So the TIE SF is basically a T-70 (arguably a more cost efficient one). There aren't as many pilots to choose from ... but what's a good triple SF list look like?
Are triple TIE SFs viable?
Triple T-70s work well enough thanks to a plethora of name pilots. SFs only have two. It's got a decent statline, but you have so many other options to fill that third slot, I'm just not sure what an Omega Specialist brings to the table that's better than Omega Leader or the Inquisitor.
That said, here's a decent jousty list that can tank some damage and dish it out in return:
TIE/sf Fighter: · "Backdraft" (27)
Veteran Instincts (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
TIE/sf Fighter: · "Quickdraw" (29)
· A score to settle (0)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Pattern Analyzer (2)
TIE/sf Fighter: Omega Specialist (25)
Crack Shot (1)
Fire Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
-- TOTAL ------- 99p. --
Imperials are so much fun right now, with a plenthora of great small ships. I love the TIE/sf, but just like the previous poster I would not fly three of them.
Anyway. How about DTF on QD and a homing or conc on the zeta, and targ. synch on backdraft? Makes target priority harder. The "right" choice for the opponent is probably to go after QD first, but that means QD get's 2 attacks first round of combat, BD gets his attack and Zeta can fire his fully modded homing.
"Backdraft" (27)
Veteran Instincts (1)
Fire-Control System (2)
Targeting Synchronizer (3)
Lightweight Frame (2)
Special Ops Training (0)
"Quickdraw" (29)
Draw Their Fire (1)
Fire-Control System (2)
Lightweight Frame (2)
Special Ops Training (0)
Zeta Specialist (23)
Fire-Control System (2)
Homing Missiles (5)
Guidance Chips (0)
Special Ops Training (0)
Total: 99
I just picked up numero tres, so I'm gonna find out! ?
Might start with three Omegas all with FCS/TargetSynch/LWF/Title. For Ept I wanna try all three with DTF. Get enemy to split damage up and have three full mod shots on the table longer. Or else, default to good ole crackshot.
So, here's my take on the "Triple SF Threat".
"Quick Draw"- Veteran Instincts, Fire Control Systems, Primed Thrusters, Special Ops Training, Shield Upgrade.
"Back Draft"- Veteran Instincts, Fire Control Systems, Primed Thrusters, Special Ops Training, Lightweight Frame.
"Omega Specialist"- Adaptability, Fire Control Systems, Primed Thrusters, Special Ops Training, Lightweight Frame.
Ironically, I created the list but have never played it. I have a friend who comes over and we play x-wing almost every week, and I allow guests to choose which faction they want to be. Of course, he chose Empire. Now I'm obsessed with trying to take the list down. There's a lot of synergy with the list, and if you get a couple of bad rolls... you're toast. Give it a try.
Best regards,
Kevin
Perhaps ...
Zeta Specialist (35)
Special Forces TIE (23), Fire-Control System (2), Homing Missiles (5), Targeting Synchronizer (3), Special Ops Training (0), Lightweight Frame (2)
Zeta Specialist (32) x 2
Special Forces TIE (23), Fire-Control System (2), Homing Missiles (5), Special Ops Training (0), Lightweight Frame (2)
I've not tried it yet but I'm pretty sure 2x Crack FCS Targetting Synch LWF title and 1x Intensity Comm Relay FCS TS title generics will be really good.
How about this?
Zeta Specialist (33 points x 3)
Accuracy Corrector, Cluster Missiles, Primed Thrusters, Spec Ops Trainign, LWF
FCS and concussion missiles could work even better! But I like the idea of two autocorrected cluster missile attacks per SF against low agility targets.
Primed thrusters and AC also means you can turn hard an barrel roll all day to avoid arcs and still have consistent damage--in theory anyway.
Edited by Gibbilox3 (33pts) Omega Specialist w/ Draw Their Fire, FCS, Target Synch, LWF, Title
Just played a game with these bad boys and it went quite well vs some proxy Scum aces with the new khiraxz and Viper titles.
Vs
Fenn mindlink, title,at
Talonbane w/ Mindlink, new title, EU, VT, AT
Guri w/ new title, mindlink, adv sensors, AT, Cloak?
I gave guri init so i can see where her shenanigans with those crafty b rolls takes her. She lined up somewhat middle. I lined up in my right corner. Fenn across from and talonebane flanking from other side. I want to test my list so what better way then a joust with Fenn.
I 4 straight, then next round do a 2 straight and focus. Guri with her b rolls (ridiculous btw) and talonbane are flanking on left, Fenn lands right smack in all three arcs at range 1.
