Best upgrades for Asajj with 5p?

By Zazaa, in X-Wing

I guess there is pretty narrow line of upgrades for Asajj with 5p that would make sense for her. It revolves around PTL+Latts or Mindlink+Latts+Whatever..

With PTL Asajj can do some damage through, she will get Focus+TL or Evade and do Stress before combat phase starts and against mindlink lists her ability will be exponentially better. Lancaster is one of my favorite ships in the game, pretty simple one, nothing so special in it, beautiful design(upgrades etc), not too powerful and turtle enough to slowly hit damage through.

So I'm one of few who seem to like offensive ventress more. I like Dengar (or k4) crew a whole lot and don't think latts is very good except against mindlink lists. If latts is just acting as +1 evade by eating the stress you laid out I find that pretty weak. If latts is -1 damage from their entire mindlink list that becomes gross. That said, 5 points is not many so I don't know if you'll beat ptl+latts simply because ptl or expertise are so good and most 1 or 2 costs epts aren't great for asajj.

20 minutes ago, nigeltastic said:

So I'm one of few who seem to like offensive ventress more. I like Dengar (or k4) crew a whole lot and don't think latts is very good except against mindlink lists. If latts is just acting as +1 evade by eating the stress you laid out I find that pretty weak. If latts is -1 damage from their entire mindlink list that becomes gross. That said, 5 points is not many so I don't know if you'll beat ptl+latts simply because ptl or expertise are so good and most 1 or 2 costs epts aren't great for asajj.

Extra evades are always good though!

While I have a personal preference for Dengar in Ventress's crew slot, it's hard to ignore how well Latts works with Ventress. And PTL is tons of fun on Lancers. Shame about not being able to fit the Gyroscopic Targeting on this budget (unless Mindlinked) cause I've found it to be an invaluable tool on the Lancer builds I've used.

20 minutes ago, nigeltastic said:

So I'm one of few who seem to like offensive ventress more. I like Dengar (or k4) crew a whole lot and don't think latts is very good except against mindlink lists. If latts is just acting as +1 evade by eating the stress you laid out I find that pretty weak. If latts is -1 damage from their entire mindlink list that becomes gross. That said, 5 points is not many so I don't know if you'll beat ptl+latts simply because ptl or expertise are so good and most 1 or 2 costs epts aren't great for asajj.

I also find PtL with K4 a very interesting option on Asajj. She will be doing greens anyway because of PtL and then she will be getting a target lock as well. So, basically Asajj will have a focus, TL and evade every turn. When she gets blocked she will still have the target lock from K4.

24 minutes ago, Zazaa said:

Extra evades are always good though!

I agree however no ship (especially one with base agility of 2) dodges forever so it seems stronger to have well modified attacks and just take evade actions whenever you can. I personally also weight offense much higher than defense, which is part of why I've never liked the standard 35 point defense tank soontir. Dodging everything is nice but eventually something will catch up to you and I'd rather dodge by killing ships.

So I made this list for one tournament that I finished today and gotta say that I had just one test run before entering and I lost it 100/0 and my first game of the day also got me 100/47. I knew that I did have obviously bad tactics at first but after my first game of the tournament I knew what I am doing wrong and after that I was unbeatable. I really liked the squad, Dengar is no brainier, but you just need to know bit more how to play it, it is not that easy that I was thinking, it can be destroyed in just few turns, but Asajj can be flown in the middle of the action time to time and she can actually come out just barley scratched, but her issue is making some damage through. These two work well together, they kinda have good synergy, Asajj can take the hits and Dengar can hammer some serious damage and no one wants to try Dengar for his ability being so destructive.

Asajj was better off with focus and evade, not even dreaming of TL, just his behind tokens and chew slowly but surely your opponents, where Dengar can just do his TL and repositioning and hammer horrible damage through. I did came second place with these new my good friend and my archenemy won the tournament! Good times!

Here is the list:

· Asajj Ventress (37)
Push The Limit (3)
· Latts Razzi (2)


· Dengar (33)
Expertise (4)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)
K4 Security Droid (3)
· Punishing One (12)
Unhinged Astromech (1)
-- TOTAL ------- 100/100p.

