I honestly just wanted to run 16 tie fighters...and smite someone.
How to abuse the swarm...
I'm also think you swap a VSD carrier for a Q2 and run some defenders outta it...that alpha....
I got an idea now.
Defenders
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Sloane
Assault Objective: Most Wanted
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions
[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Sloane ( 24 points)
- Relentless ( 3 points)
- The Grand Inquisitor ( 4 points)
- Gunnery Team ( 7 points)
- H9 Turbolasers ( 8 points)
= 156 total ship cost
Quasar Fire II-class Cruiser-Carrier (61 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
= 72 total ship cost
Arquitens-class Light Cruiser (54 points)
- Dual Turbolaser Turrets ( 5 points)
= 59 total ship cost
5 TIE Defender Squadrons ( 80 points)
4 TIE Fighter Squadrons ( 32 points)
Here is what I am going to test when the new triangles come out. Love the defenders with sloane as you cant lose on the dice rolls, SOMETHING WILL HURT!!!!
Who really needs bomber command?
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Sloane
Assault Objective: Most Wanted
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions
Quasar Fire I-class Cruiser-Carrier (54 points)
- Admiral Chiraneau ( 10 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
= 74 total ship cost
Gozanti-class Cruisers (23 points)
- Suppressor ( 4 points)
- Boosted Comms ( 4 points)
= 31 total ship cost
Gozanti-class Cruisers (23 points)
- Director Isard ( 3 points)
- Boosted Comms ( 4 points)
= 30 total ship cost
[ flagship ] Victory II-Class Star Destroyer (85 points)
- Admiral Sloane ( 24 points)
- Skilled First Officer ( 1 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 132 total ship cost
1 Major Rhymer ( 16 points)
1 Maarek Steele ( 21 points)
6 TIE Defender Squadrons ( 96 points)