So probably not optimised but this is me going all out with some of the Imperial Ships i think will benefit from Intensity which i will probably then tweak (Aggressor being a TLT boat is too easy)
Lieutenant Kestal (22)
Intensity (2)
Ion Turret (5)
Lightweight Frame (2)
Valen Rudor (22)
Intensity (2)
Proton Rockets (3)
Autothrusters (2)
TIE/v1 (1)
Colonel Vessery (35)
Intensity (2)
Engine Upgrade (4)
TIE/x7 (-2)
Total: 100
View in Yet Another Squad Builder
So Kestal has the 360 turret and a Barrel Roll a turn gets her either Focus or Evade. She doesnt mind overshooting and getting out of Arc so if she cant reset Intensity this turn, she can next.
Valen Locks every turn and gets an Evade, then if anyone ends up firing at him he's got his 3 Dice and the Evade token to defend, then gets to Boost/Roll which can trigger Intensity. If there could be more incoming load up with another token (and generate the focus action once the last shot comes in to regen Intensity), if not then dont waste it.
Vessery gets his entire action bar for 0 Stress. Speed 3, Evade Token, Barrel Roll/Boost for Focus and unload using his ability on whatever Valen has locked. If the incoming fire is ineffective then either token can be used to reset.
Edited by Sonikgav