoiler : doesn't Jabba's Realm give saboteurs?
Only potentially.
I don't think any mission earns elite versions directly. It is possible to earn elite Echo Base Troopers in the Return to Hoth campaign by both winning them from a story mission, and from their side mission. It allows you to take either their elite version or their regular version as an ally to a mission, but I would still say that you cannot take either into a mission that already contains them due to component limitations. You still only have 3 Echo Base Trooper figures (either from their ally pack or represented by tokens from the RtH box).
If you read the other missions where Echo Base Troopers are provided without a cost, I think you would agree that it would very much change how the missions play.
There is a house-rule that allows you to swap the Echo Base Troopers group to an elite version (and give the threat difference to the IP) if you have earned the elite version, but it's just a house rule as far as I know.
14 hours ago, a1bert said:The real solution is that you should not be able to take Rebel Saboteurs to Armed and Operational, because they can only be earned as rewards from green side missions and you cannot include two side missions that reward the same ally.
So, if you are playing Armed and Operational, you have not been able to earn them as allies, or you can't be playing Armed and Operational, because you already played Target of Opportunity.
i.e. if you have both Armed and Operational and Target of Opportunity in the side mission deck, you have constructed it incorrectly.
then how would you get an esabature in a campaign, i thought i read somewhere if you do two for the same ally, you can chose the Elite version.
3 hours ago, a1bert said:I don't think any mission earns elite versions directly. It is possible to earn elite Echo Base Troopers in the Return to Hoth campaign by both winning them from a story mission, and from their side mission. It allows you to take either their elite version or their regular version as an ally to a mission, but I would still say that you cannot take either into a mission that already contains them due to component limitations. You still only have 3 Echo Base Trooper figures (either from their ally pack or represented by tokens from the RtH box).
If you read the other missions where Echo Base Troopers are provided without a cost, I think you would agree that it would very much change how the missions play.
There is a house-rule that allows you to swap the Echo Base Troopers group to an elite version (and give the threat difference to the IP) if you have earned the elite version, but it's just a house rule as far as I know.
Sorry, I probably didn't say that right. I was referring to the mission Snowcrash where the mission starts with elite echo base troopers on the map. Shortly after Return to Hoth had been released I'd sent a query:
Hi Robert,
Yes, if the Rebels have already earned the Echo Base Troopers, they may bring the regular versions as well to this mission as their ally.
Thanks!
Paul Winchester
So component limitations seem to apply to the deployment cards (one regular, one elite) rather than models, provided that you don't take more than one ally (or more than one green side mission per ally)
2 minutes ago, ATM2100 said:then how would you get an esabature in a campaign, i thought i read somewhere if you do two for the same ally, you can chose the Elite version.
You can't in the Base campaign. The rule is if you earn the same ally twice then you get the elite. But you cannot take two green missions for the same ally.
Currently you can get elite troopers by taking their side mission and winning Gideon's Red mission.
You can get elite echo base troopers in Return to Hoth by winning them in the first story mission and then their ally mission.
Jabba's Realm provides some allies at certain points so you could get elites there via their side missions.
2 hours ago, neosmagus said:I probably didn't say that right. I was referring to the mission Snowcrash where the mission starts with elite echo base troopers on the map. Shortly after Return to Hoth had been released I'd sent a query:
Paul has made very few mistakes in rulings, but he's like the rest of us and thus not flawless.
Snowcrash does not seem to add any mission rules related to the group (eEBT) provided by the mission, so taking any group as an ally does not break anything like in a lot of the other missions. At least a couple of missions I checked do have mission rules concerning their respective mission-provided ally, and would go haywire if you brought another group with the same name to the mission (whether elite or regular).
I'm pretty sure I have discussed rebel component limitation with Clipper somewhere... but I can't find it now. Maybe I'll ask his opinion and prod Todd if needed.