Best single expansion

By Rumblebuffin, in Talisman

Velhart said:

too big ! gran_risa.gif

NO WAY!

He should be the main thing to Talisman and shine over the board with his size to remind all off his great power demonio.gif

Also Talisman board is bigger than ever cool.gif

you nedda use some 'green stuff by GW in order to remove those nasty spaces between the pices of the dragon's body :D

with my best wishes

tomas

But coming to the gist:.. IMO the best expansion 'ill now is...

'the reaper' :D Still awaiting the 'ice march' the pigeon carriers from the US are pretty slow unfortunately :( but I loved the Dungeon as well.. Hmmm...

Nah. Thereap wins wt a tiny b advatage ;>

with my best wishes

tomas

Best single expansion at this moment:

1: Sacred Pool exp

2: Reaper exp

3: Dungeon exp

4: The Highlands exp

5: Frostmarch exp

__________

I choose Dungeon above Highlands, because you can level up fast there.

Highlands is full of objects and low enemies who can slow the game down i think.

But the good points for Highlands is the characters, the Dragon retro cards, and the powerful Arnkell card, that makes it worth to travel there.

Highland expansion feels more like a goldmine region. But we can do not much with the gold yet. Maybe that this will change in the future, if the City comes out.

Hmm, all of the expansions have their good points...

1. Reaper - I choose reaper at the top of my list because it expands the adventure deck so much (it was the first expansion I got... prior to receiving it I always used to run out of adventure cards and then have to reshuffle the discard pile... which got a little stale, not had the problem since)... Plus the imminent doom that follows the Reaper as he makes his approach keeps the game exciting (everyone pays attention when the bony finger of death is within rolling distance!)

2. The Highland - this was a tough decision, between this and the dungeon, but I chose the highland because of how accessible it is in the early game. It expands the play area out and introduces some great new characters. There's some pretty decent items lingering in the hills too! The ability to warp to any space in the outer and middle regions upon beating the (pretty easy) Eagle King is really useful too!

3. The Sacred Pool - The extra endings keep the game fresh, and the new cards place a larger emphasis on morality which also adds a lot of depth (hohoho, inadvertent pun!). The new spells and characters are pretty cool too, as is the inclusion of new warlock-quests and quest rewards (other than Talismen). Its a bit of a game-changer and can add some focus to the game that helps maintain a fast pace (to keep all players interested).

4. The Dungeon - The dungeon board is a more interesting place than the Highland, and offers higher rewards, but there are so many tough enemies in there that it's not really viable to enter until you've done some serious grinding on the main board (or highlands) beforehand... once you are tough enough though the dungeon is a great place to "level up" quickly. Sometimes when I play with the dungeon expansion with friends who haven't played the game as much, everyone stays away from the dungeon as soon as anyone enters and inevitably runs into some nasty beast with huge craft/strength.

I got the Frostmarch expansion in the post a few days ago and havent had a chance to play it yet, so I can't say where in the list I'd place it, but glancing through the cards I like how the odds of being turned into a toad have increased, along with some pretty brutal spells. The Warlock seems a bit overpowered, but we'll see!

1/2. Almost pretty ex aequo Frostmarch and Sacred Pool.

Both of them are giving us the greatest Spells. Hydra when used in right moment may be deadly for all of our opponents, including the owner of iriginal Spell. Toadify! gives us 50% possibility to turn an enemy into Toad, and with a bit of luck possibility to take his stuff (Objects and Followers) and/or kill the Toad. Marked For Glory is uber great Spell against LoD.

Sacred Pool provides us Misfortune. We all know what it does, and what a great combo with Grim Reaper it is. Stasis is some kind of stealer. Character dwars Rune Sword, is happy, then we are casting Stasis and player must say "goodbye" to his Rune Sword. Vindication has more possibilities to kill than to help Character. And also there is few stealing Spells.

As for Adventure Cards. Frostmarch has a snow theme, and most of its cards are "snowish". It is introducing great Treasure Chest/Map combo, Basilisk, Arcane Archive . And I fall in love with Icecap Elk artwork!

Also thematic set, some great cards, cultist finally got their name and status. Finally Neutral Alignment, and most of cards have über great artwork, like Discordant Dirge, Cathedral, Fel Steed or Infernal Legion.

3. Highland

Trinkets is what we really need! Whole set is very easy and it is great for Characters who want to rest a little, who want explore a new Region without being killed in next two rounds.

4. Reaper

This set is just a random cards, they aren't thematic or anything. They just are by themselves.

