Tournament Advice & List Advice for a New Player

By Tripedge, in Imperial Assault Skirmish

Hey guys, so I'm getting ready to go to my first tournament (a Store Championships) and I wanted some advice, I've brewed up a bunch of lists but am very unsure what to play as it's my first tournament, I'm leaning towards Mercenary faction because its my favorite but there's a good chunk of lists here (I get bored and try to come up with stuff all the time). Some of the lists may be similar as I've just modified and changed the odd unit. Any help or suggestions would be greatly appreciated! Thanks

Rebel List 1:
E Alliance Rangers (12)
Jedi Luke (12)
Obi-Wan Kenobi (7)
Hera Syndulla (4)
Gideon Argus (3)
C-3P0 (2)

Command Cards:
Deflection x2
Element of Surprise
Evacuate
Force Rush
Heart of Freedom
I Can Feel It
Mitigate
Negation
Planning
Son of Skywalker
Take Initivative
Tools for the Job
Tough Luck
Wild Attack

Rebel List 2:
Jedi Luke (12)
Alliance Rangers (9)
Obi Wan Kenobi (7)
Hera Syndulla (4)
Chopper (3)
Gideon Argus (3)
C-3P0 (2)

Command Cards:
Assassinate
Element of Surprise
Evacuate
Force Rush
Heart of Freedom
I Can Feel It
Mitigate
Negation
Planning
Son of Skywalker
Stealth Tactics
Take Initiative
Tough Luck
Urgency
Wild Attack

Imperials List 1:
E Jet Troops x2 (14)
BT-1 (6)
E Probe x2 (10)
Probe x2 (6)
Scavenged Weaponry (1)
Targeting Computer x2 (2)
Zillo Technique (1)

Command Cards:
Assassinate
Ballistics Matrix
Element of Surprise
Mitigate
Navigation Upgrade
Negation
Positioning Advantage
Squad Swarm
Take Initiative
Targeting Network
Tools for the Job
Tough Luck
Triangulate
Urgency
Wild Attack

Imperials List 2:
E Jet Troops x2 (14)
BT1 - 6
Onar Koma (6)
Dewback Rider (5)
Vinto Hreeda (5)
Targeting Computer x2 (2)
Temporary Alliance (1)
Zillo Technique (1)

Command Cards:
Assassinate
Draw!
Element of Surprise
Grenadier
Heightened Reflexes
Mitigate
Negation
Positioning Advantage
Squad Swarm
Take Initiative
Tools for the Job
Tough Luck
Toxic Dart
Urgency
Wild Attack

Mercs List 1:
IG88 (12)
BT1 (6)
Greedo (4)
Hera (4)
Chopper (3)
C-3P0 (2)
E Jawa (3)
Jawa x2 (4)
Targeting Computer (1)
Temporary Alliance
Focused on the Kill

Command Cards:
Assassinate
Ballistics Matrix
Blaze of Glory
Element of Surprise
Nav Upgrade
Negation
On the Lam
Planning
Stroke of Brilliance
Take Initiative
Targeting Network
Tools for the Job
Tough Luck
Toxic Dart
Wild Attack

Mercs List 2:
IG88 (12)
Jedi Luke (12)
BT1 (6)
Hera (4)
E Jawa (3)
C3P0 (2)
Temporary Alliance (1)
Focused on the Kill

Command Cards:
Assassinate
Element of Surpise
Evacuate
Mitigate
Navigation Upgrade
Negation
Planning
Positioning Advantage
Son of Skywalker
Take Initiative
Targeting Network
Tools for the Job
Tough Luck
Toxic Dart
Wild Attack

Mercs List 3:
Bossk (8)
Trandoshan Hunter x2 (14) or E Weequay Pirates x2 (14)
Jabba (6)
4x R Jawa (8)
Under Duress (2)
Black Market (1)
Prey on the Weak (1)

Command Cards:
Assassinate
Dirty Trick
Disorient
Element of Surprise
Heightened Reflexes
Mitigate
Negation
Opportunistic
Shoot the Messenger
Take Initiative
Tools for the Job
Tough Luck
Toxic Dart
Trandoshan Terror
Utinni