Fenn gets 2 hits and 3 Crits spending his focus. I spend my focus and evade two. 3 Crits left, so I DTF one to each SF
talonbane and guri are range 3 and don't do anything. My naked SF fires first (4dice), Crit hit blank. Fenn rolls no natural, so eats a crit.
Now the fun part, the next SF rolls 4 dice, uses target lock from #1 and gets 4 hits, Fenn dodges two, takes two. Next SF rolls 4 dice, uses target lock from #2 and gets two Crits and two hits, Fenn dodges two again. Dead Fenn.
Each of my SFs are only down a shield thanks to DTF.
Next round I 4 straight, shoot through butt at Talon, sharing locks and take a shield and land a crit. Next round I 3 sloop, all share locks and Talonbane is dead. He rolled some more Crits and I spread the damage around. My SFs are all on 1 shield remaining. A few rounds go by, guri can't do much and game is called.
Edited by wurms4 hours ago, wurms said:x3 (33pts) Omega Specialist w/ Draw Their Fire, FCS, Target Synch, LWF, Title
Just played a game with these bad boys and it went quite well vs some proxy Scum aces with the new khiraxz and Viper titles.
Vs
Fenn mindlink, title,at
Talonbane w/ Mindlink, new title, EU, VT, AT
Guri w/ new title, mindlink, adv sensors, AT, Cloak?
I gave guri init so i can see where her shenanigans with those crafty b rolls takes her. She lined up somewhat middle. I lined up in my right corner. Fenn across from and talonebane flanking from other side. I want to test my list so what better way then a joust with Fenn.
I 4 straight, then next round do a 2 straight and focus. Guri with her b rolls (ridiculous btw) and talonbane are flanking on left, Fenn lands right smack in all three arcs at range 1.
Fenn gets 2 hits and 3 Crits spending his focus. I spend my focus and evade two. 3 Crits left, so I DTF one to each SF
talonbane and guri are range 3 and don't do anything. My naked SF fires first (4dice), Crit hit blank. Fenn rolls no natural, so eats a crit.
Now the fun part, the next SF rolls 4 dice, uses target lock from #1 and gets 4 hits, Fenn dodges two, takes two. Next SF rolls 4 dice, uses target lock from #2 and gets two Crits and two hits, Fenn dodges two again. Dead Fenn.
Each of my SFs are only down a shield thanks to DTF.
Next round I 4 straight, shoot through butt at Talon, sharing locks and take a shield and land a crit. Next round I 3 sloop, all share locks and Talonbane is dead. He rolled some more Crits and I spread the damage around. My SFs are all on 1 shield remaining. A few rounds go by, guri can't do much and game is called.
DTF is only crits though, right? I dont know much about Fenn. Does he tend to throw a lot of crits out?
Edited by MHamerR8On 6/1/2017 at 4:09 AM, MHamerR8 said:DTF is only crits though, right? I dont know much about Fenn. Does he tend to throw a lot of crits out?
Fenn with 5 dice and a TL is around 80-85% to throw a crit. And two different 3 dice attacks with rerolls is also high percentage of rolling a crit. You dodge 1 or 2 hits, and spread that crit around. Works great, better than even I imagined.
Thinking about the list a bit more, I dropped one Omegas DTF and upgraded him to Backdraft to give more punch from rear attacks.
"Backdraft" (27) w/ A Score to Settle (0) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)
Omega Specialist (25) w/ Draw Their Fire (1) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)
Omega Specialist (25) w/ Draw Their Fire (1) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)
Total: 100
Now Backdraft can save his focus for defense on the primary target turning it into a crit, while the omega's can DTF if the opponent tries to use it on Backdraft.
Played against Genesis Red + VI, HLC / Ketsu + VI, Dengar, Glitter / Jakku Quad + Cloak, Seismic, STA, Scavenger Crane (after Citrako shenanigans with cloak).
Rocks placed on left side of board tightly together (I brought debris), I placed a couple rocks in corners on right side, middle was clear. I Score to Settle G.Red with his HLC. He can choose to use it and I spread damage, or he keeps his HLC attack,uses focus, and doesnt benefit from Score To Settle.
Opponent wanted me to come to him on left, I slow rolled up the right side then angled in. I didnt care for debris, just wanted to get away from rocks. I push forward with all three. Ketsu and an Omega are only ones in range 3. Ketsu knocks a shield off, I setup a TL with FCS.
