Help with vehicles list

By buckero0, in Imperial Assault Skirmish

Since no one wanted to help with the smuggler list, I'm trying a few other lists I had made but never used. This one I think has potential.

14at st

7 eJet troopers 1 Targetting computer

7 eJet troopers

5 eProbe droid

2officer

2 Officer

rule by fear

zillo

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strength in numbers -- focus -- shared experience -- overrun -- fuel upgrade -- planning -- element of Suprise -- fleet footed -- call the vanguard -- negation -- take initiative -- grenadier -- lock on -- disorient

there are times where I hate the Targetting computer and think they are worthless. The same could bE said of the officers.

I had a unit of regular jet troopers in there but they always seem to die so easy and with jabba around they weren't worth the points I lost. There are a few command cards I'm not crazy about and I seem to lose my at st way too fast if I roll poorly. Any advice would be appreciated.

I would try to get more out of your AT-ST by swapping the eProbe out for an elite officer, which can get you an extra attack each turn for as long as he can survive. General Sorrin could be good to get you extra surge abilities, but he's pretty expensive and makes your list too dependent on the AT-ST surviving.

Should be a fun list!

-ryanjamal

I like the Tanks better than the AT-STs. Focus fire to get multiple attacks and are cheaper.

If the tank had the defense of boba fett, I'd bite, but they can die to two fairly pedestrian shots or one card-assisted shot. Either that it needs more health.

I dumped the officers and eProbe for eOfficer (extra attack ) and regular jet troopers ( more grenadier options and overrun)

Does anyone know if overrun affects both jet troopers on a card? Can I finish movement on top of a figure if he dies from overrun?

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strength in numbers -- shared experience -- overrun -- fuel upgrade -- planning -- element of Suprise -- fleet footed -- call the vanguard -- negation -- take initiative -- grenadier -- lock on -- disorient -- Single Purpose -- still need one more

2 hours ago, buckero0 said:

If the tank had the defense of boba fett, I'd bite, but they can die to two fairly pedestrian shots or one card-assisted shot. Either that it needs more health.

I dumped the officers and eProbe for eOfficer (extra attack ) and regular jet troopers ( more grenadier options and overrun)

Does anyone know if overrun affects both jet troopers on a card? Can I finish movement on top of a figure if he dies from overrun?

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strength in numbers -- shared experience -- overrun -- fuel upgrade -- planning -- element of Suprise -- fleet footed -- call the vanguard -- negation -- take initiative -- grenadier -- lock on -- disorient -- Single Purpose -- still need one more

It only affects a single Jet Trooper.

4 hours ago, buckero0 said:

If the tank had the defense of boba fett, I'd bite, but they can die to two fairly pedestrian shots or one card-assisted shot. Either that it needs more health.

I dumped the officers and eProbe for eOfficer (extra attack ) and regular jet troopers ( more grenadier options and overrun)

Does anyone know if overrun affects both jet troopers on a card? Can I finish movement on top of a figure if he dies from overrun?

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strength in numbers -- shared experience -- overrun -- fuel upgrade -- planning -- element of Suprise -- fleet footed -- call the vanguard -- negation -- take initiative -- grenadier -- lock on -- disorient -- Single Purpose -- still need one more

There's a thread going on about this right now in the rules subforum if you want the extended details, but the long and short of it is that you can't enter an occupied space with your last movement point and overrun doesn't add anything to change that.

But if he was killed by one of your earlier movements points you can move back onto where that figure was. Just can't do it with your last movement point.

-ryanjamal

If the hostile figure was defeated, you can end movement in that space with 1 mp left unused.

Overrun and other cards with a restriction box are always played on a figure, it only affects the figure you play it on.

Edited by a1bert

elite imperial officer worked way better, when I remembered to 'pass'

do you think Single Purpose is worth it for the double attack command?