Other than Union, who has good bad or indeferant opinions about Loku? cards that you like on him or good class cards, supply deck cards that work well with him, characters he is good with, and stuff you find confusing about him. the reason i ask is because we played 3 missions with him and he invited the most confusing rules, especially on his side mission.
Loku
I've been an Imperial facing off against a team with Loku in it, and while I agree that he's not the best he did serve a purpose.
The static +1 Damage from his tokens resulted in more than a few figures being killed with the exact amount of damage needed.
My main experience with Loku is from the very first campaign that I played.
Truth be told, we didn't really know what we were doing that well. I was the Imp player, using technological superiority, but I rarely put any of my class cards to good use.
My wife was playing Biv and Loku with Legendary.
It was a ton of fun, for sure, and at the time Loku was certainly a threat. As to how I'd handle Loku now... well, I don't know. Worst case scenario, I think he might be situational. I don't think he fits well into the Tank/Support/Objective Rush roles that so many people try to shoehorn heroes into, but I think that (as others have said) he can be extremely useful against boss fights and larger figures.
I really like Loku, as a support/dps hybrid. We had in in the Core campaign and he definitely carried his weight. Scouting Report alone meant we got 2-3 crates every mission which resulted in about 1200-1500 more credits to spend by the end of the campaign. All that for 1xp? Yes please!
Overwatch was super useful. The freedom to lie in wait for an attack *and* get a free Surge when you do? Very cool!
Spectrum Scanner made it much easier to eliminate groups of troopers.
Mon Cal Special Forces gave him a constant stream of Endurance to spend, which was awesome.
I think Loku also took Study of Enemies but I don't recall it coming up often, so maybe skip that one?
In closing, I liked Loku a lot. We had him sporting a DXR-6 at incredible range and I'd totally play him in a future campaign.
I was the Imp in RtH, the Loku player had just gotten Mon Cal Special Forces, it seemed like every time he rolled poorly on defense I'd have one surge with my eStormies. I'd add 2 damage and he'd look at me with an evil smile, pointing out the free Evade. ![]()
Like to see how well he pairs with Verena.
30 minutes ago, pheylorn said:I really like Loku, as a support/dps hybrid. We had in in the Core campaign and he definitely carried his weight. Scouting Report alone meant we got 2-3 crates every mission which resulted in about 1200-1500 more credits to spend by the end of the campaign. All that for 1xp? Yes please!
Overwatch was super useful. The freedom to lie in wait for an attack *and* get a free Surge when you do? Very cool!
Spectrum Scanner made it much easier to eliminate groups of troopers.
Mon Cal Special Forces gave him a constant stream of Endurance to spend, which was awesome.
I think Loku also took Study of Enemies but I don't recall it coming up often, so maybe skip that one?
In closing, I liked Loku a lot. We had him sporting a DXR-6 at incredible range and I'd totally play him in a future campaign.
You can't Overwatch, Set Your Sights and Scouting Report at the same time. People complain that Jynn is hard to trigger her extra attack, Overwatch isn't much different and you highly incentivize the Imperials to stick a figure in front of Loku and block his sight so he's stuck with his token on Overwatch or moving it elsewhere and lose the Overwatch action. So it's definitely not super useful, it's gambling an action on getting a bonus surge and an Imperial player can very easily punish you for it if they want to.
Also getting 30 extra crates in 10 missions from Scouting Report is wildly optimistic. You're not being at all realistic in your assessment.
Edited by Union18 minutes ago, Union said:You can't Overwatch, Set Your Sights and Scouting Report at the same time. People complain that Jynn is hard to trigger her extra attack, Overwatch isn't much different and you highly incentivize the Imperials to stick a figure in front of Loku and block his sight so he's stuck with his token on Overwatch or moving it elsewhere and lose the Overwatch action. So it's definitely not super useful, it's gambling an action on getting a bonus surge and an Imperial player can very easily punish you for it if they want to.
That's cool, but did he say he was trying to do all that at the same time?
10 minutes ago, Union said:You can't Overwatch, Set Your Sights and Scouting Report at the same time. People complain that Jynn is hard to trigger her extra attack, Overwatch isn't much different and you highly incentivize the Imperials to stick a figure in front of Loku and block his sight so he's stuck with his token on Overwatch or moving it elsewhere and lose the Overwatch action. So it's definitely not super useful, it's gambling an action on getting a bonus surge and an Imperial player can very easily punish you for it if they want to.
Well, I think Overwatchs trigger is much more lenient than Quick Draw because it doesn't have to be the start of an activation.
Example: Loku and imp don't have LOS to each other, Imp moves to gain LOS, Loku can now potentially trigger.
Quick Draw's trigger is long since past, and the imperial likely had half a dozen choices to make that could have prevented Overwatch; but it is an additional chance to trigger. Combine it with combat spotter and.... wow, you committed a lot of resources to get that attack off, didn't you?
