So, we know almost all of the Crane cards at this point. While we don't have enough context to look at the faction as a whole and see where they'll shake out, we can look at the conflict cards as a collective to see what they offer someone who might want to splash. For reference I've copied the splashable card text.
Above Question (attachment) 1 cost 2 influence. Condition. Attached character cannot be chosen as a target of an opponent's event.
Admit Defeat (event) 1 cost, 2 influence. Action: Choose a character that is defending alone. Bow that character.
Duelist Training (attachment) 1 cost, 1 influence. Technique. Attached character gains: "Action: while this character is participating in a conflict, choose a participating character controlled by your opponent - challenge that character to a military duel. Instead of giving honor for this duel's bid, a player may choose and discard the required number of cards from hand. Bow the loser of the duel.
Height of Fashion (attachment) 2 cost, 3 influence, +4 political. Condition. This attachment cannot be played during a conflict.
Noble Sacrifice (event) 1 cost, 2 influence. Action: Sacrifice a (friendly) honored character. Choose a dishonored character - discard that character.
Steward of Law (character) 1 cost, 1 influence, 1/1/0. While this character is participating in a conflict, characters cannot become dishonored.
The Perfect Gift (event) 0 cost, 1 influence. Action: Reveal the top 4 cards of each player's conflict deck. Choose 1 revealed card owned by each player and add it to its owner's hand. Shuffle.
Voice of Honor (event) 0 cost, 2 influence. Interrupt: When the effects of an event would initiate, if you control more honored characters than an opponent - cancel those effects.
So what does Crane offer as a splash Clan?
For one, it offers a pretty nice suite of event control cards. With some combination of Voice of Honor, Above Question, and Steward of Law, you can narrow opponent's options, provided you can reliable trigger Voice. Having some protection against the nasty conflict actions from clans like Scorpion could be a huge boon depending on how the meta shakes out.
The battle control suite consists of Admit Defeat and Noble Sacrifice, both of which punish opponents whose board state is too thin. This could be good for clans who prefer to go wide, as it has been implied Lion will prefer to do. It could also be good for clans who prefer to pummel opponents with strong characters supported by a few weaker characters, as it has implied Dragon and Crab might do.
The other main thing that Crane offers is a splashable reusable duel. While this doesn't seem amazing by itself, there could be future cards that supplement it, or clans that can find ways to abuse it. Dueling as a whole seems to be a lightly supported mechanic, but this will likely change as more cards are released.
What other thoughts can be gleaned from the Crane splashables in a vacuum?