What the.... FFG

By Schu81, in X-Wing

18 hours ago, Elavion said:

SNIP ... egocentrics ... some 4 decades old franchise. I don't give a **** ... whiny, immature ... SW weebs ...

I'm a proud member of this group. You should check out the movie this game is based on, then join us.

It's a Starship fighter space warsy action flick from the seventies. It stars this furry faced man-bear and his side-kick who falls in love with the baker's daughter after he rescues her from this old fart who can't breathe without his c-pap who's evil master is intent on blowing up the galaxy with his super death ray. Good movie.

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28 minutes ago, Darth Meanie said:

Yeah, well, there is a thread around here that shows you are outnumbered about 2 to 1. Star Wars is a key element of this game and it needs to stay that way. You will be unaffected if the game is good AND Star Wars, but 2/3 of players will be unhappy if the game is good but NOT about Star Wars.

I like that idea.

Two words: Opportunity cost. Every hour spent working on a ship that is in an acceptable spot is an hour not spent on something more important, such as fixing a ship that needs help desperately, or a large-sized game fix (rotation/2nd edition/formats/something).

Aside from the fact that forum members are not representative of the playerbase (which is, to be honest, probably even more shifted towards SW fans), even 20% of a playerbase is a huge chunk. But that's besides the point- while franchising is great for attracting new players, what keeps them engaged is the meat of the game- that is, the rules. A good example would be GW's Lord of the Rings game- which had an amazing theme and was very popular early on, but the gameplay flaws eventually all but killed it*.

And keeping the game engaging requires focus on making the rules as good as possible. That involves not rushing things and focusing on unplayable stuff before taking care of not-very-good stuff.

*It recently came back a bit due to the Hobbit movies, but AFAIK it's dying again.

12 minutes ago, Bullox said:

I'm a proud member of this group. You should check out the movie this game is based on

I actually re-watched the whole saga a few weeks back. It's not terrible, but the OT is kinda cringey at times. It might have been amazing movies by 70s standards, but IMO it's mostly nostalgia now.

Edited by Elavion
50 minutes ago, Elavion said:

Need I say more?

I'm not opposed to the idea of fixing the T-65 at some point, but it should not be a priority. And I'm sick of SW weebs spamming threads like this one, glorifying the X-wing as the most important ship in the game.

To be fair it is the game's name.

10 hours ago, NakedDex said:

(Although really a fix for the Punisher would be a title that costs 4 points and says "you now have infinite ordnance. Go nuts")

I've never seen a Punisher survive long enough to unload all the ordnance it has already, so that would be a waste of 4 points.

21 hours ago, Schu81 said:

And give us a Gunboat too, when the XWing fix is done.

Or better, both at the same time wave!

8 minutes ago, Captain Lackwit said:

To be fair it is the game's name.

The T-70 is absolutely an X-Wing and is perfectly fine :)

4 minutes ago, Captain Lackwit said:

To be fair it is the game's name.

It is in the game, you can play it to your heart's content in casual games, and to a certain degree in the competitive environment. Balancing a PvP competitive game around it's name is not a good idea.

That, and the T-70 is also an X-Wing (and a decent pick for competitive play at that), which people like to conveniently ignore for the purpose of making "Fix X-Wing" threads.

That's because hating on the new films retro-aesthetic and merciless cribbing of story beats from the previous trilogy is cool.

(Never mind that the EU's advanced look for X-Wings was "more matte black, more stealth angles")

2 minutes ago, Elavion said:

It is in the game, you can play it to your heart's content in casual games, and to a certain degree in the competitive environment. Balancing a PvP competitive game around it's name is not a good idea.

That, and the T-70 is also an X-Wing (and a decent pick for competitive play at that), which people like to conveniently ignore for the purpose of making "Fix X-Wing" threads.

It's not that hard .

T-70 is just a streamline copy (like all Ep. 7). It's no fix at all.

11 hours ago, VanderLegion said:

Screw the gunboat. I'm tired of people asking for it in practically every post on the board...

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14 minutes ago, Odanan said:

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Haha. Too be fair, I'm not actually opposed to the gunboat itself, I just get tired of constantly seeing people ask for it :P

I do agree x-wings need a bump, but honestly I don't get all the whining about Jumpmasters being OP. They're good ships and just a hellalot of fun to fly. All the maneuverability and the toolbox you have just makes them just so much fun. But there's a lot of things that eat them allive.

This game does not need a jumpmaster nerf. This game needs a Biggs fix, so the x-wing can be improved without Biggs being overpowered. And personally I would undo the Palp fix. Palp-aces wasn't that big anymore anyway.

15 minutes ago, Sarcon said:

I do agree x-wings need a bump, but honestly I don't get all the whining about Jumpmasters being OP. They're good ships and just a hellalot of fun to fly. All the maneuverability and the toolbox you have just makes them just so much fun. But there's a lot of things that eat them allive.

