Party bus list I cooked up. Thoughts?

By Taggat, in X-Wing Squad Lists

Party Aces (99)

Trandoshan Slaver (45) - YV-666
Heavy Laser Cannon (7), 4-LOM (1), Dengar (3), Gunner (5)

Concord Dawn Ace (27) - Protectorate Starfighter
Fearlessness (1), Concord Dawn Protector (1), Autothrusters (2)

Concord Dawn Ace (27) - Protectorate Starfighter
Fearlessness (1), Concord Dawn Protector (1), Autothrusters (2)

Thoughts and critiques?

Running a generic slaver I really like Bossk crew and Gunner to push through damage. In lower pilot skill scum lists I think Mux is a huge plus. With those things in mind and trying to build on your idea of a slaver and two protectorates:

Trandoshan Slaver (37) - Bossk (2), Gunner (5), 4-LOM (1) (possibly switch 4-LOM for inspiring recruit if anticipating stress dealers)

Torkil Mux (21) - HWK-290 - Autoblaster Turret (2)

Zealous Recruit (21) - Protectorate Starfighter - Concord Dawn Protector (1)

Zealous Recruit (21) - Protectorate Starfighter - Concord Dawn Protector (1)

Edit: I feel like Gunner and HLC is a bit of a synergistic disconnect because Gunner only lets you perform a primary weapon attack.

Edited by Danomight

I like the list, Fearlessness really is a nasty card, you have enough raw damage to kill literally anything in the game by turn 2 if you keep your guns straight.

That being said, I think the list concept is optimized out of suggesting the meta (because I wont be the *** who tells you to play mind link)

Instead, I would focus of flying strategy, maybe deploy wide and sou-round your enemy like a net. Anyone stupid enough to joust this list will lose, so our #1 priority is to keep your opponents escape options really bad. Box them in between ships and obstacles, use your large base.

Thanks for the thoughts I was really trying to avoid mindlink, because I've played it a lot recently and wanted to see what can be done outside that framework. I'm running it with some friends this weekend and will definitely look at the Mux add.

As someone entering a game tomorrow with five alpha squadron pilots, I wish you luck.

9 hours ago, Taggat said:

I was really trying to avoid mindlink

I'm in the same boat as a mainly scum player trying to avoid mindlink and jumpmasters. I'm toying with low PS lists with Mux and Lancer + 2x Ys. One list I really want to try but I'm short one scum Z:

Mux Autoblaster Turret

Jakku Gunrunner Spacetug Tractor Array

Binary Pirate x5

For the last two points either Outlaw Tech on Mux or Pattern Analyzer or Cloaking Device on the Tug.

Edit: I could swap out three of those Pirates for Slaver / Gunner / Bossk hmmm ...

Edited by Danomight
8 hours ago, Danomight said:

I'm in the same boat as a mainly scum player trying to avoid mindlink and jumpmasters. I'm toying with low PS lists with Mux and Lancer + 2x Ys. One list I really want to try but I'm short one scum Z:

Mux Autoblaster Turret

Jakku Gunrunner Spacetug Tractor Array

Binary Pirate x5

For the last two points either Outlaw Tech on Mux or Pattern Analyzer or Cloaking Device on the Tug.

Edit: I could swap out three of those Pirates for Slaver / Gunner / Bossk hmmm ...

That does sound interesting.

The other thing I'm trying to do with some of my lists is figure out how to use ships that don't see much play.

Like this one

4 Snake Bites (100)

Talonbane Cobra (35) - Kihraxz
Lightning Reflexes (1), Glitterstim (2), Engine Upgrade (4)

Guri (37) - StarViper
Virago (1), Autothrusters (2), Accuracy Corrector (3), Inertial Dampeners (1)

4-LOM (28) - G-1A Starfighter
Mist Hunter (0), Tractor Beam (1)