"He convinced me, gimme my dollar back."
Purely anecdotal but during Last Stand in the Core campaign, Loku enabled (via his +1 damage from recon token and an extra red die from Coordinated Attack) a 15 damage attack-- after blocks!-- against the big bad of that mission, which was dealt by Fenn with the Pulse Cannon. Now obviously I realize Fenn was a huge part of the equation, but we still liked to consider Loku a very important part of the "Rebel Death Star", as we liked to call it.
All in all I find him to be a mixed bag; he tends to stick at range so he often doesn't contribute much to objective, he doesn't deal staggering damage on his own, yet at the same time he can really enable tremendous thinning of ranks with recon tokens and spectrum scanner as well as truly impressive five dice + 1 damage attacks on the hard targets you need to take down quick.
Edited by ZetsubouBut how much did you really need Loku there when Fenn manages a staggering 11dmg on his own?
I am assuming 3dmg for the red die.
Edited by Dark ReaperYou only need Gideon, Diala, Fenn, and some gal or dude from the core box. How much do you really need any other heroes?
Because each hero is different and plays differently. Because you want that the imperial player can play other class decks than Subversive Tactics.
I agree. You can of course play any hero you want, and the core box heroes are too strong. I just don't think an increase from 11 to 15 damage is anything special.
It is going to be fairly difficult to discuss anything if we want to put a lot of arbitrary restrictions on how we are to discuss them.
With the advent of the New bacta equipment in tier1 and the Hutt deck, do you still see subversive tactics as the strongest deck? I am not sure I do.
Off-topic:
Subversive Tactics is not the strongest deck, but it tries to make the rebel players as miserable as the imperial player feels when facing a "power team".
While Rebel Elite is powerful, I have come to become most frustrated with MHD-19. The flexibility of when heroes can recover strain and damage provides a lot of frustration for the imperial player.
2 hours ago, a1bert said:Off-topic:
Subversive Tactics is not the strongest deck, but it tries to make the rebel players as miserable as the imperial player feels when facing a "power team".
While Rebel Elite is powerful, I have come to become most frustrated with MHD-19. The flexibility of when heroes can recover strain and damage provides a lot of frustration for the imperial player.
Totally understand this. That said, the best tactic for an Imperial, focused fire, is equally frustrating for the Rebels and can be impossible to prevent at times.
5 hours ago, Dark Reaper said:I agree. You can of course play any hero you want, and the core box heroes are too strong. I just don't think an increase from 11 to 15 damage is anything special.
It is going to be fairly difficult to discuss anything if we want to put a lot of arbitrary restrictions on how we are to discuss them.
With the advent of the New bacta equipment in tier1 and the Hutt deck, do you still see subversive tactics as the strongest deck? I am not sure I do.
What makes that extra 4 damage surprising isn't that it is 4 damage, but that it was an additional four damage that cost no character actions to achieve. And that's just on one attack! The passive +1 lasts. But, that being said, I still don't think he's particularly spectacular, which I said in my first post.
24 minutes ago, Zetsubou said:What makes that extra 4 damage surprising isn't that it is 4 damage, but that it was an additional four damage that cost no character actions to achieve. And that's just on one attack! The passive +1 lasts. But, that being said, I still don't think he's particularly spectacular, which I said in my first post.
Too bad it wasn't Desperate Hour. He would have just one-shot Weiss in the most anti-climactic ending.
On 5/26/2017 at 10:26 AM, juice man said:I was the Imp in RtH, the Loku player had just gotten Mon Cal Special Forces, it seemed like every time he rolled poorly on defense I'd have one surge with my eStormies. I'd add 2 damage and he'd look at me with an evil smile, pointing out the free Evade.
Like to see how well he pairs with Verena.
Just finished up one of those, lets just say(as imp) it wasn't pretty, Verena +1 on every attack with point blank + T-21 + Diala reroll + close quarters + focus + SC-2 repulser tank + free movement = annoying. Then she has 6 endurance.
Then, Loku gets to recover 2 strain or get focus (T-21) and deal more damage, then Diala reroll.
Garkaan proceeds to charge in and take tons of damage, gets focus (becomes a red die) on stun baton.
Then Diala....&*)..........@#$........?....... @....!... sums it up pretty well. Until trandos killed enduance some what. By the way shes got 6 endurance with biatic arm.
This was on Hoth so they won. Highlights of other campaigns are on threads.
The +1 from the recon token isn't a game changer (though it often comes in handy) but adding Combat Spotter to ignore figures for line of sight is very effective. Combining Mon Cala Special Forces with a Combat Coat (if possible) worked extremely well. Block the surges if necessary and if not just convert those evades into blocks. There are better heroes for dealing with groups of figures but Loku is no slouch once you've gotten the hang of managing the recon tokens and utilizing Spectrum Scanner or Study of Enemies. Scouting Report is amazing for those that like to utilize crates. I know I do.