Imperial list for my first tournament

By Wickedfictitous, in Star Wars: Armada Fleet Builds

I've been toying with this list in my head for a while trying to decide what to tweak. I'm participating in my first tournament this week and I'd like some feedback. I'm not sure how I feel about the objectives or squadron coverage. I don't have access to CC to and its objective suite. Thanks for taking the time to review.

Picket Lines
Author: Echostation

Faction: Galactic Empire
Points: 396/400

Commander: Darth Vader

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Minefields

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Relentless ( 3 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 183 total ship cost

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Captain Needa ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 67 total ship cost

Raider-I Class Corvette (44 points)
- Impetuous ( 4 points)
- Agent Kallus ( 3 points)
- Ordnance Experts ( 4 points)
- Flechette Torpedoes ( 3 points)
= 58 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Lambda-class Shuttle ( 15 points)
6 TIE Fighter Squadrons ( 48 points)

Card view link

Fleet created with Armada Warlords

I've also toyed with replacing the ISD2 with an ISD1 configured like this

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Darth Vader ( 36 points)
- Relentless ( 3 points)
- Minister Tua ( 2 points)
- Electronic Countermeasures ( 7 points)
- H9 Turbolasers ( 8 points)
- High-Capacity Ion Turbines ( 8 points)
= 174 total ship cost

But that leaves me at 387 points and I'm not sure how to spend the rest. Again Thanks

Edited by yahwist27

First off, an important note, you will not want Advanced Gunnery. You cannot put it on a ship with Gunnery teams, and the chance of backfire on that objective in the current game state is huge. It is very likely that your opponent will put Advanced Gunnery on a small ship like a flotilla and then if you kill it you have scored 30 points, while all he has to do is kill your objective ship and he can almost guarantee he wins the game from the bonus points. Take Most Wanted. Put it on the flotillas and whatever ship you plan on killing. It's boring, but you aren't going to lose big off it either.

Minefields with Lambdas is a fun kind of dark horse choice. Just know it can backfire on you too, if I have a Lambda or two I am going to pick it because I will be confident I can hurt you with it just as bad as you can hurt me which completely erodes your second player "advantage". If you don't like that risk, Dangerous Territory is a good "safe" objective you should be able to outscore your opponent on while also giving you a useful ability of running over rocks at will.

Now the fleet stuff. Darth Vader is only worth his cost if you have inconsistent dice whips (red and black) that adding additional rerolls to all of them balances out his cost. So either ditch all your dice consistency upgrades- leading shots, trc, ordnance experts and just rely on Vader to save points, or keep those upgrades and go to a cheaper Admiral that will allow you to beef up your squadron screen.

I like the first ISD better, it's the right choice if you keep Vader.

As I said earlier, without flight controllers and a big alpha you are going to want to beef up those ties. If you go to Most Wanted and Dangerous Territory as objectives you no longer need strategic, and running Maarek + Jendon + Saber + Tie Adv is a solid little setup. I think (no math) if you drop the dice modification upgrades you can fit that in.

11 hours ago, BrobaFett said:

Minefields with Lambdas is a fun kind of dark horse choice. Just know it can backfire on you too, if I have a Lambda or two I am going to pick it because I will be confident I can hurt you with it just as bad as you can hurt me which completely erodes your second player "advantage". If you don't like that risk, Dangerous Territory is a good "safe" objective you should be able to outscore your opponent on while also giving you a useful ability of running over rocks at will.

I had the pleasure to get an opponent who picked my Minefields with 2 VCX's. I used the mines to zone out him at the deployment, and cover 1 side of my ships. He managed to move 2 mines in the way of my 2 different ships, but it didn't matter at the end. He didn't get caught once, but I felt that the leverage at deployment was good enough to risk it. Especially since I started and I had 2 more deployments (thx to the cheap TIEs).