Yes they just made a good run. Yes they can be successful. No they are not "only imperial because Scum didn't exist yet". But are they something the Imperials can build around? In it's current iteration, I do not think so.
So what other large base ships exist that are competitive and buildable?
-Scum: Jumpmasters. 25pts Hear me out! This ship shares much with the FS-31- Same agility, expanded arc, and shields; similar Hp and action bar and even slots; the moves on the dials are even similar! It is noted that the Jumpmaster is probably too good for its cost.
-Scum: Iggys. 36pts. Still deadly. Might be a good place to start. Superior in most ways and "same cost" is you take away PS, elite, abilities. Better dial. 1 more Agility. Similar upgrades and HP. Better action bar. Illicit.
-Scum: Firespray. Sees more play but still meh. Better pilot abilities, all have EPT, illicit.
-Rebels: YT-2400. 30pts. Not exactly tearing things up. Again, shares Agility, expanded arc, and HP; similar action bar and upgrades, dial.
both other factions: Scurrg. Similar enough but whether or not it's good is still up for debate.
Imperias: Defender. 30pts. Small base but similar stats. Due to large base "cost reduction" it probably should cost less Add in a superior dial and pilot abilities and it's hard to imagine taking the FS ever.
So the two options, as I see it, are improve by options and cost reduction, or keep it similar and add value. Very seldom has "keep cost and add value" been successful- see Advanced, Scyk, xwing vs. Defenders, Awings.
Also, remember the "Rebranding" in the title. So let us explore improve options and cost reduction.
3 Red, 2 Agility, ~10 HP; TL, Focus, other; expanded arc; missile, crew, other slot; decent dial- all on a large base ship- appears to be worth between 26-31pts. A long while ago I really thought the FS-31 should cost 31pts.
The game has grown past this. The FS has a worse dial, no re-positional action and no slot to help action economy even if it did, worse slots, and less slots often. But it does have that 3rd red and 10th hp. Doesn't even come close to making up for it.
We can't fix the dial. We can change slots, cost, and make that arc better. Let's do that, not with a title, but with the mod slot!
-Prison Transport Retrofit, mod, Imperial Firespray only, -5pts. Reduce your attack to 2; you may att with a cannon using your Aux arc. Remove your missile slot. Add 1 crew slot and Systems slot.
So, 28pts gets you a 2/2/6/4 with an expanded and special arc, 2xcrew, bomb, systems. TL, Focus, Evade. Below average dial. I don't know that'll do it but I suspect it's close(r). 31pts for mangler that can go out of both arcs. Double crew and systems still open but mod is taken.
What say you all?
Edited by Rakky Wistol