This game does not need a jumpmaster nerf. This game needs a Biggs fix, so the x-wing can be improved without Biggs being overpowered. And personally I would undo the Palp fix. Palp -aces wasn't that big anymore anyway.

If jumpmasters were eaten alive by a lot of things, they wouldn't have made up most of the cut at worlds.

38 minutes ago, Sarcon said:

I do agree x-wings need a bump, but honestly I don't get all the whining about Jumpmasters being OP. They're good ships and just a hellalot of fun to fly . All the maneuverability and the toolbox you have just makes them just so much fun. But there's a lot of things that eat them allive.

This game does not need a jumpmaster nerf. This game needs a Biggs fix, so the x-wing can be improved without Biggs being overpowered. And personally I would undo the Palp fix. Palp-aces wasn't that big anymore anyway.

Um, sure as h*** on this !

....but I do agree with your last sentence (and paragraph actually), yeah, I'd roll back Palp too, he was not all that OP for 8 points and two crew slots in the current dice heavy meta.

21 minutes ago, VanderLegion said:

If jumpmasters were eaten alive by a lot of things, they wouldn't have made up most of the cut at worlds.

Yeah.....they're soul crushing in most players hands, simply soul crushing.

The game designers must have been in a crazy mood while creating the Jumpmaster. What were they thinking?

Lets give it multiple Torpedoes and crew! Yeah! And a robot. And illicits. And a turret. And elite! Hell yeah!

A barrel roll with its big base... being the most powerful repositioning in the game? Sure!

This will totally not be broken enough yet, so lets give it a white s-loop and green hard turns, which most TIEs (which should be faaaaaar more maneuverable than this big toilet seat) can only dream about.

It doesnt even need that s-loop with its turret....but why giving it any weaknesses? Lets make it cheap instead. Cheers!

Edited by Schu81

They were probably thinking "Yeah, so, nobody ever flies like 90% of the large base pilots we make - can we make a large base ship where people might conceivably fly all of them?"

Alas, what has science done? It made the cure even worse than the disease.

32 minutes ago, Schu81 said:

The game designers must have been in a crazy mood while creating the Jumpmaster. What were they thinking?

Lets give it multiple Torpedoes and crew! Yeah! And a robot. And illicits. And a turret. And elite! Hell yeah!

A barrel roll with its big base... being the most powerful repositioning in the game? Sure!

This will totally not be broken enough yet, so lets give it a white s-loop and green hard turns, which most TIEs (which should be faaaaaar more maneuverable than this big toilet seat) can only dream about.

It doesnt even need that s-loop with its turret....but why giving it any weaknesses? Lets make it cheap instead. Cheers!

Before the Jumpmaster came out torps where universally considered a worthless wast of points. They tried to combine all the element to make torps usable in a single ship. For example, the elite slot on Contracted Scouts was explicitly intended for deadeye. The problem was that they completely overshot.

5 hours ago, UnitOmega said:

And everybody is affected if the game is terrible, but about star wars.

I didn't say the game should become bad, I said it should remain Star Wars.

4 hours ago, Elavion said:

Two words: Opportunity cost. Every hour spent working on a ship that is in an acceptable spot is an hour not spent on something more important, such as fixing a ship that needs help desperately, or a large-sized game fix (rotation/2nd edition/formats/something).

And keeping the game engaging requires focus on making the rules as good as possible. That involves not rushing things and focusing on unplayable stuff before taking care of not-very-good stuff.

None of this is precluded by making sure the game continues to focus on the Star Wars IP.

4 hours ago, Elavion said:

It is in the game, you can play it to your heart's content in casual games, and to a certain degree in the competitive environment. Balancing a PvP competitive game around it's name is not a good idea.

That, and the T-70 is also an X-Wing (and a decent pick for competitive play at that), which people like to conveniently ignore for the purpose of making "Fix X-Wing" threads.

Agreed. While the game needs to continue to focus on SW, it should stop focusing exclusively on 100/6 tournament play.

Edited by Darth Meanie

There's only 1 thing I like in the scum faction -- And that's the IG-2000s. I ordered 2 as soon as I found out about its rules and such yesterday (seriously that IG-2000 title is just soooo cool and flavorful. I fangirled a bit)

Now, with X-Wings, I wouldn't mind seeing something like.... "Rebels: T65 Aces" that comes with 2 different painted X-Wings (Like blue squadron and green squadron or such, or just two red squadron x wings that have different paint jobs than the basic X-Wings"

Anyways, the pilots in that could be 'Pilot Luke' and some other characters that haven't really been given a chance to shine yet. And yes, 'Pilot Luke' would be a different version of the other Luke.

I'm not sure what the JumpMasters do (I just joined the game and I'm not highly competitive or anything) but the fact that just about every tournament video I've watched on youtube contains atleast 1 of them, I'm assuming it's some OP ship that needs a nerf (or, in this case, a counter to it.)

