Hey all!
I doubt this is a novel idea (as I'm sure someone much smarter than I has come up with this earlier than I have), but I'd like to get your opinions on this build:
Kylo Ren - Upsilon-class Shuttle [34]
Daredevil [3]
Fire Control System [2]
Engine Upgrade [4]
Inspiring Recruit [1]
Kylo Ren's Shuttle [2]
Pattern Analyser [2]
[48]
- Daredevil will allow you to make white 1-turns which, coupled with the ship's native 1-turn (albeit red...that's where Pattern Analyser comes in), would effectively turn you 180 degrees (with a small transposition) and tackle the shuttle's biggest weak-spot...it's super poor manoeuvrability.
- FCS gives you "free" target locks just for shooting at the enemy. This allows you to not have to rely on actions to get it and with 4 red dice, target locks are yummy.
- Engine upgrade is there primarily to not have to roll 2 red dice whenever you use daredevil. The fact that it gives you a Boost action just in case you want to close or increase a gap is a welcome bonus.
- Inspiring recruit is there to remove the double stress you get when you do a red 1-turn and then get a second stress after performing daredevil. It also helps mitigate ( not counter) some of the stress lists flying about out there.
- Kylo Ren's Shuttle...well handing out stress is great...doesn't hurt that it's one of the ways to deal with Attani Mind Link too.
- Pattern Analyser will mostly be used in conjunction with Daredevil. But it's also nice doing a red maneuver and getting a Boost or Coordinate action!
This build still has one Crew and Tech slot still open, allowing you to flavour it however you want depending on your list. You can slap on a Targeting Synchroniser and Weapons Engineer on there if your other ships are ordinance, or even a Rebel Captive and Sensor Cluster if you want a bit more defence.
Most people assumed, and some even play it as such, that the Upsilon was going to be purely a support ship. While I see the merit in such a theory, I much prefer flying the ship aggressively with it's 4 red dice and FCS. The fact that this build allows me to turn round and attack pursuers is a huge plus.
The biggest drawback of this build is its price. It easily eats half of your list's points but at 6 hull and 6 shield it's fairly beefy. Plus a turn the opponent's ships fire at Kylo, is a turn he doesn't shoot your other ships (2 bombers with ordinance or a beefy ace like Quickdraw).
Right now, my favourite pairing with this Kylo is a fat Quickdraw (Expertise, FCS, LWF, title, Primed Thrusters, and a missile if I have points left) and, since the reveal of Lieutenant Kestal, a fat Kestral (Expertise, 2 Homing Missiles, Shield Upgrade, TLT). I'm open to hear some suggestions to one or more partners for this Kylo!