Quickdraw in a T-70.
Maybe better, an E-wing.
Edited by SkargothQuickdraw in a T-70.
Maybe better, an E-wing.
Edited by SkargothTomax Bren in anything else.
Although adrenaline rush striker would be funny. Aileron into sloop/kturn and then barrel roll, no stress involved.
Carnor Jax in a Decimator would be fun.
55 minutes ago, Skargoth said:Quickdraw in a T-70.
Maybe better, an E-wing.
Quickdraw in a VCX with Phantom title. That's 6 shields, evade every turn, add Biggs for even more salt. If it was possible to be worse than kanan biggs, this is it.
10 hours ago, Calibri Garamond said:Nah, then you would need to stay uncloaked. Might be alright every now and then vs arced ships, but it would pretty much never be worth it if you play vs. turrets.
I second OL in phatom with VI, Weap. Eng. and ACD. I would however swap FCS out and sub sensor jammer in.
As SabineKey mentioned, FCS would be essential - the Tie Phantom can't actually target lock...
Etahn A'baht in an ARC 170. Two arcs to proc his ability, and a 5 point reduction to help squeeze in extra ships.
Blount in anything that can take TLT, or carry multiple missiles. Or have a cannon.
I dunno about "broken", but Lando would be awesome on basically anything that could take an R2. Or has lots of good Greens.
Rey in a TIE/D would be interesting. Rerolls and double taps...
Tycho in a YT-2400. The only thing he wouldn't be able to do is turn around- and he would rarely need to.
Poe in any ship that has a crew slot.
Red Ace in a Defender would be impossible to kill.
Captain Kagi, any ship, if he could take Expert Handling or the Black One title.
Yorr in a TIE F/O or S/F. F/O has the great dial. The S/F doesn't care all that much about stress- if you build it correctly.
Strom in a Fang would be hilarious.
Lieutenant Colzet is interesting in that he can already take FCS, which would make his ability kind of nasty, but he really ought not take FCS in his current ship. Put him in an S/F, though, and it gets scary...
Double Edge in a BTL-A4 Y-Wing could triple tap- assuming she misses the first attack.
Major Rhymer also works with the BTL-A4 title. But sadly not with the TIE/D title. At least, not interestingly.
I'm not sure how the timing works out with Vessery and Advanced Targeting Computer. He is interesting in a TAP, though. Probably not broken.
Howl Runner in anything tanky.
Wampa in anything that can take a cannon.
Omega Leader in a TIE Advanced.
Omega Ace in a Phantom might be terrifying.
Epsilon Leader seems like a better version of Yorr.
Epsilon Ace in a Phantom would reignite the PS wars.
Backdraft in a Firespray is something I'd be worried about. But Scum Kath isn't often seen, so it may not be an issue.
Rear Admiral Chiraneau with any double tap ability.
IG-88C in any ship with a tech slot.
Dengar's ability synergizes pretty well with the Fang title.
The way Tel's ability is worded, it works well with any ship that has +5 hull. Easy loophole to close, but hilarious to think about on a Decimator.
All the Kihraxz pilots want to be in Fang fighters.
Genesis Red would abuse the System slot and/or the Tech slot.
Inaldra needs to be kept as far from easy shield regen, and/or ships with lots of shields, as possible.
Sunny Bounder in a G1-A is basically rolling 1 evade and getting 2 evade results. Sunny in a HWK would be turning 1 attack into 2 results as well. Not bad. ![]()
Kad Solus in any ship with a lot of red. A G1-A comes to mind.
Sarco Plank in a Defender. Or any ship with lots of high speed maneuvers.
Kavil in any ship with a PWT. Especially if it's 3 or more.
N'Dru Suhlak in a StarViper might make me worry.
And that's what I've got. ![]()
9 hours ago, Astech said:Sabine in a Raider - "When you reveal your maneuver dial you may execute a boost or barrel roll"...
Now the top of my list...

Stolen from page 2 of:
Edited by Gilarius
14 hours ago, Beestslayer said:The tugboat agility = speed guy in a shadow caster. Just never slow down.
Scum boba fett in a protectorate
I use him as an available pilot ability for scum ships in my hotac campaign. The ability is called "addicted to speed" and it makes any ship that can pull speed 4 and 5 moves consistently hyper evasive.
Wedge in an A-Wing.
3 hours ago, Major Tom said:Wedge in an A-Wing.
Wedge in an A-Wing at PS9 with Outmaneuver and PTL.
Wedge in an ARC-170 with Outmaneuver and Tail Gunner.
Lt Blount in a ship able to equip a tractor beam
Tycho with Rage in a VCX with Hera and TLT. The value...
Oicunn in a Jumpmaster for the ultimate Bumpmaster build.
21 hours ago, stonestokes said:I'm working on a project, similar to a competitive version of Heroes of the Atturi Cluster, and I'm looking for input. But I'm hoping this could also be a fun design exercise.
1. What are some pilot abilities that would be ridiculously too good if the pilot were driving a different machine?
The first big example that I thought of was Pure Sabacc piloting a TIE/x7 Defender. Come up with some of the most insane combinations of pilot/ship that you can, please. The preference would be to stay within the same faction, but if you can think of some fun cross-faction examples, those might be interesting also.2. What change could you make to the pilot ability that keeps the power level about the same from the original ship to the new ship.
Using the above example, if Pure Sabacc's ability was "...until you suffer 2 or more hits or crits..." then I think it would be fine even in other ships, and exactly identical in his original ride.Thanks!
Technically it's not quite exactly identical in pure sabacc as original ride. The way it's worded right now, a single direct hit won't shut down his ability (since it's only 1 card even if it's 2 damage). The updated wording would make a direct hit also shut it down.
15 hours ago, Spaceman91 said:Tycho in most anything.
Would love to see a Tycho in a T65/70
Tycho in a vcx with Hera crew would be great. Completely immune to stress.
deathrain or deathfire in a k-wing
Juno eclipse in a jumpmaster (white 1,2,and 3 slopps), or lambda(1 forward red!), firespray(hard 1s and more greens), decimator(same as firespray), or any other large ship
Vader in anything of course as many others have already said.
Kir kanos in a defender
Vader in a JM5K, Omega Leader in a JM5K, Pure Sabaac in a JM5K... I'm sensing a pattern here...
Countdown would be hilarious in any large ship(or huge ship)
Edited by BadMotivatorPutting wedge in an a-wing would give him a superior ship, but even with running outmaneuver, if you're fortunate enough to pull it off, wouldn't that be a wash compared to him currently? Your opponent gets an extra less green die, but also lose a red die because you're in an a-wing.
Miranda in a Defender would be good
3 hours ago, piznit said:Lt Blount in a ship able to equip a tractor beam
Specifically TIE/D with tractor and ruthlessness
Kir Kanos with a tie defender x7 ![]()
Dengar in a Jumpmaster. Or basically any pilot, even a generic PS 3
20 hours ago, Astech said:Sabine in a Raider - "When you reveal your maneuver dial you may execute a boost or barrel roll"...
Now the top of my list...
Huge ships can not do free actions and thus Sabine would do nothing.
Wedge in a Tie Phantom
Major Rhymer in an HLC Outrider with no donut hole. ![]()
1 hour ago, SEApocalypse said:Huge ships can not do free actions and thus Sabine would do nothing.
Noooooo! But it would be so much fun.
Fenn in a Phantom would be pretty absurd - PS9 6 die shot, then cloak for an AGI 5 tokened up defense.
Fenn in a /sf would be pretty mental.
Dengar in a JumpMaster would be a little crazy.