OK to me these are the Meta decks to beat.
E-Palp
Poe/Maz
Poe/Rey
Vader/Guard or Vader/Raider.
The decks I play.
Poe/Snap
Jango/Aurra
Kylo/Vader
The only deck that has shown the ability to win for me is Poe/Snap. What about you guys....:)
OK to me these are the Meta decks to beat.
E-Palp
Poe/Maz
Poe/Rey
Vader/Guard or Vader/Raider.
The decks I play.
Poe/Snap
Jango/Aurra
Kylo/Vader
The only deck that has shown the ability to win for me is Poe/Snap. What about you guys....:)
Baise and Maz
Kylo, FN-2199 and Unkar
Edited by AmanalI run eJyn/Ackbar. There is a lot of discarding from your opponents hand and Ackbar's effect goes off quite a bit. It's fun and it wins (at least it does for me). Also I still like running eQui-Gon/eRey.
I like Nightsister/2xStormtrooper/Guavian
Build does great against Palp and Vader, but loses quick to Poe/Maz so I won't play it outside fun games.
Baze/Snap has a pretty high win % for me
Jyn/rey has also performed well but folds hard to mill and unkar inspection decks
Phasma/Enforcer/trooper has also performed well.
I like Luminara/Rey a lot, although I guess Rey is a pretty boring meta character. I've also been astounded at the efficacy of eMonMothma/HiredGun/HiredGun and HanSolo/HiredGun/HiredGun, since both profit from Hired Gun's amazing dice and the fact that Second Chance can work a total of eight times with Rebel, Cheat, and Ammo Belt, and along with Lone Operatives, both decks can have upwards of 80 health for my opponents to chew through!
I had a lot of fun the other night and more success than expected with eGrievous/Ventress. It has some control included and can really hit hard and fast. Force Illusion helps to mitigate the low health of the duo and Imperial Inspection limit the expension of the opponent, even more so if I can kill a target before Grievous goes down. Surprisingly (or not considering that the opponents hate dealing with Ventress ability), they tend to go for Ventress first, leaving me with the opportunity to fully equip Grievous for the end game. eGrievous with a Z6 Baton and a vibroknife really bring the pain, with each dice having 50%+ chance of getting a melee side.
Daddy Vader and eJabba
I'm digging eJabba/eUnkar control crime lord deck with prized possession and carbon freezing chamber.
2 hours ago, Kieransi said:I like Luminara/Rey a lot, although I guess Rey is a pretty boring meta character. I've also been astounded at the efficacy of eMonMothma/HiredGun/HiredGun and HanSolo/HiredGun/HiredGun, since both profit from Hired Gun's amazing dice and the fact that Second Chance can work a total of eight times with Rebel, Cheat, and Ammo Belt, and along with Lone Operatives, both decks can have upwards of 80 health for my opponents to chew through!
I play alot with my wife and son, so these tend to be the type of decks we end up with. Great decks, but probably not tournament worthy. Here's what we've been using since getting two boxes of SoR and a good amount of Awakenings:
Maz/eJyn
eVentress/eDooku
Night sister/Palpatine
Baze/eLeia
eKrennic/Death Trooper
eLuke/Rey or eQui-Gon/eRey
I'd say the Maz/Jyn combo is my fav. I love Jyn's dice, she always seems to roll something productive. The Krennic one can be down right nasty at times, rolling out big damage by the second round.
I like my Baze/Maz deck, that's good fun.
And I came second at a store tourney of 26 people running eLuke/Rey. I think it's a really solid deck that people don't give enough credit to - If only you could afford eRey! But Monoblue hero is relatively straight forward to run and the potential for a god roll to just wipe out a character is very good.
Yes. I have had the opposite experience. Watching Rey and whomever go down time and time again. I am in the camp with Tiny Grimes that someone at FFG hates hero blue.
ventress jabba is one that I have been toying with it can win but it has a hard time against Epalp
eAurra/eBala and Baze/eLeia for me.
15 hours ago, Dunlander said:eAurra/eBala and Baze/eLeia for me.
Got a list for the Baze/eLeia deck? Been wanting to try that one.
Baze or Leia with two hired Gun's is really fun.
My eLuke/Maz deck wins very consistently plus it's really fun to play and i seem to be the only one playing this combo
eHan/eSnap. The ability to fast hands both of their native disrupt sides is awesome. Planned explosion is crazy, if you god-roll you can get it with just character dice. I've gotten out a planned explosion on round 3 with some smuggling freighters and DH-17 blaster pistols in play. It was tasty.
Had some fun with a E-Jabba/Raider/Bala-tik a while back. especially with Crime lord in play. Can't wait to try out a new EJabba teamup soon for that matter
eJabba/Vader and eAnakin/eFN or Grievous.
I used eKylo/Trooper/Bala back in a days. In its unrefined version i managed to bring all top decks to 1-2 HP. After adding 2x Backup Muscle - i think it was at least competetive.
But it was during Awakening, no idea now , guess not enough speed.
E-Luke Maz is competition worthy. Chewie Leia is also fairly decent.
Eluke/rey is the deck im hyped with atm. Imp inspection is the only think that can be a pain (wish sabotage was blue)
Ejyn/maz or amadala (think maz might be better) has been doing great for me lately
Ejabba/Eunkar crime lord are under rated
I have not gotten to play against any of those tier one decks but currently my two favorite decks are eunkar/death trooper/storm trooper (a great mill/control deck that's a LOT of fun to play) and eIG-88/death trooper (great agro deck).