Next round, all three SFs are range 1 of Ketsu. She tractors one on a debris. I lose an agility, but gain it back thanks to obstruction. Ketsu gets two hits + crit. crit gets DTF to one Omega. I dodge Reds HLC. All my guys unloaded range 1 on Ketsu, sharing each others TLs, I have three full modded range 1 shots. She rolls good greens (4 natural evades in 6 green dice) gets taken down to 3 Hull left, and PS0 crit.
Next round, I 3 bank all my guys through the debris (backdraft rolls a crit and loses a shield). Ketsu wastes action turning arc, attacks Omega and rolls another crit. I DTF to other Omega. Red only has arc on backdraft at range 1, uses score to settle, DTF to an Omega, lol. All my guys rear shot on Ketsu, sharing TLs and she goes down. Next round, Jakku finally tractors Backdraft, but it doesnt do much. I 1 bank green and barrel roll. Red Kturns. I have a range 1 on Red with backdraft buttshot. Game over.
I took 7 damage total in game, enough to kill 1 SF, but thanks to DTF, I still had all three ships. The two Omegas were full hull with no shields left, and Backdraft had 1 shield gone.
SF is one of my favorite ships in the game and now I get to fly three of them.
8 hours ago, wurms said:Thinking about the list a bit more, I dropped one Omegas DTF and upgraded him to Backdraft to give more punch from rear attacks.
"Backdraft" (27) w/ A Score to Settle (0) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)
Omega Specialist (25) w/ Draw Their Fire (1) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)
Omega Specialist (25) w/ Draw Their Fire (1) , Fire-Control System (2) , Targeting Synchronizer (3) , Lightweight Frame (2) , Special Ops Training (0)
Total: 100
Fantastic list! Great combination of firepower and durability.
3 hours ago, blade_mercurial said:Fantastic list! Great combination of firepower and durability.
Thanks, its my new favorite
. Will be flying it alot to test weaknesses and whatnot. I just fly completely in formation, treating it like one big *** ship with 18HP, and triple gunner attacks, lol.
Got another game in with the trip SFs (Backdraft with ASTS one above). My brother and I want to practice against Dash Miranda since its very popular in our meta and we keep losing close games.
vs HLC LW REY Dash & Miranda w/ all that crazy good stuff
On second round I think I can get miranda in arc of my SFs, as her maneuvers are a bit limited with debris to her left. I 4 straight with all three and Miranda 2 banks. She is arc of all three SFs, and slams 2 right. Dash still stocking focuses.
We check range and miranda is in arc of all three, barely inside range 3. She eats three shots, my Omegas full modded thanks to Backdrafts TL. I drop her to two hull remaining.
Im in a bad spot, debris in front of two SFs. I need to kill Miranda this round, so I sharp 2 left one Omega, and bank Backdraft and other Omega over debris. As luck would have it, I roll a crit on BOTH debris. Shield gone on each, lol. Not only that, but I am range 1 of miranda so she drops a seismic. A shield gone on all three SFs, and Sabines Backdrafts last shield. oh joy. Miranda 2 sharps and slams. She barely gets out of range 3 of BD, but not my Omegas. She dies. Dash puts two damage into Backdraft. Miranda gone early, I got all three ships left. Not too shabby.
So, I have Backdraft on 1 hull, Omega with 2 shields, and an Omega with 1 shield vs Dash with 5hull/4shields. Not bad. Well, Dash solos my list. One SF remained alive with 3 hull, but wouldn't have done much. End of story. ******* hate that guy.
Loss 48-67.
New strategy: go for ******* Dash first.
EDIT: Just to note, Dash had 1 shield left, so if I got 1 more shield, its half points on Dash, then I am in the lead. Another close game loss to that bastard.
Edited by wurmsJust a thought: could you drop one of the Targeting Synchronizers for an Ion Pulse Missile? It could give you a bit of control which is useful, especially when you can bring the hammer like 3 SFs. It would also be nasty against Dash as it would make him predictable for a turn. You'd probably need it to be on Bacdraft with Adaptability to make it a little more unpredictable.
1 hour ago, wurms said:New strategy: go for ******* Dash first.
EDIT: Just to note, Dash had 1 shield left, so if I got 1 more shield, its half points on Dash, then I am in the lead. Another close game loss to that bastard.
Well, to be realistic, you would've had the same problem against Miranda. You can't expect to kill Dash without losing one SF, maybe two. Even if you have 2 left for Miranda, she likely kills one before it gets to shoot (or it does shoot and you are able to plink a bit of damage, but she kills it and is able to regen some shields). Regardless, Miranda even with a bit of health left beats a single SF of lower PS pretty easily. Hell, at worst, she can just run away and win on time.
