New Fleet For Store Champ

By apapasmurf73, in Star Wars: Armada Fleet Builds

The store championships at my FLGS is coming up so I thought I would solicit some feedback on the viability of this new list

I have a thick skin so please feel free to eviscerate it and suggest changes

cheers in advance

Papasmurf

Faction: Rebel Alliance
Points: 399/400

Commander: Admiral Ackbar

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Intel Sweep

CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 66 total ship cost

CR90 Corvette A (44 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 64 total ship cost

CR90 Corvette A (44 points)
- Engine Techs ( 8 points)
- Reinforced Blast Doors ( 5 points)
- Turbolaser Reroute Circuits ( 7 points)
= 64 total ship cost

[ flagship ] Assault Frigate Mark II B (72 points)
- Admiral Ackbar ( 38 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 130 total ship cost

GR-75 Medium Transports (18 points)
- Repair Crews ( 4 points)
= 22 total ship cost

GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)

Just to get a feel of the idea for people commenting... Since you have the ET and RBD on the vettes are they supposed to be ramming? Or stay at distance and TRC and kite and the RBD are just for insurance. What is the AF going to do? Are you making a gun line or charging him up the middle followed by the repair crews? Just curious about the idea with this build.

ET Ackbar Corvettes is gonna be a machspeed toilet bowl, to the point you might end up skipping over the weak arcs and finding yourself back in a dangerous spot. Plus, Ackbar Vettes LOVE concentrate fire, so you won't be hitting many navs to trigger ET's.

Like durandal343 has said, I think the repair crews flotilla is a little useless. You are locking in engineering on it all game to shed probably 2-3 damage cards. 22 points for that effect is not a great investment, which is why repair crews are almost never used. You are better off just using another com's net and shuttling a repair token if someone needs it.

Also, since this is for a tournament, I think the Tycho/Shara token squads is starting to get figured out. I would take at least 2-3 A-Wings along side them just to give you some oomf against the multiple squadron heavy fleets you are going to face.

Dropping the ET's and repair crews and replacing them with coms net and a couple more A's would make this a perfectly serviceable fleet if you like Ackbar.

Yes they were designed to ram, I guess I should be using Reeikan and Vette Bs instead

stupid me, I will adjust and repost both a Ackbar list and a Rammer list later

thanks for focussing me :)

cheers

Papasmurf

So after a long hard look I decided to change things up

Problems I see are (1) Not enough fighter coverage (2) Not sure about objectives

That said here is the newer list

Double Whale Death
Author: Papasmurf

Faction: Rebel Alliance
Points: 392/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost

Assault Frigate Mark II B (72 points)
- Intel Officer ( 7 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 92 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 60 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

2 YT-2400s ( 32 points)

Cheers

Papasmurf

well.. that looks like a more standard Ackbar gun line.. will the vettes follow around with the AFs or will they do other stuff?

I completely agree that 2 YTs is not enough and looking at your build I can see you're trying to mitigate defense tokens on the opponent ships but sacrificing 2 intel officers (or an intel and XI7.. something like that) will get you some extra points you could use to have a 4 A-wing fighter screen and still a decent bid. I didn't do the math but with some of your bid points it might even get you up to the 52 you need for 4 xwings.. or a combo of a-wing aces and regular a-wings.

I thought I would split them into two groups AF w beetle and the Vettes

Will look at the Intel swap out, probably from the AFs

Realizing that I am kinda jumping around cause I really dont know what I want to run I have a Rieekan Aces list

Store Champ Rieekan Aces
Author: Papasmurf

Faction: Rebel Alliance
Points: 395/400

Commander: General Rieekan

Assault Objective: Most Wanted
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

Assault Frigate Mark II B (72 points)
- Gallant Haven ( 8 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Electronic Countermeasures ( 7 points)
= 101 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Toryn Farr ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 76 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- General Rieekan ( 30 points)
- Bright Hope ( 2 points)
- Leia Organa ( 3 points)
- Boosted Comms ( 4 points)
- Comms Net ( 2 points)
= 59 total ship cost

GR-75 Medium Transports (18 points)
- Quantum Storm ( 1 points)
- Boosted Comms ( 4 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost

1 Luke Skywalker ( 20 points)
1 Wedge Antilles ( 19 points)
1 Dash Rendar ( 24 points)
1 Biggs Darklighter ( 19 points)
1 Nym ( 21 points)
1 HWK-290 ( 12 points)
1 X-Wing Squadron ( 13 points)

And here is the changed Whales Gunline - only 2 pt bid right now but I could drop the XI 7s for a bigger one

Double Whale Death
Author: Papasmurf

Faction: Rebel Alliance
Points: 398/400

Commander: Admiral Ackbar

Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona

Assault Frigate Mark II B (72 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 85 total ship cost

Assault Frigate Mark II B (72 points)
- Electronic Countermeasures ( 7 points)
- X17 Turbolasers ( 6 points)
= 85 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

CR90 Corvette A (44 points)
- Intel Officer ( 7 points)
- Turbolaser Reroute Circuits ( 7 points)
= 58 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Admiral Ackbar ( 38 points)
- Bright Hope ( 2 points)
- Comms Net ( 2 points)
= 60 total ship cost

4 X-Wing Squadrons ( 52 points)

Cheers and thanks a bunch

Papasmurf

I really want to see if a double tapping Nym can do some damage, with my ability to roll dice I am definitely going to need the BCC AND Toryn Far

Papasmurf

Fc is unneeded if you arent bringing rapid launch bays, and dont plau Rieekan aces just cause it's "op". Its not an auto win ticket. I myself am TERRIBLE with it for instance.

You will always play better when its a fleet that matches your style, and fleets that rely on squadrons for damage can up unbeatable numbers, but are also easy to tie up, and squadrons can melt easily if you dont play them right.

Double tapping Nym is good, but expensive compared to double tapping a generic bwing or Luke, or ten numb against the squadron ball. My thought with yavaris is you want 2 targets you want to consistently double tap, and a backup on case one is tied up. For me those are Luke, Ten Numb and Gold sq for backup. Gold with Toryn and Bcc is scary efficient.

Also, swap bright hope and quantum storm titles so you can run Rieekan away. Bright hope wont help him from behind where he should be taking his damage. Bright hope with bcc is a big tanky threat though.

For Ackbar, id drop ecm from the frigates and run intel/dual turbolaser turrets. Intel is best when it is heavily spammed. You want to empty a ship of tokens fast. Dtt will help with a little consistency. If you roll even 1 blank, it is the same benefit as enhanced armament for half the points.

Broba

thanks for the advice, I am fairly confident running either type of list even though each requires different flying. Trust me I am well aware of how easily an "OP" list can get squashed if it is not flown properly.

ECM was for trying to keep the Whales alive but if you kill the opponent first then he can't kill you ;) Swapped the ECM for Intel/DTT to spam it through the list

I like Ten Numb but because I am not running RLB I chose to keep all the fighters speed three so they can arrive as one. Did drop Dash and added another X and Gold Sq - totally makes sense with BCC and Toryn

Not sure why I didnt swap the titles before cause yeah running away means getting shot in the a$$ so running away FASTER would be far more beneficial :)

Cheers

Papasmurf

On 5/29/2017 at 7:37 AM, apapasmurf73 said:

Not sure why I didnt swap the titles before cause yeah running away means getting shot in the a$$ so running away FASTER would be far more beneficial :)

This happens to me about 15 times per fleet I build haha.

That's why posting stuff here is so beneficial! It let's that outside perspective point out those things that you totally should have seen, but didn't because you were so up in the mix.