41 minutes ago, caseycheesecake said:If an eQuay is 8.5/10, and HK droids are 8.1/10, are you going to play the eQuay every time? That's the discussion here. Not every unit is going to be exactly as playable as everything else. Therefore you'll have to choose, personally, whether you'll be willing to not use the MOST efficient deployment for the sake of a themed list or CC continuity or whatnot. If you're willing to use a slightly less efficient card, then that becomes playable by definition. If you aren't, then what you're really saying is that you want as many units as possible to be exactly as good as each other - which is impossible and frankly, lame IMO.
Point being, there will always be a few "best" units in each faction. What we saw at Worlds was the difference between 8.5 and 8.1 and because it was so competitive, they all chose the 8.5. Simple as that. Even if it had been 8.5 vs 8.4, they would have chosen 8.5.
This is absolutely correct. It will be nice to have as many characters up to 8/10 as possible and everyone wants that---but I'm okay with it either way because what I enjoy most about the game is what happens when you sit down at the table and start playing. It doesn't matter so much to me how many of the same figures are out there or when those figures were released---it's about working with what you have to build the best list and working with the list you brought.
My point about the maps is that on certain maps some figures will be better than others so we may see a slight change in "what's best." It's just one more variable that may add to the diversity of what's considered "viable" and or "best."
The notion that Worlds was a group of people wanting to play with their shiny new toys with a bunch of time on their hands and money to burn is fairly juvenile. That's all I'll say about it for now because I was there so I'm biased. Just was never the impression I got.