So long story short, your list is kind of 'hard-countered' against that particular list. The easiest change to your list to help against Dash/Miranda is to give backdraft VI. PS 9 makes a world of difference in that particular fight. Or as Bio says, look at adding some ion love (Ion Pulse Missile is a death sentence to either of them).
However, if you are taking this to a tournament, I think you have to think a bit about what your odds are of facing this particular matchup. If its common enough in your area that you expect to face it more than once, then I think this is the wrong list for that tournament (or else do in fact make changes to make that fight easier). If however, you want to take the gamble that you will either not face it at all during Swiss, or maybe at worse, face Dash/Miranda once in Swiss, then you should be fine (just accept you most likely have one loss).
Edited by blade_mercurial2 hours ago, Biophysical said:Just a thought: could you drop one of the Targeting Synchronizers for an Ion Pulse Missile? It could give you a bit of control which is useful, especially when you can bring the hammer like 3 SFs. It would also be nasty against Dash as it would make him predictable for a turn. You'd probably need it to be on Bacdraft with Adaptability to make it a little more unpredictable.
Yeah, I may try something like that out. But before I do anything drastic, I will probably get another rematch or two in. I took Miranda out super quick, and if I didnt roll crit crit on debris, plus take a miranda bomb to the face, that was 6 damage in the **** activation phase. Gotta fly better/smarter. Might go adapt on BD though just to get ahead of Dash on PS and at least have simultaneous fire on Miranda. Dont think ASTS is really needed in other matches.
Would have been cool if ASTS was "must" and not "may" to force Dash into changing an eye to crit to spread damage.
1 hour ago, blade_mercurial said:Well, to be realistic, you would've had the same problem against Miranda. You can't expect to kill Dash without losing one SF, maybe two. Even if you have 2 left for Miranda, she likely kills one before it gets to shoot (or it does shoot and you are able to plink a bit of damage, but she kills it and is able to regen some shields). Regardless, Miranda even with a bit of health left beats a single SF of lower PS pretty easily. Hell, at worst, she can just run away and win on time.
True, if I can kill Miranda, and get half on Dash and just have one SF last with 1 hull, I win. That is probably my only way with this list. Around here, Dash/Miranda has won two store tourneys, and been in top 4 a few other times, and Mangler Dash/Corran went undefeated in swiss last week then lost in finals. Lots of Dash around here. We love our rebels.
Another game in with the triple SF list above. This time vs R2D2,TG Norra, Biggs, and a Warden Kbomber.
I took biggs down to 1 hull remaining and spent IA after first round of shooting. Norra stripped shields from an Omega.
Next round the warden bombed the hurt omega, i rolled two hits and sabine finished it. Biggs died from BD. Norra lost her shields.
Norra died from a couple rounds of rear shots from my remaining SFs, was able to DTF her rear shot mod. Shields gone from both my SFs now. But Norra is dead.
Problem was they were both together and warden made another pass, this time cluster hit them both. I roll great of course and backdraft eats 3 dmg and dead and omega eats two dmg, down to 1 hull on an Omega.
We fly around a few rounds, i strip its shields and get a range 1 shot taking 3 hull. It only has a focus token but rolls all paint. I have a focus token for defense that i saved but only get two paint. Game over.
I think this game is easily mine if I roll close to average on bomb rolls. Out of 8 red bomb dice, i roll 7 hits. 5 of BDs 6 dmg was stupid bombs. Ugh. Oh well, loss is a loss. Still like this list though. Bombs suck. Lol.
I had fun last night with a triple Omega list:
(x3) Omega Specialist with Crack Shot, Fire-Control System, Targeting Synchroniser, Special Ops Training, Lightweight Frame
Fly in formation at first, have everyone Focus, and then combine fire. First one shooting is then giving a TL for the second one who then gives one for the third one, so you have 1 attack with focus (unless you spent it for defense) and 2 with Focus+TL, all with Crack Shot to push early damage through. I love to have everyone at the same PS, this way you can always decide the order in which they move and attack. Deciding the order of attack is especially useful when you start to break formation and the middle ship serve as a transition between both the other ships. Since you're not too reliant on action (because of the ''free TL''), you can use one ship to block an other one of yours in case you want to keep a position longer.
If PS was a problem, I could see replacing Crack Shot for Veteran Instinct (and then one for Backdraft with a 0 cost EPT for a perfect 100pts list), but I really like to have Crack Shot for an early kill.
Not the most competitive, but very fun to fly with a great synergy. I'll definitely fly it again to vary from time to time between this list and my First Order Aces list.