These are homebrew cards I made, that in my opinion help out the Empire in a balanced way. I was looking to give them access to certain types of lists, while keeping it in check and flavourful.
Academy Instructor
The Empire has many ships which can carry crew, but they have far less desirable crew options than the other two factions.
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Formation Flying
This is a sort of "Imperial Mindlink", except it can be countered with stress and requires some skill in flying.
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Precision Lasers
An answer to the red dice creep, and an effort to make 2 attack ships more viable against token stacking. A-wings will love this.
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Disrupting fire
Gives an affordable control option to the Imperials. The weapons disabled token is needed against Gunner and Double Edge shenanigans.
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Inquisitor
Something to capitalize on that cheap control, while adding a bit of synergy to the Empire.
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IHYN
Another stress based card, a conditional Expertise for half the cost.
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Easy target
Another card for all factions. Solutions to Hull/Shields tanks in this game are lacking, while we have autodamage against tokenstacking and green dice tanks.
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Precision bomb chutes
The rebels can keep the traitorous mandalorian wench, making things blow up harder is the easy way out anyway. We Imperials prefer to be accurate in our bomb game.
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Bloodstripes
A shameless knockoff A-Wing Test Pilot. It replaces Royal Guard.
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Escort
Quite basic really, useful, but cannot be exploited.
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