Fenn with Leia and Rangers?

By Quigman, in Imperial Assault Skirmish

So I know Fenn is kind of in a weird place being such a high cost, but consider the following.

I'm pretty sure it works, but here it goes.

Leia (to me) is more of a stay in the back and make long bomb shots as are the Alliance Rangers. If Leia is focussed, she's got a minimum range of 3 and will more likely roll a surge...for +3 accuracy, putting her in Ranger territory.

If she uses Battlefield Leadership, that allows another friendly figure to interrupt to perform a shot, so let's give that to an Alliance Ranger (elite if you will).

Alliance Ranger makes the attack and it resolves.

Now, Fenn happens to be 3 spaces away from said Alliance Ranger, giving that figure Assault.

Leia makes her attack.

Other player goes.

Now, Alliance Ranger figure can make 2 attacks, and the other two can make 1 attack.

This basically forces the other player to flee with whatever figure/character you're attacking, as you're likely to kill it, opening up 4 attacks from Rangers on whatever else is around.

Again, with Fenn costing so much this is kind of a shot in the dark, but if Fenn costed 7 points...?

Yay? Nay?

Having it work more than once is the problem. I think you'd get just as much or more out of running Gideon's command card and new orders in the same list with balance of the force. You could get the same number of extra shots but focus your guys and run some other figures with the points you spent on fenn ( 3PO and Hera come to mind)

Yeah...It's a **** shame his skirmish card is such a dud. Especially since he's such a campaign beast.

And with the number of fixes needed on Allies, I feel like we're going to be waiting a long time for Mak, Fenn, Jyn, Diala, Gharkaan, Saska, Biv, Loku, MHD-19, Verena, etc. to see the light of day.

I really think a simple fix for many of these figures would be a points reduction of maybe 1 or 2. I know some have weird health/ability combos but I really don't see the need for hero specific fixes when so many are required.

The big name Allies can have a skirmish attachment/upgrade to make them good with new abilities and adjusted stats.

For the heroes, I think a points reduction is the easiest/quickest fix.

Saska costing 4 in my mind all of a sudden makes sense. Makes her worth it for her shady contacts ability.

Diala costing 6 is decent (Same as Davith makes sense while we wait for the next big box expansion and hopefully force user cards)

Mak and Loku to 3 and that puts them roughly on par with a "fancy" stormtrooper.

Gaarkhan to 5. He's in a weird place considering the cost of Wookiee Warriors but his ability is decent.

Verena to 5 puts her roughly on par with Gaarkhan.

Jyn is tough for me...4 seems okay but her lack of range and being so squishy makes me want to make her 3. Issue there is she's clearly better than Mak and Loku at 3 points so I guess 4?

MHD to 4 and that puts the droid roughly on par with Jyn if she's at 4

Biv is also a tough one. He's so over costed at 9 points and squishy with 8 health. I think 6 is probably good as he's got the hunter trait.

Fenn...poor Fenn. Maybe 6 then? Puts him roughly on par with Diala/Davith.

I need to stop, this is turning into something else entirely!

Those minor character fixes aren't coming. Consider them sunk costs.

2 hours ago, caseycheesecake said:

Those minor character fixes aren't coming. Consider them sunk costs.

Maybe not officially.

I'll house rule them myself if need be as I'm not a competitive player anyway.

or maybe they can get alternative command cards? I think there is no rule limiting character-specific command cards to one.

It is surely more complicated than simple change to the cost, but for some people new cards are better than errata

I have a buddy that runs

Fenn

Mak

Rangers

Rebel troopers

Gideon

MHD

This list consistently puts out damage.

Its like I love running Kayn with eStorm troopers and eHeavy troopers and very rarely have issues dealing out kills.

Now maybe its our style of play in that we play skirmish but not with tournament time limits.

19 hours ago, GringoFett said:

I have a buddy that runs

Fenn

Mak

Rangers

Rebel troopers

Gideon

MHD

This list consistently puts out damage.

Its like I love running Kayn with eStorm troopers and eHeavy troopers and very rarely have issues dealing out kills.

Now maybe its our style of play in that we play skirmish but not with tournament time limits.

That's interesting and inspiring. Does it do well at tournaments (that you know of)?

I dont know we dont play in tournaments. Although we are going to be running in the store tournament that is upcoming at our FLGS.

On 5/29/2017 at 9:10 PM, caseycheesecake said:

Those minor character fixes aren't coming. Consider them sunk costs.

FFG will do what makes the best sense for them. I'll continue to advocate for fixes for Core box & early expansion Rebel uniques. Doing so adds value for new players to buy the full boxes instead of partials. Plus I want to see a fully-realized Fenn bring the noise to skirmish!

On 5/29/2017 at 1:59 PM, Quigman said:

If [Leia] uses Battlefield Leadership, that allows another friendly figure to interrupt to perform a shot, so let's give that to an Alliance Ranger (elite if you will).

Alliance Ranger makes the attack and it resolves.

Now, Fenn happens to be 3 spaces away from said Alliance Ranger, giving that figure Assault.

Leia makes her attack.

Other player goes.

Now, Alliance Ranger figure can make 2 attacks, and the other two can make 1

I wish this would work. Assault lets you make multiple attacks on your activation. Leia's special action allows another figure to interrupt and perform an attack - the figure is not considered activated, does not have two actions to use, etc.

Edited by cnemmick