5. Dungeon

Definitely TOO MUCH enemies! If I would want to fight every turn with some kind of crap, I would start playing DungeonQuest instead. I'm not a big fan of this expansion generally.

Hi Nemomon,

Interesting list you have there lengua.gif

I have still some doubts about the dungeon vs the Highlands

I feel that characters are falling behind if you go into the Highlands.

But the Highland feels more like a adventure than the dungeon.

If one player walk into the dungeon and the other into the Highland, i feel that the dungeon player will win the game if he is strong enough to survive there

How about Highland vs outer region?

Hello Velhart gui%C3%B1o.gif

You know this also depends of the game system. I can count on my 1 hand, max 2 hands, how many times I and my players were going to Inner Region to CoC space. We are playing friendly games for the sake of playing than winning, therefore Highland is better for us because it provides some adventure, while Dungeon is a rat race only.

===

As for Outer Region vs. Highland.

Let's say openly that while Highland cards are great, its board spaces are not. Mountain Pass is deadly. Since once I died there encountering low Craft enemy here, because I was forced to attack it because I was a Toad until the end of universe (I can tell You, Luck Fairy DEFINITELY is not luck enfadado.gif ), now no one o my players is going there. Not to mention about Precipice that has a broken space text. But it also has a lot of draw cards spaces.

Outer Region has only Hidden Valley and Oasis. And Temple. Lost City was better IMO like it was in 3rd Ed. Probability that we will encounter Temple let's say once per 3 rounds are high. But while Oasis and Valley rather quickly may be full of useless cards, Highland have more spaces to draw 2 and 3 cards. And also Trinkets once again are great and much more helpful than a lot of Adventure Cards Objects.

Finally, if we are able to kill final Big Bird without any problems, we can claim all of his 4 Relics in 4 turns. gui%C3%B1o.gif

Therefore Highland are better than Outer Region.

EDIT: Crap <_< I don't know why I was thinking about Middle Region and discussing Outer Redion >_>

In my opinion the highlands is best; though the dungeon tends to speed the game up considerably as it is basically a short cut to the middle.

Nemomon said:

Hello Velhart gui%C3%B1o.gif

You know this also depends of the game system. I can count on my 1 hand, max 2 hands, how many times I and my players were going to Inner Region to CoC space. We are playing friendly games for the sake of playing than winning, therefore Highland is better for us because it provides some adventure, while Dungeon is a rat race only.

===

As for Outer Region vs. Highland.

Let's say openly that while Highland cards are great, its board spaces are not. Mountain Pass is deadly. Since once I died there encountering low Craft enemy here, because I was forced to attack it because I was a Toad until the end of universe (I can tell You, Luck Fairy DEFINITELY is not luck enfadado.gif ), now no one o my players is going there. Not to mention about Precipice that has a broken space text. But it also has a lot of draw cards spaces.

Outer Region has only Hidden Valley and Oasis. And Temple. Lost City was better IMO like it was in 3rd Ed. Probability that we will encounter Temple let's say once per 3 rounds are high. But while Oasis and Valley rather quickly may be full of useless cards, Highland have more spaces to draw 2 and 3 cards. And also Trinkets once again are great and much more helpful than a lot of Adventure Cards Objects.

Finally, if we are able to kill final Big Bird without any problems, we can claim all of his 4 Relics in 4 turns. gui%C3%B1o.gif

Therefore Highland are better than Outer Region.

EDIT: Crap <_< I don't know why I was thinking about Middle Region and discussing Outer Redion >_>

thanks for the reply.

It seems that it is still worth to go to the Highlands if characters are around strength 5 or 6.

So we can say, that the Highland is expanding the Outer region. If the outer region is full of cards, you can always go for the Highands.

Eagle King is only strength 8 cr8. so beating him is quicker than the dungeon lord, to get a chance on arnkell characters in the dungeon must reach strength 19/20 to get a chance to land on the crown. But dungeon has more enemies

I think that the player must decide which region he choose to win the game. You need also luck in the game off course lengua.gif

Love all the board expansions but in my opinion Sacred Pool is the best.. new cards great which stand alone but also open up to making older cards more interesting, add that twist..

I change my mind, and have added the dragon expansion to the list

Best single expansion at this moment:

1: Sacred Pool exp

2: Reaper exp

3: Highland Exp

4: Dragon Exp

4: Frostmarch exp

5: Dungeon exp

----------------

Sacred Pool has the best balance with cards, and has neutral and alternative ending card too

Reaper has lots of adventure cards and spell cards.

The Highland is a expanded outer region board where you can collect goodies.