:ph34r:

On 26/05/2017 at 2:08 AM, nigeltastic said:

So I'm one of few who seem to like offensive ventress more. I like Dengar (or k4) crew a whole lot and don't think latts is very good except against mindlink lists. If latts is just acting as +1 evade by eating the stress you laid out I find that pretty weak. If latts is -1 damage from their entire mindlink list that becomes gross. That said, 5 points is not many so I don't know if you'll beat ptl+latts simply because ptl or expertise are so good and most 1 or 2 costs epts aren't great for asajj.

But that's not all Latts does. As you said, against mindlink lists she is ridiculous. Against other lists, though? Suddenly they want to think twice about using PtL or doing red manoeuvres. Latts is REALLY GOOD against PtL/Kyle Norra, because not only are you getting an extra evade, you're denying her the focus from Kyle next round! Flying through some debris becomes a much harder choice, which can be powerful against lists designed to do just that. And if you're running rigged cargo chute...

Basically, I think you're forgetting that there will be plenty more stress around than just the stress from Asajj. Latts is easily worth five or six or ten free evades every game for me. I've had games where Asajj survived multiple range 1 shots from Fenn without even getting to half points. You're saying that's weak for 2 points?

I've never had trouble pushing damage through with Asajj. She can be tanky in the early game, when she's taking several shots, and then switch to focus+TL as necessary to eliminate things.

15 hours ago, fhdz said:

But that's not all Latts does. As you said, against mindlink lists she is ridiculous. Against other lists, though? Suddenly they want to think twice about using PtL or doing red manoeuvres. Latts is REALLY GOOD against PtL/Kyle Norra, because not only are you getting an extra evade, you're denying her the focus from Kyle next round! Flying through some debris becomes a much harder choice, which can be powerful against lists designed to do just that. And if you're running rigged cargo chute...

Basically, I think you're forgetting that there will be plenty more stress around than just the stress from Asajj. Latts is easily worth five or six or ten free evades every game for me. I've had games where Asajj survived multiple range 1 shots from Fenn without even getting to half points. You're saying that's weak for 2 points?

I've never had trouble pushing damage through with Asajj. She can be tanky in the early game, when she's taking several shots, and then switch to focus+TL as necessary to eliminate things.

So your argument is that people will not use PTL because Ventress might remove their stress for them to get another evade (that seems like an insane choice on their part). You back this up by listing random corner cases and a weird story that you've survived multiple shots from a single ship at range 1 with no context. I guess it's very hard to argue against a stance entirely based on 'good feelings' and anecdotal evidence. You've given me literally nothing of substance here other than "I really like Latts and here's some times I used it and it felt good".

1 hour ago, nigeltastic said:

So your argument is that people will not use PTL because Ventress might remove their stress for them to get another evade (that seems like an insane choice on their part). You back this up by listing random corner cases and a weird story that you've survived multiple shots from a single ship at range 1 with no context. I guess it's very hard to argue against a stance entirely based on 'good feelings' and anecdotal evidence. You've given me literally nothing of substance here other than "I really like Latts and here's some times I used it and it felt good".

Well I feel like it's time to time good idea not to give that stress evade for Asajj, but not sure if you should stop playing with PTL for that reason. Gotta have game eye for what to use and what not, I don't always use example Asajj ability against my opponent if I want to draw the fire, I hardly ever do other than Focus and Evade with Asajj and that can get you safe even without that stress evade.

3 hours ago, nigeltastic said:

So your argument is that people will not use PTL because Ventress might remove their stress for them to get another evade (that seems like an insane choice on their part).

No, people might not PTL because they don't want to get double-stressed. If they do get double-stressed, Asajj is now playing the part of 10-hit-point Biggs, as they will almost be forced to shoot her to try to clear stress. And if they get a crappy roll or you get a good one, they're stuck with both stress. So, back to the top, they might not PTL because they don't want to get double-stressed, which gives you action advantage.

It's all situational and tactical. Don't just proc abilities like a bad AI.

