boggle said:
On the subject of ddi.
Having on line tools to build characters ect
Somethings are nice to have like a name generator , treasure ect but they are not essential.
My feelings are that this system has it all boy its fun writing stories for this game. I need no prep time for npcs i can run on the fly. It seems simple to balance ecounters and i love that.
Rpg's will always be pen and paper once you move on line its a different experience its like a computer game the interaction is not the same it cant be.
Why would you need an ddi maybe a dedicated supported fan web site covering some of your points would be nice however again its still early lets see what happens ?
It doesn't sound like you understand what DDI is or what tools it provides.
It's not a move to playing online. What you get is a single source for all the printed material, as well as tools to generate PCs and Monsters utilizing that information. As someone who uses it, I can say that it cuts down on prep-time considerably (as well as alleviates the need to own every single book).
I don't know, though if WFRP would really benefit from this as much as D&D. Printing up monsters can be accomplished by buying the PDFs, and character generation could really only be aided if they could add a tool to list and generate the cards (which is off the table for now).
If they could work out the IP issues, then some form of card tool would make it all work.