1. Attacks vs. Target Defence.
This is NOT an opposed roll? Instead it's just Default Easy (1d) and you add one Misfortune die per point of target's Defence?
What is a situation where the difficulty would be higher than Easy (1d)?
2. Healing...
After a night of healing you recover a number of wounds = Toughness
AND
You get to make Resilence check to gain additional wounds equal to boons?
So if I have a Toughness of 4 and get 2 boons on a Resilence roll I recover 6 wounds?
Also it says that if you are trying to Recover from a Critical Wound you make it versus an Average (2d) difficulty test. Then if you are successful you can heal a critical wound with a Severity rating <= to the # of success rolled.
Umm what?????
So let's say I have a severity 3 critical wound. I make my Resilience roll and get 4 Successes and 2 Challenges. Can I heal this critical wound? I've "passed" the check, and have more than 3 successes. OR is treated as me having 2 successes (because the other 2 have been cancelled), so I've passed but accomplished nothing.
Am I correct in assuming that a player has NOTHING to lose by making a Resilence check each full night's rest?
3. Insanity
Are these two statements contradictory?
pg 67. "If none of the traits on the card match the situation, the character has kept his unravelling wits about him, a bit longer and staves off the effects of temporary insanity "
pg 68. "If the GM feels that the randomly drawn insanity card is inappropriate given the triggering effect, the player draws new insanity cards until a card is drawn with a trait that matches the triggering effect."