Fixing Biggs by Mimicking Him?

By Boba Rick, in X-Wing

Just stopped by to say that I #$%& hate Biggs. Last two games I have flown Scum generic swarms (vassal tourneys with reduced costs for underperforming ships) and was blasted each time because Biggs just refused to die. Biggs removes player agency and that is very seldom a good design choice. Biggs is awful and I hate him and his stupid mustache. That is all.

I think if they just took the Biggs "nerf" a little further and say that if you have a target lock on another ship other than biggs (not just for secondary weapons), then you are allowed to shoot at the ship you have target locked and can ignore biggs ability. Its not that broken because you are forcing the opponent to take the target lock instead of any other action, but there are plenty of multi action aces out there that can get focus target lock and therefore don't have to shoot at biggs.

19 minutes ago, atkrull said:

I think if they just took the Biggs "nerf" a little further and say that if you have a target lock on another ship other than biggs (not just for secondary weapons), then you are allowed to shoot at the ship you have target locked and can ignore biggs ability. Its not that broken because you are forcing the opponent to take the target lock instead of any other action, but there are plenty of multi action aces out there that can get focus target lock and therefore don't have to shoot at biggs.

That would simply kill Biggs completely. There are way too many lists that could simply ignore Biggs completely which would leave the Biggs player with a terrible, overpriced fighter and without the necessary protection for his other ships. As a result, it would also wipe out all the current rebel archetypes that rely on Biggs to work.

In fact, that's the entire Biggs problem in a nutshell. You can't design certain ships while he's around, because that would be OP. But you can't remove him, because that would destroy way too many existing lists in a faction that was designed for many years around the concept that Biggs is available. As a result rebels have a love-hate relationship with Biggs. They don't really like the fact that they need to use him but... they do.

2 hours ago, Elavion said:

I highlighted the cards that were introduced in Wave II or earlier. It's actually astounding that many cards from that age are still playable- Biggs, R2-D2, Black Squadron Pilot, Academy Pilot, Proton Torps are examples from just the original starter set.

Draw Their Fire is actually somewhat popular on Quickdraw and Commonwealth Defenders with DTF did win a store championship or regional (don't remember which one) last year.

Intimidation was sometimes used on Bumpmasters in the deadeye era.

Adrenaline Rush is a Wave III introduction, and yeah, it is kinda bad.

Bodyguard was a flop, I'll give you that.

Stay on Target was designed by Paul Heaver, so not much to blame FFG for. It's not terrible on Nien with BB8 (reveal 3 forward, roll, change to any speed 3 maneuver, shed stress).

Wired is currently pretty much a dedicated Zeta Leader upgrade. Who, by the way, won a store champ this year equipped with it (and nothing else).

If you want to bash on FFG for upgrades, I'd point at things such as shipping stealth device with agi 2 ships :P

Come on, can't throw Biggs at me, he is a meta crutch and one of the sole reasons the T-65 isn't receiving any love because if they did, it would essentially make him even more of a pain the back side. :)

Kudos for someone taking DtF on Quickdraw, not so much for the person that wasn't nuking Quickdraw off the board in the first engagement in the first place.

The other cards are so niche and i don't think the success those cards have received can really be attributed to their inclusion. Just because Zeta Leader had Wired doesn't really mean that it was Wired that won the day. it was likely the rest of the list. That being said, would be interesting to see just how often that Wired re-roll actually came into effect and actually positively contributed.

FFG do put out some "good ideas" that just never really stick and I think its because they have to think six to nine months ahead of the meta, which is exceptionally difficult to do.

9 minutes ago, Viktus106 said:

Come on, can't throw Biggs at me, he is a meta crutch and one of the sole reasons the T-65 isn't receiving any love because if they did, it would essentially make him even more of a pain the back side. :)

Kudos for someone taking DtF on Quickdraw, not so much for the person that wasn't nuking Quickdraw off the board in the first engagement in the first place.

The other cards are so niche and i don't think the success those cards have received can really be attributed to their inclusion. Just because Zeta Leader had Wired doesn't really mean that it was Wired that won the day. it was likely the rest of the list. That being said, would be interesting to see just how often that Wired re-roll actually came into effect and actually positively contributed.

FFG do put out some "good ideas" that just never really stick and I think its because they have to think six to nine months ahead of the meta, which is exceptionally difficult to do.