10 hours ago, nigeltastic said:

So your argument is that people will not use PTL because Ventress might remove their stress for them to get another evade (that seems like an insane choice on their part). You back this up by listing random corner cases and a weird story that you've survived multiple shots from a single ship at range 1 with no context. I guess it's very hard to argue against a stance entirely based on 'good feelings' and anecdotal evidence. You've given me literally nothing of substance here other than "I really like Latts and here's some times I used it and it felt good".

Right, because talking about all the situations that commonly occur in games and in which Latts is good is definitely "nothing of substance". What else do you want from me? Are you saying that ships don't often have stress outside of Asajj's ability? Well, let's try again:

No, my argument is that if they PtL you get a free evade and if they don't they lose an action. Either way, you benefit. Because of Latts. If they do a red maneouvre, you get a free evade and they still lose their action. Because of Latts. If they fly through a debris field, you get a free evade, and if you're running Rigged Cargo Chute or the Shadow Caster title, it is pretty easy to get ships onto debris fields. These aren't "corner cases". I'm describing cards that are popular right now, and Latts is good against them. And I haven't even touched on cards that give you stress for certain effects (Glitterstim, Inertial Dampeners). What's so hard to understand? And this is all without even considering Asajj's ability. Do you PtL, knowing you're going to be double stressed and hope I'm gonna Latts a stress? Suddenly I have the opportunity to not do that, if I think you still being stressed next turn is worth taking an extra hit. Latts on Asajj is a bit like Crack Shot: whether or not I use her, my opponent has to keep in mind that I can.

Oh, you know what else she's good for? She lets you basically decide how much damage you take. Between her and your evade token you can choose to evade 0-2 extra hits. And if you think that's not worthwhile in some matchups you've never had to fly against the Bossk/IG-88B list.

The bottom line is that Asajj makes an absolutely incredible tank. If you want to run her more offensively, be my guest, but personally I prefer to have her do what she does best and let the rest of my list handle the offence.

I started running Asajj with Latts recently and really enjoy the flexibility. She is wingmanned by Fenn and and Jakku Gunrunner (yes, the PS1 Quadjumper dude). The intent is to create stress (Asajj, Flechette Torps and Tactician) and exploit stress (Black Market Slicers, Latts). Haven't tried swapping the Space Tug with a Headhunter with Slicer Tools yet or a Heavy Scyk with a Mangler.

Asajj Ventress (37)

Shadowcaster (3)

Gyroscopic Targeting (2)

Glitterstem (2)

Black Market Slicer Tool (1)

Latts Razzi (2)

A Score to Settle (or Adaptability) (0)

Fenn (28)

Title (1)

Autothrusters (2)

Fearlessness (1)

Flechette Torpodoes (2)

Quadjumper, Jakku Gunrunner (15)

Black Market Slicer Tool (1)

Tactician (2)

On 5/24/2017 at 11:56 PM, Zazaa said:

Have little challenge for people to make "best" Asajj build with only 5p.

I made few options here. Asajj: PTL(3) and Latts Razzi(2) or Fearlessness(1), Latts Razzi(2) and Intial dampeners(1).

I'm trying to get offensive Asajj and/or Defensive. With only few points for her I would imagine that Defensive build would work as offensive because it makes her live longer. :ph34r:

It's such a meta-warping ship, it doesn't really matter, your build is great as it is...don't think too much about it, Latts makes it reduculously good.

1 hour ago, clanofwolves said:

It's such a meta-warping ship, it doesn't really matter, your build is great as it is...don't think too much about it, Latts makes it reduculously good.

I don't really agree that it is ridiculously good, it is good but far from OP. It's difficult to kill, but it's far from impossible like Miranda Doni and Asajj or more accurately Shadow Caster is missing an ability to make good damage, it makes it more balanced that way. Of it can do good damage against low agility ships, but anything with two three dice agility is very difficult for her and most of the time you end up making unmodified attacks, even with PTL, because you probably will be turtling up with evade and most likely use your focus for defence also. And there is times that you are able to use the Asajj ability to give stress, but as often you are not able to do so, I would say from back of my mind that it comes down to 50/50 that you have extra evade.

I'm confident to say that Asajj and Shadow Caster is very balanced ship. It is good but nothing to be too worried to be against.