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On another note, what they could do is release something like a 'T70 Prototype' since, in my mind, you'd probably do a prototype for a ship before massproducing it (or in the Resistance's case.... not-so-mass producing it)

Basically, a T70 Prototype could look like an X-Wing that is sorta between the T65 and T70 in appearance, and could feature certain characters that have just aged and such. For example, Luke's card for a 'T70 Prototype' could be 'Master Luke' or such.

Releasing a new type of X-Wing, like my T70 Prototype would allow them to do a few things. One - They could balance it out so that we'd see them as much as Tie Fighters (since X-Wings and Tie Fighters ARE the most iconic star wars ships), and it'd allow them to give a new dial, a new statline, and some new pilots.
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Anyways, these are just ideas I was having.

6 hours ago, Alino said:

There's only 1 thing I like in the scum faction -- And that's the IG-2000s. I ordered 2 as soon as I found out about its rules and such yesterday (seriously that IG-2000 title is just soooo cool and flavorful. I fangirled a bit)

Now, with X-Wings, I wouldn't mind seeing something like.... "Rebels: T65 Aces" that comes with 2 different painted X-Wings (Like blue squadron and green squadron or such, or just two red squadron x wings that have different paint jobs than the basic X-Wings"

Anyways, the pilots in that could be 'Pilot Luke' and some other characters that haven't really been given a chance to shine yet. And yes, 'Pilot Luke' would be a different version of the other Luke.

I'm not sure what the JumpMasters do (I just joined the game and I'm not highly competitive or anything) but the fact that just about every tournament video I've watched on youtube contains atleast 1 of them, I'm assuming it's some OP ship that needs a nerf (or, in this case, a counter to it.)

----------
On another note, what they could do is release something like a 'T70 Prototype' since, in my mind, you'd probably do a prototype for a ship before massproducing it (or in the Resistance's case.... not-so-mass producing it)

Basically, a T70 Prototype could look like an X-Wing that is sorta between the T65 and T70 in appearance, and could feature certain characters that have just aged and such. For example, Luke's card for a 'T70 Prototype' could be 'Master Luke' or such.

Releasing a new type of X-Wing, like my T70 Prototype would allow them to do a few things. One - They could balance it out so that we'd see them as much as Tie Fighters (since X-Wings and Tie Fighters ARE the most iconic star wars ships), and it'd allow them to give a new dial, a new statline, and some new pilots.
-------

Anyways, these are just ideas I was having.

Welcome to the game. The IG2000 is hilariously good fun. Don't be afraid to experiment with builds. I've always found asymmetrically building them has been great. Start with Iggy-B, then choose his wingman, always. Iggy-C is pretty standard for obvious reasons, but I find D to be great fun too. A is a bit... not so great, but don't be afraid to give it a go all the same.

The Jumpmasters have been nerfed a couple of times. Their problem is that they're slightly undercosted, and they have something of a holy grail of upgrade bars that make them something of a toolbox. They're still strong for that reason.

The T70s have actually gotten new pilots in the Heroes of the Resistance pack, and they're honestly pretty darn great. Jess Pava has become a Rebel staple (I feel vindicated for bigging her up now), and the others in the box have their place in various Rebel lists and play-styles (Snap Wexley is hilarious fun). The problem with the X-wing isn't the T70 so much as the T65 getting a bit of a boost. There's a lot of good pilots languishing back there, and outside of Biggs, they're not really being used. They'll have to wait until they get a targeted buff, as the current attempts with Integrated Astromech haven't worked. Everyone has an opinion on what they should be, and opinions differ wildly (approach with caution). A new Luke card will surely come with the new movie though. I imagine the movie itself will determine whether that's crew or pilot (or both), but I'm sure we'll see some new pilots in general.

16 hours ago, Schu81 said:

The game designers must have been in a crazy mood while creating the Jumpmaster. What were they thinking?

Lets give it multiple Torpedoes and crew! Yeah! And a robot. And illicits. And a turret. And elite! Hell yeah!

A barrel roll with its big base... being the most powerful repositioning in the game? Sure!

This will totally not be broken enough yet, so lets give it a white s-loop and green hard turns, which most TIEs (which should be faaaaaar more maneuverable than this big toilet seat) can only dream about.

It doesnt even need that s-loop with its turret....but why giving it any weaknesses? Lets make it cheap instead. Cheers!

This. ^

Finally! FFG has just announced another fix. Yahooooo!

Oh. For Scum again.

30 minutes ago, Schu81 said:

Finally! FFG has just announced another fix. Yahooooo!

Oh. For Scum again.

Again? Given that the only 'aces' pack Scum have ever got was Most Wanted, whereas Rebel and Imperial have had Rebel Aces, Heroes of the Resistance, Imperial Aces, and Imperial Veterans...I'd say it's long overdue. :P

Edited by Ebak

Also early gen Scum ships REALLY sucked compared to both newer scum ships and even boosted/newer ships from Rebels and Imps.