Mercs List 4:
IG88 (12)
E Weequay x2 (14)
BT1 (6)
Chopper (3)
E Jawa (3)
C-3P0 (2)
Focused on the Kill

Command Cards:
Asssassinate
Blaze of Glory
Element of Surprise
Heightened Reflexes
Mitigate
Navigation Upgrade
Negation
Opportunistic
Planning
Squad Swarm
Take Initiative
Targeting Network
Tools for the Job
Tough Luck
Toxic Dart

Mercs List 5:
IG88 (12)
Bossk (8)
BT1 (6)
Vinto (5)
Chopper (3)
E Jawa (3)
C-3P0 (2)
Targeting Computer
Focused on the Kill

Command Cards:
Assassinate
Ballistics Matrix
Blaze of Glory
Draw
Element of Surprise
Heightened Reflexes
Mitigate
Navigation Upgrade
Negation
Opportunistic
Planning
Take Initiative
Tools for the Job
Tough Luck
Toxic Dart

Mercs List 6:
BT1 (6)
Jabba (6)
E Ugnaught (5)
Chopper (3)
E Jawa x2 (6)
Ugnaught x2 (6)
Jawa x3 (6)
Black Market
Targeting Computer

Command Cards:
Assassinate
Ballistics Matrix
Element of Surprise
Mitigate
Negation
On the Lam
Opportunistic
Run for Cover
Take Initiative
Targeting Network
Tools for the Job
Tough Luck
Toxic Dart
Urgency
Utinni

Jeez, your first tourney and you already bought 6 Jawa packs?

1 minute ago, caseycheesecake said:

Jeez, your first tourney and you already bought 6 Jawa packs?

I play with a friend at home as well, I actually bought 8 (still waiting on 3) that way he and I can both play what we want.

I like Rebel list 1 (but I would try to add in some more Hunter cards like assassinate and maybe call of the vanguard and make sure to protect your rangers), imperial list 2, and Merc list 4 most.

If you like Mercs, I'd say run Mercs. You can never go wrong with 2x eQuays, and Iggy's a lot of fun.

-ryanjamal

4 minutes ago, ryanjamal said:

I like Rebel list 1 (but I would try to add in some more Hunter cards like assassinate and maybe call of the vanguard and make sure to protect your rangers), imperial list 2, and Merc list 4 most.

If you like Mercs, I'd say run Mercs. You can never go wrong with 2x eQuays, and Iggy's a lot of fun.

-ryanjamal

Yeah I wasnt 100% sure on loading up on hunter cards for Rebels 1 just because of only having the 3 hunter figures but if I do what should I exchange?

I also like Imps 2 list but I should probably get more experience with the dewback and large figures :P

23 minutes ago, ryanjamal said:

I like Rebel list 1 (but I would try to add in some more Hunter cards like assassinate and maybe call of the vanguard and make sure to protect your rangers), imperial list 2, and Merc list 4 most.

If you like Mercs, I'd say run Mercs. You can never go wrong with 2x eQuays, and Iggy's a lot of fun.

-ryanjamal

That 2nd eQuays though...are all these people really buying 2 Jabba's Realms?

Just now, caseycheesecake said:

That 2nd eQuays though...are all these people really buying 2 Jabba's Realms?

I did for sure, good set and helps when 2 people play from the same collection

20 minutes ago, Tripedge said:

Yeah I wasnt 100% sure on loading up on hunter cards for Rebels 1 just because of only having the 3 hunter figures but if I do what should I exchange?

I also like Imps 2 list but I should probably get more experience with the dewback and large figures :P

I would definitely drop Evacuate, and probably the deflection cards. You're only using 13 points currently (I think). Maybe you meant Force Surge instead of Force Rush? You should try to add Heightened Reflexes, Assassinate, Force Surge, and definitely Devotion. To get all of those you'll have to drop another point, so maybe drop Tough Luck (such a good card, though).

