I feel the simulations squadron idea has some merit however I think it is fine just the way it is atm.
There is a thread that is fairly new that shows regional data which will continue to grow. It is worth a read, lets see how it plays out.
I feel the simulations squadron idea has some merit however I think it is fine just the way it is atm.
There is a thread that is fairly new that shows regional data which will continue to grow. It is worth a read, lets see how it plays out.
1 hour ago, Green Knight said:Incredibly clunky...possibly THE worst suggestion ever.
Let's play a miniatures game where I can't really do much, except look at my mini doin' nothing.
Plz let this thread die.
https://en.wikipedia.org/wiki/Varieties_of_criticism#Constructive_criticism
35 minutes ago, xerpo said:
I assume you've read that article yourself?
That aside, Armada IS activation based, both ship and squadron. A flexible, easy-to-understand system.
And then this proposal.
Sometimes you have to call stupid stupid.
and 6 hour long "standard" games of Armada is stupid. But hey look, armada is gaining enough popularity to have it very own troll. Good thing dials in Armada are not as important as they are in X-wign or else we would be having a slew of cheat... oh wait,
Emperor **** it this is 40k ALL OVER AGAIN!
Funny, I expected more of these 40k trolls to be over on the X-wing side, not migrate over to Armada. Thanks for the bumps btw.![]()
2 hours ago, Green Knight said:Sometimes you have to call stupid stupid.
Except when people do about a nonsense cry and suddenly becomes a troll, everyone goes crazy about it and the thread gets oficially closed. We should use the word troll more carefuly around here. Specially when you are a potential one.
Well the idea is unpopular, I understand. Some people think this will give swarm fleets more power and they are already have some good advantages over larger ships. So the goal of using more reactive activations to give larger ships and advantage might not be reached with this errata.
Still there is the goal for speeding up turns for Armada game-play. Lets face it, if Armada is going to get out of the niche market of X-wing Epic Armageddon and develop its own competitive scene the games have to end at a reasonable time and not by time limit but go to full table or turn 6 completion.
I'm open to suggestions, for those that say "No the game is perfectly refined." well those folks are very stuffy and will probably be leaving the game once Wave 10 comes out and Armada starts to get more Accretion and Flotillas are the least mentioned topics on the forums.
14 hours ago, Marinealver said:and 6 hour long "standard" games of Armada is stupid. But hey look, armada is gaining enough popularity to have it very own troll. Good thing dials in Armada are not as important as they are in X-wign or else we would be having a slew of cheat... oh wait,
Emperor **** it this is 40k ALL OVER AGAIN!
Funny, I expected more of these 40k trolls to be over on the X-wing side, not migrate over to Armada. Thanks for the bumps btw.
Maybe I should have packaged my message more carefully.
My point is that you proposal is a radical one. I think we can agree to that, no?
Indeed it would change the game to such an extent that you might as well make a new game (my evaluation there).
In general, such suggestions are (IMO oc) a complete waste of time. They accomplish nothing.
That said, it can indeed be fun to engage in some "what if" thinking. I do so myself on occasion.
However, when putting forth a proposal like that it should be very well founded indeed. Especially with such a major change. A clear analysis of the problem it wants to fix, how it would fix it, and how overall thing would get better.
This proposal was nothing of the sort. After reading it, I can't understand how it would improve Armada in any way.
Being required to use only part of your force every round? That wouldn't speed up play. It would slow it down. Every round starts with counting your pieces, then looking up in a table how many ships you can activate, and then having to keep track of that throughout the round? That's just incredibly clunky and probably incredibly frustrating in actual play.
Anyway. This isn't 40k all over again. I've no idea what that means either. I did play 40k once upon a time, but never spent time on any forums.
It's just a very bad suggestion for Armada. Simple as that.
You don't have to agree with me oc, but that's my position regarding this proposal.
Related: the title of this topic...the number of activations IS already governed by the number of ships you have...on a 1 for 1 basis ![]()
1 hour ago, Green Knight said:Maybe I should have packaged my message more carefully.
My point is that you proposal is a radical one. I think we can agree to that, no?
Indeed it would change the game to such an extent that you might as well make a new game (my evaluation there).
In general, such suggestions are (IMO oc) a complete waste of time. They accomplish nothing.
That said, it can indeed be fun to engage in some "what if" thinking. I do so myself on occasion.
However, when putting forth a proposal like that it should be very well founded indeed. Especially with such a major change. A clear analysis of the problem it wants to fix, how it would fix it, and how overall thing would get better.
This proposal was nothing of the sort. After reading it, I can't understand how it would improve Armada in any way.
Being required to use only part of your force every round? That wouldn't speed up play. It would slow it down. Every round starts with counting your pieces, then looking up in a table how many ships you can activate, and then having to keep track of that throughout the round? That's just incredibly clunky and probably incredibly frustrating in actual play.
Anyway. This isn't 40k all over again. I've no idea what that means either. I did play 40k once upon a time, but never spent time on any forums.
It's just a very bad suggestion for Armada. Simple as that.
You don't have to agree with me oc, but that's my position regarding this proposal.
Related: the title of this topic...the number of activations IS already governed by the number of ships you have...on a 1 for 1 basis
I think you misunderstood the proposal. Turn does not equal game round. The idea seems to me to be that you can activate multiple ships instead of one, if it is your turn. Not that I like that proposal, but nevertheless I assume that there is some confusion going on here. Or I am confused even more...
3 minutes ago, Darth Veggie said:I think you misunderstood the proposal. Turn does not equal game round. The idea seems to me to be that you can activate multiple ships instead of one, if it is your turn. Not that I like that proposal, but nevertheless I assume that there is some confusion going on here. Or I am confused even more...
If that's the case, yeah, I COMPLETELY misunderstood the OP.
But somehow, this would make it even worse ![]()
This game shouldn't take much longer than 65 minutes to play. If it is, you need to hurry your opponent up and use your time productivley.
Then again, if your just chilling with mates, playing a game and chatting yes it's gonna take longer.
On 6/1/2017 at 3:34 AM, Teloch said:This game shouldn't take much longer than 65 minutes to play. If it is, you need to hurry your opponent up and use your time productivley.
Then again, if your just chilling with mates, playing a game and chatting yes it's gonna take longer.
Yup but again, we have it on record of a 5 hour tournament final where the players had to stop at turn 5.
19 minutes ago, Marinealver said:Yup but again, we have it on record of a 5 hour tournament final where the players had to stop at turn 5.
Three hour.
Time was scheduled at 3 hours.
And formally there was a concession at the end.