Why not? Biggs is awesome. He is an enabler for so many awesome things that would not be able to function at all without him (Jess, Thane, Rage on red squadron veteran, Zeb in shuttle (without ghost) to name just the things I used in the last week). It really annoys me how people hate on everything that is popular whether it is actually broken or just strong.

DtF on QD is more of "no, you will not ignore me" than meant to actually be used :P . I personally don't like it that much, but I can understand why some people do.

Wired isn't going to win anything by itself, it's a 1 point upgrade*. It's a nice thing to have that is very cost efficient if you can consistently trigger it and can justify not taking focus or lock (such as Zeta leader- you just take evade) or roll so many times it is useful anyways (forgot to mention it earlier- TLT Jan Ors is pretty good with wired too).

Not every card has to be perfect and not every card has to win worlds (nor can- just look at how many upgrade cards there are!). What's great about X-wing is that nearly every card has some purpose and can be useful in some circumstances. Just look at games such as MtG or 40k (in it's current state, at least- apparently it's trying to change that)- you could cut a good half of cards/upgrades from those games without really making a difference.

*Yes, I know mindlink costs 1 point. But you need multiple mindlinks and ships that excel at abusing it and nullifying it's weakness.

8 hours ago, Elavion said:

Not every card has to be perfect and not every card has to win worlds (nor can- just look at how many upgrade cards there are!). What's great about X-wing is that nearly every card has some purpose and can be useful in some circumstances. Just look at games such as MtG or 40k (in it's current state, at least- apparently it's trying to change that)- you could cut a good half of cards/upgrades from those games without really making a difference.

Relatively few cards in X-wing are always good, but many are always worse than others available at the same points range. Take saboteur as the prime example, followed by marksmanship (overshadowed by both Expertise and Predator), Calculation (overshadowed by crack shot), and Squad Leader (overshadowed by PTL on the recipient, and other such things).

Draw their fire is curious - I recently versed a duble Y-wing build while I was running Maarek with A Score To Settle, and it really ruined his synergy. Yet I won hands down because Dutch rarely (if ever) had any mods for his TLT, so no damage got through. Draw their fire was effective, but not the best choice, and it probably never will be (assuming no silly Leebo+DTF+Determination combo). This is the same with many X-wing cards - they're effective (like flechette cannon), but not the best choice for the points (tactician).

As such, many cards in X-wing can be used, and you can win with them, but you're deliberately handicapping yourself by doing so.

On ‎5‎/‎25‎/‎2017 at 1:28 PM, stonestokes said:

Yeah, I think that would be a bad thing for the game as a whole to weaken the Rebel faction, at least at this point in time.

I'd concede that allowing Biggs to prevent torpedo attacks against friendly ships would ease the sting a bit if his ability got nerfed to once per round.

The target lock rule with torpedoes wasn't necessarily a decision to nerf biggs on FFG's part but a consequence of the RAW in the attack sequence flowchart.

They could "fix" Biggs by mimicking Atanni for Rebels and making him the less desirable option.

Some OP EPT or title that disallows any pilots PS 5 or lower in your squad. "You cannot equip this upgrade if any ship in your forces has a pilot skill score of 5 or lower"

I think the biggest problem with Biggs is people seem to be having trouble focus firing him to death. Some are upset that he will eat their alpha strike, others upset that it forces them to deal with him, but NONE of this is insurmountable, and has been clearly pointed out several times already; the Rebel faction is pointed and in some cases designed with Biggs being part of the picture.

Move on people, move on.

RoV

35 minutes ago, Rat of Vengence said:

I think the biggest problem with Biggs is people seem to be having trouble focus firing him to death. Some are upset that he will eat their alpha strike, others upset that it forces them to deal with him, but NONE of this is insurmountable, and has been clearly pointed out several times already; the Rebel faction is pointed and in some cases designed with Biggs being part of the picture.

Move on people, move on.

RoV

I played on Vassal recently against a Biggs+Stressbot+Dutch+Filler list. I killed Biggs second to last simply because I had such fine control over both Carnor and major Rhymer's arc.

14 hours ago, Astech said:

I played on Vassal recently against a Biggs+Stressbot+Dutch+Filler list. I killed Biggs second to last simply because I had such fine control over both Carnor and major Rhymer's arc.

Nice. That works well too :)

RoV