The Dragon expansion has the dragon tower, but has also the dragon scale mechanic. You can better buy a region first.

The Frostmarch has some nice cards, but the balance is bad. weak enemies etc.

The Dungeon has too much enemies, and it's become a boring place. You can only fight there instead of a real adventure.

I'm glad this thread is here.

For instance, I've been unconsciously dreading buying the Highlands expansion, because I had gotten the impression somewhere that it is 'too easy' or 'lame'. It was surprising to see it so highly regarded here, and I'm pleased to be able to learn from all of your opinions (I've only been playing since Xmas).

Based on my limited knowledge, here's my list so far:

  1. Reaper
  2. Sacred Pool

I'm probably gonna buy the rest in order, but it's nice to see that I don't have to dread getting the Highlands! happy.gif

Definately the Reaper expansion for me.

Hi Everyone,

I'm thinking about buying an expansion for my basic Talisman, and that is why I'm curious about your opinion. May be the Highland could be a great beginner'a choice because of its emphasis on the adventure side of the game. Earlier I was thinking about the Dungeon, but now in my opinion it will be only the next choice in the future.And what do you think about the Dragon expansion? Does it alter the gameplay much?

Mostly I play the game with my beloved, so there are only two players. Once in a blue moon there is a third player. So I would like to find an expansion which enriches the game much for only two players.

Thank you for your help!

Tom

Tomcsek84 said:

Hi Everyone,

I'm thinking about buying an expansion for my basic Talisman, and that is why I'm curious about your opinion. May be the Highland could be a great beginner'a choice because of its emphasis on the adventure side of the game. Earlier I was thinking about the Dungeon, but now in my opinion it will be only the next choice in the future.And what do you think about the Dragon expansion? Does it alter the gameplay much?

Mostly I play the game with my beloved, so there are only two players. Once in a blue moon there is a third player. So I would like to find an expansion which enriches the game much for only two players.

Thank you for your help!

Tom

I'd stick with a small box expansion first of all, like the Sacred Pool or Reaper!

Ell.

Hello to all,

I only play a two player game and we both feel differently about our favorite expansion - we do have them all and use them all, mostly (haven't used the Dragon Tower board yet).

I tend to see it as two divisions; small expansion vs board expansion. I also liked Sacred expansion. I liked the comment about how the new cards can alter/slightly twist some of the older cards. Yep! I'm a continuity freak, so when I've babbled about new expansions, I like to see things that tie into pre-existing things. Doesn't always work that way, I understand.

My wife, player # 2, loves loves Sacred - she is a sucker for those fountains and streams that build up your vitals!

For the big board I like Dungeon most. But its very deadly and I usually don't survive well. It is very easy to die early in a two player game, or at least ours. I know my wife likes Highlands better, bright shiny trinkets everywhere, ooh, bright and shiny.

Frostmarch is least favorite, its not a dog - most of the adventure cards are fine and blend well with the others. They resonate to Highland too, obviously.

I like Dragon a lot, almost more than Dungeon, my wife is very tepid. She will always encounter a regular space and/or cards from any deck other than Dragon decks. Seems to have an aversion.

We actually don't hate any of the sets, but are not incredibly awed of any in particular, just generally favor as we do. Now I am rather excited for Blood Moon, but I am a sucker for the undead and werewolves.

-Oberon

Tomcsek84 said:

Hi Everyone,

I'm thinking about buying an expansion for my basic Talisman, and that is why I'm curious about your opinion. May be the Highland could be a great beginner'a choice because of its emphasis on the adventure side of the game. Earlier I was thinking about the Dungeon, but now in my opinion it will be only the next choice in the future.And what do you think about the Dragon expansion? Does it alter the gameplay much?

Mostly I play the game with my beloved, so there are only two players. Once in a blue moon there is a third player. So I would like to find an expansion which enriches the game much for only two players.

Thank you for your help!

Tom

I would buy Sacred Pool or Reaper first, to increase your standard adventure deck!

I would not recommend getting Sacred Pool as your only expansion. I think it was designed to work with other expansions.

Talisman Ben is right.

Sacred Pool has quest reward cards, so you can better get some warlock quest cards first.

I also recommend to buy the reaper first, or buy both expansions, to increase your adventure and spell deck.

Velhart said:

Talisman Ben is right.

Sacred Pool has quest reward cards, so you can better get some warlock quest cards first.

I also recommend to buy the reaper first, or buy both expansions, to increase your adventure and spell deck.

I thank all of you for your help! I think first I'll go for the Reaper, and later Sacred Pool. And then sometime Higland or Dungeon.