-ryanjamal

Just now, ryanjamal said:

I would definitely drop Evacuate, and probably the deflection cards. You're only using 13 points currently (I think). Maybe you meant Force Surge instead of Force Rush? You should try to add Heightened Reflexes, Assassinate, Force Surge, and definitely Devotion. To get all of those you'll have to drop another point, so maybe drop Tough Luck (such a good card, though).

-ryanjamal

I would have thought the point denial from Evacuate could be good but yeah having the hunter stuff makes sense.

7 minutes ago, caseycheesecake said:

That 2nd eQuays though...are all these people really buying 2 Jabba's Realms?

I didn't. @Brigadierblu and I have both bought all in (though I still haven't picked up all the Wave 1 packs), so we share since we don't usually play the same factions. I'd bet a lot of people do the same.

-ryanjamal

Just now, Tripedge said:

I would have thought the point denial from Evacuate could be good but yeah having the hunter stuff makes sense.

Point denial is good and might prevent your opponent from scoring 6 points, but it comes at too high of a cost. You would only use it on Luke or the Rangers, but with Luke there's always the hope of an X, so I wouldn't use it on him except in dire circumstances (which is really all we're talking about here since you're killing your own guy). But it also costs you an action and saves your opponent an action. And Hera has to be within 2 of someone about to die, so she's left exposed probably. Too situational for a 2-point card.

-ryanjamal

1 minute ago, ryanjamal said:

Point denial is good and might prevent your opponent from scoring 6 points, but it comes at too high of a cost. You would only use it on Luke or the Rangers, but with Luke there's always the hope of an X, so I wouldn't use it on him except in dire circumstances (which is really all we're talking about here since you're killing your own guy). But it also costs you an action and saves your opponent an action. And Hera has to be within 2 of someone about to die, so she's left exposed probably. Too situational for a 2-point card.

-ryanjamal

Good point, didnt think of it from that angle.

What do you think about this:
IG-88 w FotK (12)
eQuays (7)
BT-1 (6)
MHD-19 (5)
Hera (4)
eJawa (3)
C-3PO (2)
Temp Alliance (1)

Assassinate (3)
On the Lam (3)
Blaze of Glory (2)
Hightened Reflexes (2)
Miracle Worker (2)
Ballistics Matrix (1)
Glory of the Kill (1)
Primary Target (1)
Devotion (0) <-- To get Miracle Worker ASAP
Element of Surprise (0)
Fleet Footed (0)
Planning (0)
Position Advantage (0)
Take Initiative (0)
Toxic Dart (0)

5 minutes ago, caseycheesecake said:

What do you think about this:
IG-88 w FotK (12)
eQuays (7)
BT-1 (6)
MHD-19 (5)
Hera (4)
eJawa (3)
C-3PO (2)
Temp Alliance (1)

Assassinate (3)
On the Lam (3)
Blaze of Glory (2)
Hightened Reflexes (2)
Miracle Worker (2)
Ballistics Matrix (1)
Glory of the Kill (1)
Primary Target (1)
Devotion (0) <-- To get Miracle Worker ASAP
Element of Surprise (0)
Fleet Footed (0)
Planning (0)
Position Advantage (0)
Take Initiative (0)
Toxic Dart (0)

I like it, Im still iffy on MHD though, Im not 100% convinced he's super playable.. He seems squishy

@Tripedge, I don't know much about Ugnaughts or multiple Jawas, so I like your Merc list 4 and Rebel List 2 the best.

3 minutes ago, Tripedge said:

I like it, Im still iffy on MHD though, Im not 100% convinced he's super playable.. He seems squishy

I've only ever played against him. I tried ignoring him which was a disaster. He healed Jedi Luke like 3x.
Next time, I tried killing him and I didn't quite kill him with 2 hits (didn't want to waste command cards on him) - also a mistake.

And his command card is game-changing. I used Assassinate and Hunters Reflexes on Obi Wan (who only had like 2 damage) to finish him with Shyla, only to have Miracle Worker return him to full health. Devastating.

Edited by caseycheesecake
1 minute ago, caseycheesecake said:

I've only ever played against him. I tried ignoring him which was a disaster. He healed Jedi Luke like 3x.
Next time, I tried killing him and I didn't quite kill him with 2 hits (didn't want to waste command cards on him) - also a mistake.

