Double Shot of Espresso

By Drakeheart, in X-Wing Squad Lists

Syndicate Thug + Twin Laser Turret + Overclocked R4 (25)
Syndicate Thug + Dorsal Turret + R4 Agromech + BTL-A4 Y-Wing + Vectored Thrusters (25)
Syndicate Thug + Dorsal Turret + R4 Agromech + BTL-A4 Y-Wing + Vectored Thrusters (25)
Jakku Gunrunner + Operations Specialist + Thermal Detonators + Pattern Analyzer + Spacetug Tractor Array (25)
In theory, the Gunrunner Tractor's a target, letting the Thugs beat it down into oblivion. In practice, the Gunrunner's influence is more psychological than mechanical; the Spacetug and the bomb give the opponent things to think about. Two of the Thugs are tough dogfighters, using Barrel Roll to help against getting boxed in, and keeping an opponent from guessing where exactly they'll land. The Thug equipped with the TLT is to keep the pressure on against longer range targets, or targets out of arc. The TLT can also mess with target priority.
Pros: Lots of attacks, with mods. Lots of health. Doesn't rely on actions.
Cons: Mostly two dice attacks. Low defence dice. Low manoeuvrability.
Opinions?

Couple of slight improvements and questionable choices made here however,

- why dorsal turret, it has terrible attack and even with BTLA4 your not punching much through.

- Vectored thrusters, I understand you have this because of the BTLA4 but how nessasery is it, without intensity or PTL your not getting any modifier but with tie attacks I can understand the appeal.

- That Jakhu Gunrunner, as someone who's flown quite a respectable number of games with them, that thing is way overloaded, stick t PA and and tractor array. Anything else is plrbably going to just die early, though operations specialist helps with the vectored thrusters too.

- Agromech is a great choice with BTLA4

- BTLA4 is questionable with TLT, very powerful if you hit but can be a huge point waste if the ship can't keep its opponent in arc, the Space tug helps here but only so much.

for better overall attack (and still having all with BTLA4) I'd recommend something more like this:

Jakku Gunrunner — Quadjumper 15
Pattern Analyzer 2
Spacetug Tractor Array 2
Ship Total: 19
Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
Overclocked R4 1
BTL-A4 Y-Wing 0
Ship Total: 25
Syndicate Thug — Y-Wing 18
Twin Laser Turret 6
Overclocked R4 1
Vectored Thrusters 2
BTL-A4 Y-Wing 0
Ship Total: 27
Drea Renthal — Y-Wing 22
Blaster Turret 4
R4-B11 3
BTL-A4 Y-Wing 0
Ship Total: 29

Overclocked helps with damage but could be switched

Drea works well with R4B11 as it says "spend" this means that every round she can acquire a TL, spend it and make the opponent re-roll their defense dice and then receive a stress to Aquire another TL for modifying her attack. This helps push some damage through and feel free to remove the BTLA4 or swap the turret around.

Hope this helps ;)

Edited by Quadjumper King

It should be noted I have played a couple games with this list.

The TLT very deliberately doesn't have Y-Wing title, so that it can still shoot out of arc. Having 3 turrets and no out-of-arc shooting seems a bit silly, and the TLT can make up a bit for some of the failings of the other ships.

BTL-A4 and Agro are very neccesary to push damage through. 2-die attacks are fairly weak on their own, but this is where the title, and OpSpec helps. Additionally, the rare occasions someone lands in arc at range 1, means two sets of 3 dice, without cancelling.

Vectored Thrusters isn't so useful on the low PS ships as they are; at least not as much as a higher skill pilot. You could easily drop VT on them, but I've found that I enjoy the little extra freedom of moment and unpredictability.

As for the Quad, the only important piece is OpSpec, as it was built for two-dice swarm lists like this. I thought about replacing him with a HWK, but decided I needed the meddlesome Quadjumper more. I gave it bombs and it's tractor to maximize it's nuisance