So, after worlds which was directly on the heals right after a beginning of the year nationals and 7 months (not a full year) from the last worlds and with the upcoming store championship season it is rather clear that due to power creep, unforeseen combinations with future releases, and overall overcorrecting the previous combinations of the meta we have reached a new stage where the cyclical balance has stagnated. So there are things that need to be corrected, but for now everyone seems to be calling for well the strongest form of correction there is to have which could become more over-correction the exact thing that left us in the mess we are in now. So instead of just reacing for the Pen & Ink and dumping it all over the next FAQ there needs to be something in between.
First lets list the number of corrective actions for balance we currently have and put them in order from the least sever to most sever.
- New Releases aka "Hate Cards" (i.e. Autothrusters)
- Power Increments "power creep" (i.e. Firepower 4)
- Core Rule or Rule Supplement Erratas (i.e. Cloaking Nerf)
- Pilot/Upgrade Card Pen & Ink Erratas (i.e. Palp Nerf)
So go over the goods and bads for each of them
- Good is this is the least controversial method. However being the lowest impact it runs the risk of missing its intended action or worse adding to the power deficit.
- Good is Accretion is the natural progression of any living expandable game. Bad is it runs the risk of introducing power creep and can often overcorrect and make a new Top Meta that overshadows the past with no counters available.
- No cards have to be changed so it doesn't outdated/invalidate anything. Bad is that it requires a specific interaction between the rules and the correction target. If a certain build is just overall good then this might not be an option.
- Good is that you can directly target the top power of the meta, bad is that it invalidates already printed cards and makes collection obsolete.
So with all that I think we need a 5th option. Something between 3 and 4. A type of errata that doesn't literally change what is on physical copies of already printed and distributed cards but still effective enough at targeting the top of the meta and allows for corrections that can also be undone if needed. So my proposal is well a Tournament Squadron point increase list. It is simple; any pilot card on that list is considered +2 squadron points for list building, any upgrade card on that list is considered +1 squadron point for list building.
- New Releases
- Power Increments
- Core or Rule Supplement Erratas
- Tournament Squadron Point correction list
- Pilot/Upgrade Card Pen & Ink Erratas
So it is simple, after options 1 & 2 are exhausted and 3 is either exhausted or unavailable then you can use option 4 to just give a pilot, upgrade, ship, or even a pilot/upgrade combo a point increase nerf thus reducing its squadron point efficiency and making a correction to the meta. Need to nerf an entire ship Then just put all 4 (or more) pilots on that list and the ship now costs 2 more points. Got a broken pilot/upgrade combo, put both the pilot and the upgrade combo and increase the point cost of that build by 3 points. Thus now you have a corrective action that can directly target problems in the meta without being as extreme as a pen and ink errata. Plus you still have options after the action. If a certain ship/pilot/upgrade on that list is now no longer seeing play in competitive scene you can simply take it off the list and restore it to its original cost. If it turns out that the action taken still wasn't enough then you still have option 5 to nuke said pilot/upgrade card.