And his command card is game-changing. I used Assassinate and Hunters Reflexes on Obi Wan to 1-shot him with Shyla, only to have Miracle Worker return him to full health. Devastating.

Well i have underestimated Doctor Bot. Ill have to try him out.

20 minutes ago, ryanjamal said:

Point denial is good and might prevent your opponent from scoring 6 points, but it comes at too high of a cost. You would only use it on Luke or the Rangers, but with Luke there's always the hope of an X, so I wouldn't use it on him except in dire circumstances (which is really all we're talking about here since you're killing your own guy). But it also costs you an action and saves your opponent an action. And Hera has to be within 2 of someone about to die, so she's left exposed probably. Too situational for a 2-point card.

-ryanjamal

My thoughts exactly on the card

27 minutes ago, caseycheesecake said:

I've only ever played against him. I tried ignoring him which was a disaster. He healed Jedi Luke like 3x.
Next time, I tried killing him and I didn't quite kill him with 2 hits (didn't want to waste command cards on him) - also a mistake.

And his command card is game-changing. I used Assassinate and Hunters Reflexes on Obi Wan (who only had like 2 damage) to finish him with Shyla, only to have Miracle Worker return him to full health. Devastating.

Miracle Worker only heals him up to 3 health left, so thankfully the card isn't that powerful. Still super annoying to play against though :-)

-ryanjamal

1 hour ago, ryanjamal said:

Miracle Worker only heals him up to 3 health left, so thankfully the card isn't that powerful. Still super annoying to play against though :-)

-ryanjamal

Is that so? If Obi is at 7 health left and somebody does 7 damage, after Miracle Worker, he stays at 3 health? It reads as if he would, instead of taking 7 damage, he'd gain 3 health and end at 10 health.
Damage isn't ticked off one at a time, so it sounds like:
If he were at 3 health and took 3 damage, he'd go up to 6.
If he were at 1 health and took 1 damage, he'd go up to 4 health.
If he were at 7 health and took 7 damage, he'd go up to 10 health.

13 minutes ago, caseycheesecake said:

Is that so? If Obi is at 7 health left and somebody does 7 damage, after Miracle Worker, he stays at 3 health? It reads as if he would, instead of taking 7 damage, he'd gain 3 health and end at 10 health.
Damage isn't ticked off one at a time, so it sounds like:
If he were at 3 health and took 3 damage, he'd go up to 6.
If he were at 1 health and took 1 damage, he'd go up to 4 health.
If he were at 7 health and took 7 damage, he'd go up to 10 health.

no, you still take the damage. so if he has 3 left and takes 7 damage and you use miracle worker, he's still dead/defeated

Note that the Health of a figure does not change. A figure suffers damage and recovers damage. "Health left" is a short-hand used by people for Health minus the damage the figure has suffered.

A figure cannot suffer damage over their health. Any excess is discarded. Obi-Wan would suffer damage so that he has suffered damage equal to his Health (10), then Miracle Worker allows to recover 3 damage. Obi-Wan has suffered 7 damage.


10 Health: has suffered 7 damage + suffers 7 damage = has suffered 10 damage. Instead of being defeated, Miracle Worker: Has suffered 10 damage - recovers 3 damage = has suffered 7 damage.

Edited by a1bert
2 hours ago, buckero0 said:

no, you still take the damage. so if he has 3 left and takes 7 damage and you use miracle worker, he's still dead/defeated

Oh...crap. Maybe I would have won that game then.

26 minutes ago, caseycheesecake said:

Oh...crap. Maybe I would have won that game then.

No, he won't be defeated after Miracle Worker is used. See my post above.

ยท A figure cannot suffer damage in excess of its Health. Any damage over
this amount has no effect.

Edited by a1bert
1 hour ago, a1bert said:

No, he won't be defeated after Miracle Worker is used. See my post above.

I could have won because he should have had 3 health afterward, not 10. Looks like I'm not using MHD then.

Edited by caseycheesecake