Since no one wanted to help with the smuggler list, I'm trying a few other lists I had made but never used. This one I think has potential.
14at st
7 eJet troopers 1 Targetting computer
7 eJet troopers
5 eProbe droid
2officer
2 Officer
rule by fear
zillo
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strength in numbers -- focus -- shared experience -- overrun -- fuel upgrade -- planning -- element of Suprise -- fleet footed -- call the vanguard -- negation -- take initiative -- grenadier -- lock on -- disorient
there are times where I hate the Targetting computer and think they are worthless. The same could bE said of the officers.
I had a unit of regular jet troopers in there but they always seem to die so easy and with jabba around they weren't worth the points I lost. There are a few command cards I'm not crazy about and I seem to lose my at st way too fast if I roll poorly. Any advice would be appreciated.