Kanan Ghost builds

By SheepRebel, in X-Wing Squad Lists

Im working on different Ghost builds, all based on Kanan.

Now I need fresh eyes on them to see pros and cons I didnt.

Ghost N Support

VCX-100: Kanan Jarrus, FCS, Recon specialist, Tactical Jammer (44)

HWK-290: Kyle Katarn, Trick shot, TLT, Jan Ors (29)

Y-Wing: Gold sq pilot, TLT, M9-G8

Fat Ghost

VCX-100: Ka nan Ja rrus, FCS, Recon specialist, Rey, Auto blaster turret, Tactical Ja mmer (48)

Z-95: Airen Cracken, VI, Concussion missiles, Guidance chips

Y-Wing: Gold sq pilot, TLT, M9-G8

Obviously, both versions lean towards a slightly defensive, or at lest cautious, approach, especially the latter where Rey should bank as many tokens as possible before engaging.

And both want the small base ships taking cover behind the Ghost to get that extra green.

Edited by SheepAce
Swapped list names

Biggs with the Ghost and it's Phantom is a pretty hard build to beat. Finn on the Ghost with FCS is pretty intimidating, too :D

Since this Ghost doesn't run the double tap it could make the opponent think about what to target, as long as the little ones are covered by TJ. I like it.

Yeah, I made a Biggs list as well, but didnt post it as, well, you know....

I find the double tap is not worth it.

Minimum 18 pts for that, its the price of a Gold sq. Y-Wing. I'd rather put the TLT on that instead.

What I think people often forget is that it puts all the more concentrated fire on the Ghost, insted of having multiple targets; and risk of loosing it if the Ghost goes down before the shuttle is deployed.

Finn, I agree on his awesomeness, just dont have the points. Except that I could take the rockets of Airen, but then Rey has to go....

13 hours ago, SheepAce said:

Im working on different Ghost builds, all based on Kanan.

Now I need fresh eyes on them to see pros and cons I didnt.

I know this reply isnt about your build but i had to mention that it was great open to the thread.

"Kanan based" and "fresh eyes"

Had me laughing.

Sorry. I dont own a ghost yet so, i dont know what works best.

11 hours ago, SheepAce said:

Yeah, I made a Biggs list as well, but didnt post it as, well, you know....

I find the double tap is not worth it.

Minimum 18 pts for that, its the price of a Gold sq. Y-Wing. I'd rather put the TLT on that instead.

What I think people often forget is that it puts all the more concentrated fire on the Ghost, insted of having multiple targets; and risk of loosing it if the Ghost goes down before the shuttle is deployed.

Finn, I agree on his awesomeness, just dont have the points. Except that I could take the rockets of Airen, but then Rey has to go....

I get what you mean here, but the Phantom/turret does so much for the Ghost, even if it's an autoblaster turret. The Ghost, by default, is so expensive it's worth equipping properly, or else there are other large base ships to serve you better.

I would advise at least finding room for a turret to protect you from arc-dodgers. So, of the two, I'd go for your second list. But I still think an attached shuttle would be better than the Z95. Just speaking from personal preference and my own experience playing.