1 hour ago, nigeltastic said:It always surprises me that everyone seems to miss the actual problem with jumpmasters. It's not mindlink or their ept slot or their dial or anything other than the double torpedo slots. Remove their ordnance and the jumpmaster is a fine ship with strong but not oppressive stats or abilities. They're simply the best alpha striker in the game and the fact that they can at any point threaten 4/4 hits range 2-3 is why they are such a bastard to deal with. If they're just good ships restricted to their primaries they're not nearly as scary.
I've always felt that it was the double torp slots that pushed it over the edge. I don't think the PS3 generic should have had an EPT simply because its a cheap PS3 ship.